Changeling the Lost: Second Edition, The Fae-Touched

Changeling: The Lost, Open Development

So far, some of my favorite stuff about the Second Edition lines has been the appendices for mortal “minor templates”. The ghouls from Vampire 2e, the wolf-blooded from Werewolf 2e, and the Sleepwalkers from 2e add a bunch of fun options to chronicles. I wanted Changeling 2e to be similar in that regard. So, we’re giving you the Fae-Touched. This is one of the new additions to the game, it adds new options and paradigms to play with. I haven’t had the time yet, but I kind of want to run a chronicle with just these guys.

This is a first draft. So, commentary’s welcome, normal rules apply. I’m a bit behind on red lines for Lost 2e thanks to some really intense real life shit. But that’s always a blessing in disguise, because it gives me an opportunity to stew on things, and listen to commentary.

Check it out, yo.

You can discuss it here.


We’re Not Really Here, Today. [Monday Meeting Notes]

Monday Meeting



Nope, here in the USA it is the Memorial Day holiday, and while I normally force all of the Onyx Path crew to work on Monday holidays because I’m cruel like that, we have enough of our gang with commitments for this one that we’re postponing our meetings until later this week. But that doesn’t mean I have nothing to say, or that the updates aren’t current – I do, and they are.

First off, we have one of the beautiful full page pieces by Michael William Kaluta that grace the pages of Mage: the Ascension Twentieth Anniversary Edition. You might recall that Mike was the original full page artist for Mage first edition, and we used variations of his pieces in every edition. He was also the first legendary comic book artist I brought into White Wolf‘s books, and I was so intimidated at the time that I’m amazed I was able to convince him to work with such a babbling fan-boy. Twenty years later, that relationship is still not that much different as I still respect and adore his ...51 COMMENTS

Going Back in Time [Mage: The Awakening] [Dark Eras]

Mage: The Awakening, Open Development

Dark Eras Title

Welcome, faithful readers!

Bit of a departure from the usual format for Second Edition blogs this week, as we’re firmly into “second drafts are arriving back” phase, and there isn’t really anything to show you that you haven’t already seen in first-draft form, not yet.

What we do have, though, is a third draft, for the Awakening section of World of Darkness: Dark Eras. If you haven’t read To The Strongest yet, the last version of it is available (along with the rest of the initial run of settings in that book) here:

In Dark Eras‘ kickstarter, Mage was significantly boosted by Stretch Goals;

The existing setting, in the empire of Alexander the Great, was extended by 10,000 words. A new setting set in Neolithic Europe was added, and then extended to have a 5000 word Werewolf crossover added. A crossover era with Mummy: The Curse was added, set in the African Muapta Empire in the 16th Century.

The Muapta Era has been held over for the Dark Eras Companion. Werewolf freelancer Chris Allen is finishing up his draft of the Neolithic era, which I’ll talk about ...43 COMMENTS

Now in Print: Sothis Ascends

Mummy: The Curse

sothis ascends

Sothis Ascends for Mummy: The Curse is now available in print!

You burn to know the significance of the rise of high Sothis, and now that we have dragged ourselves through the arid fullness of time, I will answer thus:

What is it that reveals itself under the light of a rising star?

When convergence slides its ineffable will into place, and Fate swings but one pole-star wide, high above the contours of creation’s map, what emerges to stand before that celestial radiance? To defiantly utter the words of power etched upon its own naked name?

The truth is rooted in the fact that each star is unique, possessed of its own name and light, just as the name of one man is not the name of another. And the starlight of Sothis is deeply reflective, bathing the eyes of those who gaze up at it in the brilliant tapestry of their own celestial night.

You ask for revelations about Sothis, but you ask them of me.

If you would have answers, you must first know in whose name your starlight shines.

And in that light, high ...READ MORE

He’s IN my house! [Monday Meeting Notes]

Monday Meeting


For the first time ever, Fast Eddy Webb and I had our Monday Lunch Meeting at my house. So that was different; although it didn’t look very different than this photo from one of our convention panels except we both had sushi in front of us today. With Eddy hanging out here at “Shadow Oaks” for a few days, we’ve had a chance to discuss lots of projects. From Pugmire, to Lore of the Bloodlines, to other V20 and secret projects, to how we can advance how we deliver our games to you wonderful folks! It’s been a good visit. Today at lunch we talked about what Eddy will be able to have ready for Gen Con in terms of Pugmire – which led into a very Gen Con focused meeting with the whole Onyx Path crew.

Things have kicked into high gear with our discussions, and we are now hard people making hard decisions. We need to feature our newest projects, and we need to connect and reconnect with our White Wolf community. Now we know which projects we can expect to ...89 COMMENTS

Trinity PDFs 50% Off!

