Fiction Friday: Tales from the Age of Sorrows

Exalted

Today we bring you an excerpt from A Resting Place at the Heart of the Mountain, by Richard Dansky:

There was a stone bench by the side of the lake, a stone bench and that was all.

The bench, it must be said, was a marvel. Close inspection would have revealed that it had been carved where it stood from a titanic block of basalt, polished to a gleaming blackness that somehow stayed cool in even the worst of the summer heat. Its legs were one with the bones of the earth, its graceful curves melding with the unyielding stone beneath the carefully manicured meadow in which it stood. A single rough path led to it from the abandoned manor house in the distance; before it spread the calm and unruf?ed expanse of a nameless lake whose surface neither fsh nor waterfowl dared disturb without much trepidation. Trees could be seen at a respectful distance, ?owering cherry and red-leafed maple obscuring the horizon as they bowed their heads to the wind.

And on the bench sat a woman. Small of frame, she wore a simple ...READ MORE

Corebook Outline & Kick-Off [Hunter: The Vigil]

Hunter: The Vigil, Open Development

Hunter: The Vigil logo

Hello Hunter: The Vigil fans! I’m happy to present the outline for the Hunter: The Vigil 2nd Edition corebook. I kicked off the project with a team of writers, and we are working on first drafts. This is the high level overview, and I’ll be able to share with you more specific information at a later date. Right now, I want to remain focused on knocking out a killer round of first drafts.

Before I get to the outline, I wanted to drop in a few words of wisdom for those of you who’d like to work on this line in the future. My goal is to continue hiring new-to-Onyx Path writers for every book, but I will be placing preference on submissions that clearly indicate a working knowledge of the Chronicles of Darkness setting and rule set going forward. For supplements, this means I will assume that you have read the upcoming corebook as well. If your existing submission doesn’t fit that requirement, I encourage you to withdraw and resubmit.

Okay! With that administrivia in mind, here’s ...28 COMMENTS

Sariras: Relics of Ascension [Mage: The Awakening]

Mage: The Awakening

The upcoming Signs of Sorcery is about all forms of Supernal contact with the Fallen World. One of the topics it covers is Artifacts and related magical items. You’ll have to wait for the book to read about Eidoforms, Astras, and Manteions, but here for your reading pleasure is the section on Sariras.

First mentioned in Awakening’s first edition corebook as “Crystal Dragon Bones,” but not fully explained until Imperial Mysteries, Sariras are the after-effects of a mage Ascending. They’re highly prized by the Awakened, both as inspirational relics and for their use as powerful Artifacts. They’re written up in Signs by Mage freelancer extraordinary Malcolm Sheppard. In this example, I think Malcolm hit “Peak Mage.”

Some willworkers believe that when a mage Ascends, her soul discards her body for the Supernal Realms, but dedicated scholars know that Ascension takes body and soul. An Ascension might appear to leave a body behind, but it’s actually a Sarira: a duplicate made of solidified Resonance and traces of the departed mage’s Nimbus.

A Sarira doesn’t look exactly like a corpse. Its bones turn to crystal. ...10 COMMENTS

Now Available: Promethean Condition Cards, Whirlwind in print, and new shirts!

Mage: The Ascension, Promethean: The Created, Sales, Vampire: The Masquerade, Vampire: The Requiem

Now available in advance PDF from DriveThruRPG: Promethean: The Created 2nd Edition Condition Cards!

You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work…

…to be human.

Part of the Promethean: The Created 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama of a game.

These Promethean: The Created 2nd Edition Condition Cards are a handy way to keep track of and incorporate Conditions into your Chronicle with each of the 36 cards featuring a single Condition.

Also now available in print: Reap the ...READ MORE

MidWinter 2017: A Story in Pictures [Monday Meeting Notes]

Monday Meeting, News

Michael Gaydos art for the Prince’s Gambit card game

TLDR:

Myself and a whole bunch of Onyx Path folks just got back from the 2017 MidWinter convention. Why you should care: We had a great time there, which helps us get recharged to tackle the many projects were working on) and had some business meetings that may pay off this year, as well as demoing upcoming games, and meeting and answering questions with a lot of attendees (both current fans and those who we hope will be).

Also among those we chatted with were possible freelance creators who will help us continue to create these great projects and might even help us drive a few projects forward faster.

And Now, On With the Show:

Thursday most of us flew in, got settled at the hotel, and before we could blink it was time for the annual Onyx Path dinner at Mader’s. This medieval decorated German restaurant was White Wolf‘s special place to eat back in the day, so I love introducing our Onyx Path crew to its bounty of boots of beer, salty bread, and ...31 COMMENTS

Fiction Friday: Songs of the Sun and Moon

Werewolf: The Apocalypse

From The Way of Endings by Bill Bridges:

Tom stood up and wiped the dirt from his pants. “Okay, I’ll play along. I assume this is some sort of weird initiation ceremony your ‘tribe’ is putting me through for some reason. But I’m game. So, what’s next?”

