Now Available: Gothic Icons and Sothis Ascends

Mummy: The Curse, World of Darkness

sothis ascends

As covered in our earlier post, we’re rolling out the bold new direction for the World of Darkness with our release of Gothic Icons.

Inspired by the success of the Dark Eras Kickstarter, Onyx Path Publishing has decided to overhaul every classic and new World of Darkness game in their catalog to transport the entire line back to the nineteenth century, during the height of Gothic literature’s popularity, to add Historical Angst™!

To highlight the new, gothtacular path they’ll be following, the company has filed a trademark for the phrase Historical Angst™ and created Gothic Icons to help shed some insight on where the line is headed.

Gothic Icons includes six characters that represent the gothiest Gothic icons, and have been drawn from several sources found in Gothic literature.

The gothtacular characters included in Gothic Icons employ the rules update to the World of Darkness rulebook using The God-Machine Chronicle. They are presented in chronological order of their Historical Angst™ appearance in the 1800s-ish timeframe.

Also available today — perhaps also taking advantage of our new Historical direction? — we have the advance PDF for ...READ MORE

Announcing a Change to the World of Darkness—Now with More Historical Angst™!

News, World of Darkness

Gothic Icons RMC

Today on Fish Fool’s, Onyx Path Publishing is thrilled to announce an exciting change. Inspired by the success of the Dark Eras Kickstarter, the company has decided to overhaul every classic and new World of Darkness game in their catalog and will transport the entire line back to the nineteenth century, during the height of Gothic literature’s popularity, to add Historical Angst™!

“I was so impressed with the enthusiasm we got from fans, I turned to our developers after the Kickstarter was over and asked them if we should skip the modern day crap and focus on a more intriguing period of history,” Rich Thomas, CEO and President of Onyx Path Publishing said. “There were so many historical eras to choose from, it was hard to figure out which one would be the right fit for the entire World of Darkness. But then I thought, ‘Hey, what would Carmilla do?’ Then a black cat crossed my path, and I freaked out a little, but that onyx feline gave me an idea. Why not take all of our games and draw from ...7 COMMENTS

Lore of the Clans Kickstarter: 24 Hour Warning!

Vampire: The Masquerade

Lore of the Clans

This is your 24-hour warning: the Kickstarter for a deluxe edition of V20’s upcoming Lore of the Clans begins tomorrow (Thursday) at noon EST!

There’s no instruction manual for being dead.

Vampires have a common oral tradition, as sires teach their childer through lecture, deed, brute strength, or throwing them into the darkness and hoping for the best. Some vampires smother their instruction in religious imperatives or philosophical tenets, while others focus on more pragmatic matters. But not one of them has clear, easy answers on what it means to be a member of one of the thirteen Clans that dominate the night.

There isn’t an instructional manual for being dead, but this is damn close. Lore of the Clans is a single rulebook with chapters covering each of the clans, written from an in-character standpoint. For those of you who enjoyed the previous Clanbooks, this is the V20 equivalent. 11 COMMENTS

March 2015 Release Recap

Changeling: The Dreaming, Changeling: The Lost, Mage: The Ascension, Mummy: The Curse, Werewolf: The Apocalypse, Werewolf: The Forsaken

werewolf the forsaken 2

This has been a pretty good month for us, with one major release, one minor, one released in print, and a metric buttload (1.67 Imperial assloads) of shirts added to our RedBubble store.

We launched the month with the advance PDF for Werewolf: The Forsaken 2nd Edition which, even before the PoD is ready, hit DriveThruRPG’s Platinum lists after only a week! It’s currently sitting at #2 on the Hot Items list almost a month later.

Later in the month we released the Demon: The Descent Storyteller Screen PDF, and brought Mage 2nd Edition’s Fallen World Chronicle Anthology to print, which means we now have five Chronicle Anthologies available in print!

We may — may — have gone a little overboard on new shirt designs. Shirts now available:

Werewolf: The Apocalypse: Apocalypse by Ron Spencer Werewolf: The Apocalypse: Book of the Wyrm 2nd Edition by Ron Spencer Werewolf: The Apocalypse: Book of the Wyrm W20 by Ron Spencer Werewolf: The Apocalypse: Caerns: Places of Power by Scott Hampton Werewolf: The Apocalypse: Rage Across Appalachia by Richard Kane Ferguson Mage: The Ascension: Technocratic Union Mage: The Ascension: Marauders Mage: The Ascension: Ahl-i-Batin Mage: The Ascension: Bata’a Mage: The Ascension: ...5 COMMENTS

2 Days Before- [Monday Meeting Notes]

Monday Meeting

Sothis Ascends Cover

We’ve been talking a lot about the incredible response that we got from the nWoD Dark Eras Kickstarter. The more we discuss it the better historical era gaming sounds, and judging by the never-ending buckets of emails and posts we get, most of you agree. Things were really bad back then in history, and it really seems like there was a commensurately larger amount of angst floating around to make everything grimmer and nastier- the way we like it! Mmmmm- Historical Angst™. Due to legal contract type issues we can’t announce what we’re going to do this quarter- but that ends on Tuesday, so expect a press release as to our plans on Wednesday.