Sales, Trinity Continuum: Æon


DriveThruRPG’s Science Fiction Month sale continues! For the rest of the month, three core book PDFs for the Trinity RPG are on sale for 50% off! Read all about the original edition of Trinity as we prepare for the upcoming Trinity Continuum and Trinity Continuum: Æon!

Trinity Rulebook

In the 22nd century, humanity has ventured to the stars. Yet amid the wonders of this new age, makind faces many dangers from without and within. Alien races, fractious colonies, contending governments, ruthless corporations and aberrant mutations all vie for supremacy. At the center of the conflict stands a new breed of humans — men and women with psychic powers — whose actions will determine mankind’s ultimate fate.

Trinity Technology Manual

The Future is at Your Fingertips…

It’s the 22nd century, and science puts the universe in the palm of your hand. Spaceships take us to distant stars. Computer agents roam the electronic OpNet. Bioapps commune with psions’ minds to become living weapons. Technology has taken us to unimaginable heights. What more can we possibly accomplish? The Æon Trinity knows.

Now Open Your Mind

The Trinity Technology Manual is every ...3 COMMENTS

Now Available: Canine Posters

Pugmire, Werewolf: The Forsaken


No, that’s not “Cainite.”

We have three new posters for all of you today!

Pugmire Poster 1: Sister Picassa Collie

Be a Good Dog. Protect Your Home. Be Loyal To Those Who Are True.

These are the words of the Code of Man. Dogs have inherited the world, building the kingdom of Pugmire thousands of years after the Ages of Man. These dogs have been changed to use tools and language, and they (along with other races of uplifted animals) seek to rediscover the world they’ve inherited. Some dogs use the leftover technology of humanity, but they believe it all to be magic handed to them by their dead gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore. The world is dangerous and mysterious, but courageous and loyal dogs will persevere.

Pugmire is a light-hearted and family-friendly fantasy world. It’s one of the first of Onyx Path Publishing’s creator-owned games, produced in a partnership with Eddy Webb and Pugsteady.

Combining the ideas, passion, and creative of experienced designers with decades of experience in producing quality roleplaying game ...3 COMMENTS

Creating Pugmire Poster #1 [Pugmire]



At last January’s MidWinter Convention, I was amazed at how quickly the Pugmire playtesters gravitated to the small bits of setting info available for the playtest. Specifically, the first tenet of the Code of Man: “By a good dog.” During the course of several hours, the playtesters uttered, snarled, shouted, and whispered that phrase as their characters explored the world of Pugmire. Sitting in the bar afterwards, like you’d expect, it hit me that a series of characters tied to the various ways we could express “Be a good dog.” would make great teasers for the upcoming game.

Fast Eddy Webb, our intrepid developer and creator, and I batted around some of the possible lines, and at the same time he sent me over brief descriptions of the signature characters he had already created. We added in a couple of the playtest characters that made better matches for our teaser lines, and I went to work creating character sheets for each of the six characters we intended to have appear in the six posters. Here is the description Eddy sent me ...19 COMMENTS


Beast: The Primordial




Welcome back! Before we get into our next Beast reveal, I want to mention that if you happen to be attending GenCon in Indianapolis this summer, you can sign up to play Beast: The Primordial. Just plug the word “beast” into the “game system” slot when searching for events. I’m running the Thursday 8PM slot (“The Skull Beneath the Skin”).

And on we go!


Every dragon has her cave, every kraken his ocean. A Beast is both human being and an ancient, Primordial creature. Beast and Soul are permanently entwined — at any time, a Beast can concentrate and see through his Soul’s eyes, deep in the Primordial Dream. When the material, fleshy world is especially similar to his inner landscape, he can even step through physically, vanishing to fully inhabit his other self.

The monstrous form victims see in their dreams is only part of a Beast’s Soul, however, albeit an important one. The dream-landscape the Soul hunts in is as much a part of the nightmare as the monster at its heart, and equally vital to the Beast. That landscape grows ...34 COMMENTS

Process, Process, Process [Monday Meeting Notes]

Monday Meeting


Hi, everyone! I’m Eddy Webb. I’m a freelance developer, consultant, and occasional Rich Thomas stand-in. Rich and his family are on vacation in San Diego, Seattle, Sacramento… someplace beginning with S. (Thanks for clapping, one person in the audience. That joke was for you.) Right now, I’m in the middle of a number of projects at various states. Lore of the Clans is wrapping up, Pugmire is in the middle of development, and new books (such as Lore of the Bloodlines) are just starting. So it’s a good time to talk about the process of making products.

Pitch. Every product starts with a pitch. For the Lore of the Clans stretch goal products, it was a quick exchange of emails to talk over what would make sense for the Kickstarter campaign. I had pitched Lore of the Bloodlines previously, but we all agreed it wasn’t a strong enough book compared to others that were accepted (which I can’t go into – NDA ninjas and all that). But it made sense as a Kickstarter goal. Other projects, like Pugmire, involved a lengthy ...57 COMMENTS