Maggie pointed at the rabbit painting. “I need to open the inner door, and that painting is the clue. I think it’s from that other story you mentioned, where Lynx chases down Rabbit through many guises.”

Tom nodded. “The one where Rabbit uses his m’téoulin powers to escape over and over.”

“Right. I remember something about Rabbit throwing those bark chips in the air and leaping on them, one by one, so he didn’t leave any tracks.”

“But Lynx circles Rabbit’s empty lodge, in an ever-widening arc, until he catches the scent.”

Maggie threw her arms around Tom. “I could kiss you!” She jumped away from him and ran to the center of the room. “Circles! That’s it. The Gauntlet is too thick here, old strong magic. But circles, like in the old story… we just have to keep going ...READ MORE

New Year, New Game Sale 2017!

Mummy: The Curse, Sales, Scarred Lands

Once again DriveThruRPG is running their New Year, New Game sale, and once again Onyx Path is participating.

Featured Bundles

Of the sale’s six Featured Bundles, we’re behind two of them!

The Scarred Lands Starter Bundle offers an introduction to the Scarred Lands setting, a $52.94 value, for just $24.99 (53% off)!

A broken world where legends walk.

The revised and re-imagined Scarred Lands is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions and hides unsolved riddles from numerous ancient cultures.

Now, bring this cherished fantasy setting back to your table!

Includes:

Gauntlet of Spiragos (5e) Scarred Lands Players Guide (5e) Serpent Amphora Cycle 1: Serpent in the Fold (d20) Serpent Amphora Cycle 2: The Serpent & The Scepter (d20) Serpent Amphora Cycle 3: The Serpent Citadel (d20) Serpent Amphora: Free Adventure (d20) The Divine and the Defeated (d20) Wilderness & Wasteland (d20)

The Mummy: The Curse Starter Bundle introduces Mummy: The Curse for the Chronicles of Darkness, a $71.94 value, for only $29.99 (58% off)!

“We are real. And we are arisen.”

Imagine being ...READ MORE

Now Available: Night Horrors: Conquering Heroes, Heresies in print!

Beast: The Primordial, Mummy: The Curse, Sales

Now available as advance PDF from DriveThruRPG, Night Horrors: Conquering Heroes for Beast: The Primordial! Conquering Heroes is the first Night Horrors book in seven years, since January 2010’s Night Horrors: The Unbidden! We’re delighted to bring this series back for the first time for the 2nd Edition Chronicles of Darkness.

Sure, you can do what you want, feed from the locals, and go back to hiding in your lair when you’re done. 

You may think you’re safe there, it sure feels safe. 

But, you aren’t the only thing connected to the Primordial Dream, and no lair is safe from what lurks beyond. 

Don’t fool yourself.

— Naomi Walker, Ugalla

A Night Horrors Sourcebook for the Beast: The Primordial RPG

This book includes: 

An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle. A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle. Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any ...8 COMMENTS

MidWinter is Coming. [Monday Meeting Notes]

Monday Meeting, News

Yes. We’re headed out this week to the MidWinter Convention in Milwaukee!

It’s going to be cold.

It’s also going to be a great chance for fun, edumacation, and making deals and brainstorming projects. See the notes in the BLURBS! section, below.

I’m planning on bringing a folio of character art from both Pugmire and the new signature characters from Monarchies of Mau, so hit me up while we’re there and I’ll give ya a sneak peek.

 

 

Beast: Conquering Heroes art by Avery Butterworth

 

 

This week, Rose and Matt continue to grow into their full time positions with serious work on our infrastructure, and conversations with our Devs. Many Google docs and Excel spreadsheets were started and consulted.

They will both be at MidWinter, and my plan is to have a mini-summit where we look at both current projects and our possible releases for the next three years. I doubt we’ll get into new gamelines, but we’ll be devoting serious thought to the White Wolf lines, and Scion 2e and the Trinity Continuum and how all these lines need to fit together.

So, most of our ...31 COMMENTS

Fiction Friday: The Strix Chronicle Anthology

Vampire: The Requiem

From Joshua Alan Doetsch’s Lullay, Lullay:

My windshield is a moth-gore massacre. The wipers make it worse. The road is all cricket croons, whispering leaves, and groans-by-night corn — all things that make monsters nervous. We crossed roads even fends fear to tread. Four domains. Four temperamental dead guys. Not a hitch. But there’s one last stop.

The woods are lovely, dark, and deep, but I have promises to keep, and miles to go before I sleep. That whole bit.

I kill the engine under blinking neon. It’s a strip club off of I-39, surrounded by farmland, the smell of diesel, and nothing and nothing, just north of Normal.

The animated lights do lewd things through the blur of glowing guts. She looks up at me from the passenger seat, from under her red hood — escaping strands of dark hair, a nine-year old grin, and those big, big eyes.

“You better wait out here,” I say.

“OK, Daddy.” She kisses my cheek. A goofy grin breaks my goonish face. Suddenly it’s all worth it.

Out of the car, into the halogen-bright lot, and then into the music-throb dark.

“Here ...4 COMMENTS