We also discussed the upcoming Deluxe V20 Lore of the Clans Kickstarter, which is designed with most of our most requested Rewards, and should have some excellent Stretch Goals to earn. But we are also adding a new element to the mix with the Achievement section. This is another way to gain bonus rewards for your fellow backers and yourself while having fun in a sort of ...60 COMMENTS

Now Available: Changeling: The Dreaming shirts!

Changeling: The Dreaming


2015 is a big year for Changeling, since Changeling: The Lost 2nd Edition and Changeling: The Dreaming 20th Anniversary Edition are both in the works. A couple of weeks ago we dropped a Dreaming poster, which was the first CTD-branded release in more than ten years.

Since you’ve all been very good and very patient, how about some shirts with the kith stained glass symbols? Available now in our RedBubble store:

Boggans Eshu Nockers Pooka Redcaps Satyrs Sidhe Sluagh Trolls 10 COMMENTS

5 Useful Facts About Onyx Path [Monday Meeting Notes]

Monday Meeting


Every so often, I like to reiterate a few points relating to who Onyx Path Publishing is and what we strive for and believe in. The mere fact that we can believe in things other than “sell lots of books” (although we do believe in that too), should let folks know we are not a big corporate structure, but it helps to restate these things again. Plus, these five things are all related to discussions which we talked about in our weekly Monday Onyx Path meetings today:

1) Onyx Path products start with a PDF version. That first PDF is an electronic file, so we can change it and fix it if it needs that kind of care. A PDF = easy to change, a printed book…not so much. Because of that we have started waiting for feedback from our Kickstarter backers on KS’d books before we go to press. In fact, we also now put out Advance PDFs of non-Kickstarted books so that we have time to get feedback on those PDFs as well. We want these projects to ultimately get into your hands with ...62 COMMENTS

The Prince’s Gambit v2

News, Open Development, Vampire: The Masquerade

Vampire: The Masquerade 20th Anniversary Logo

Version Two of the Prince’s Gambit is ready for playtest! As ever, if you have feedback, please leave it below, or in the comments at the Google Drive Rules file.

Changes For This Iteration Clans and special abilities for them Additional 1-Praxis Intrigues to change the frequency and distribution of Intrigues It’s easier for the Sabbat to win (7 Praxis versus 10 for the Camarilla victory) Minor adjustments and fixes, including Prestige tie resolution and markers for player seats Added number of players required to Intrigue cards Version Notes

The Clans were originally intended to impose a starting set of Traits on the player, but this iteration leaves that out. I’d rather allow the players the leeway to play against clan stereotypes and see what emergent combinations arise than cleave to a strict archetypical presentation of the clans. If players figure out clever interactions between the special abilities and the Traits, that’s a better outcome than a strictly defined starting condition.

The Praxis points required for a sect victory changed because it was too hard for the Sabbat to achieve victory with a 10-point goal, given that they pretty rapidly ...READ MORE

Now Available: More Classic Cover Art Shirts!

Mage: The Ascension, Werewolf: The Apocalypse


More classic art from previous book covers is now available in shirt form from our RedBubble store!

For Werewolf: The Apocalypse:

Apocalypse by Ron Spencer Book of the Wyrm 2nd Edition by Ron Spencer W20 Book of the Wyrm by Ron Spencer Caerns: Places of Power by Scott Hampton Rage Across Appalachia by Richard Kane Ferguson

For Mage: The Ascension:

Dead Magic II: Secrets and Survivors by Jason Felix Guide to the Traditions by Dan Brereton Horizon: The Stronghold of Hope by John Van Fleet Initiates of the Art by Lawrence Snelly Technomancer’s Toybox by Leif Jones 3 COMMENTS

Is This A Joke? [Pugmire]


pugmire graphic

First off, check out the new Pugmire image that Rich put together for the website. It really sells both the sense of exploration and of mourning that I love about Pugmire.

Wait, mourning? Yes. But I’ll get to that in a bit.

One question I get regularly is whether Pugmire is a joke. Given that I’ve been responsible for some pranks in the past when I worked with White Wolf, it’s somewhat of a fair question. The short answer is obviously “it isn’t,” but there are nuances to the question that are more complex beyond the obvious “this is a real game that is being made.”

For example, it isn’t a typical Onyx Path game on the surface. It’s not using pools of d10s, it isn’t gritty and dark, and it’s not geared to an adult audience. Over the past nine years I’ve gotten pretty good at working on those kinds of games, and I’m happy to keep doing so, but part of the reason for developing Pugmire is that I wanted to try something different. That’s one of the great points of ...37 COMMENTS