Fiction Friday: The Fallen World Chronicle

Mage: The Awakening

This week we take a trip back to the post-war period as a couple of mages get down to a little detective work in Eddy Webb’s Crimson Lips, from The Fallen World Chronicle for Mage: The Awakening 2nd Edition.

They took Rick’s Buick, partially because it had an auxiliary heater, and mostly because Early didn’t have a car. Traffic in Detroit was usually bad in the winter, but for now the roads were clear and they were making good time.

“Why does a mage need to live in a mansion?” Early asked, pulling his scarf down as the car warmed up.

Rick winced a little at the word mage. “Can we have this conversation a little more discreetly?” he said, a cigarette between his fingers while he gripped the wheel.

“Why? There a Guardian hidden in your heater I should know about? You got a Sleeper in the back seat that might run screaming into the night?”

“It just bugs me.”

“And that’s why I do it.”

Rick smiled while he took a drag. “You’re an asshole.”

“And you’re not answering my question. Why a mansion? If you can control ...READ MORE

Now Available: Exalted Extravaganza, and Amazon wave 2!

Exalted, Mage: The Awakening, Sales, Vampire: The Masquerade, Vampire: The Requiem, Werewolf: The Apocalypse, Werewolf: The Forsaken

Now available in PDF and print from DriveThruRPG: The Tomb of Dreams, a jumpstart for Exalted Third Edition!

Once, in the time before the gods forgot their names, when the world was flat and floated on a sea of chaos, there was an age of gleaming cities, untamed wilderness, enlightened devils, greedy spirits, and mighty heroes. This was the age of the Exalted, champions empowered by the highest of gods.

Tomb of Dreams will jumpstart your group’s Exalted game—all you need to start playing Exalted Third Edition is this book, pencils, and 10-sided dice. Included here are the game’s core rules, five pregenerated characters, and a self-contained scenario that can start a new campaign or that Storytellers can use in an ongoing chronicle. And for groups that already have the Exalted Third Edition main rulebook, Tomb of Dreams will serve as an introduction for new players and a quick reference during play—anyone intimidated by that prodigious volume need only read Part 1 of this book to get started.

What legends will they tell of your deeds?

Also available: the second part of Adversaries of the ...2 COMMENTS

A Purr-fect Start for Monarchies of Mau [Monday Meeting Notes]

Monday Meeting, News

This little fellow pictured above is Sabian Sphynx von Angora, one of the iconic characters in Monarchies of Mau. He’s a necromancer, because, as Eddy Webb says: “Cats like to play with dead things.”

Sabian is featured prominently on the Monarchies of Mau Kickstarter page, helping to explain just what Monarchies of Mau is and why backing it is a good idea. He must be pretty persuasive, as the MoM KS funded last Tuesday in just a minute under an hour and has been rolling along happily since then.

And besides being something like “The Three Musketeers meets Planet of the Apes, but with cats”, Monarchies of Mau is also a completely standalone game. You don’t need Pugmire to play it, although having both books does mean you have the rules for mixed cat and dog groups. Mass hysteria!

 

 

New art for Beckett’s Jyhad Diary by Michael Gaydos

 

 

Like I mentioned last week, our Operations Manager, Mighty Matt McElroy, traveled to World of Darkness: Berlin a couple of weeks ago and had a fantastic time connecting with the gang from the new White ...46 COMMENTS

Fiction Friday: Rites of Renown: When Will You Rage II

Werewolf: The Apocalypse

Rites of Renown: When Will You Rage II

This week we take a look at The Lost, a story by Mike Lee, from W20’s Rites of Renown: When Will You Rage II.

Nick didn’t hear the car until it was almost on top of him. It had been raining most of the day, and he was tired, tired and soaked to the bone. The wooded hills and the curving, country road muf?ed the sound of the engine and the hiss of tires on wet asphalt until the car was coming around the bend to Nick’s right, and there was no time to hide. He’d just started back across the grassy feld, towards the shelter of the tree line some ten yards away; too far from the shoulder to be a hitchhiker, but too close to the road to escape being seen.

A cold spike of adrenaline shot through his veins. For a split second he froze, his gaze darting about the feld for some place to hide. Don’t let it be a cop, he thought, his heart in his throat. Please, God, don’t let it be a cop.

The hissing of the ...READ MORE

Now Available: V20 Dark Ages Companion!

Sales, Vampire: The Masquerade

Now available as an advance PDF from DriveThruRPG: The V20 Dark Ages Companion! (Not to be confused with the recent Dark Eras Companion for Chronicles of Darkness.)

Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief, or hounded by monsters from without and within — no domain is truly the same as another.

Dark Ages Companion includes:

Domains scattered across the world, from small fiefdoms to massive cities. Bath, Bjarkarey, Constantinople, Rome, Mogadishu, and Mangaluru each receive coverage. Apocrypha including plot hooks, new Paths, and mysteries to explore in your games. A how-to guide on building a domain within your chronicle, including events and servants necessary to make a domain as functional or dysfunctional as you wish. A study on warfare in the Dark Ages period, so combat in your chronicles ...2 COMMENTS

The Elemental Aura (Dragon-Blooded, pt. 2) [Exalted]

Exalted, Open Development, Projects, Worlds

Hi, folks. 🙂 Rose here, with the next Dragon-Blooded preview from Eric and Robert. This time, we dig into one of their unique mechanics, the Elemental Aura.

The Elemental Aura

A Dragon-Blooded can unlock the greatest heights of her power by entering into an Elemental Aura state, centering her Essence around a single element. Some Charms are powered up while the Dragon-Blooded is in their element’s Aura, while others—marked with the Aura keyword—can only be used in the Aura state.

However, this power comes at a trade-off: if the Dragon-Blooded uses Charms from another element, her Aura state ends. There are a few helpful exceptions: the Balanced keyword marks Charms that won’t disrupt your Aura, and Charms that have multiple elemental aspects won’t end it as long as one of them matches.

Currents Sweep to Sea

Cost: 4m (+1a); Mins: Brawl 3, Essence 2; Type: Simple

Keywords: Water

Duration: Instant

Prerequisite Charms: Water Dragon’s Coils

The Dragon-Blooded’s reaches through water, shaping it into a flowing torrent that can constrict foes and drag them across the battlefield. As long as there is a source of water on the battlefield, such ...4 COMMENTS

Monarchies of Mau Kickstarter is live!

Pugmire

The Monarchies of Mau Kickstarter is now live!

5 COMMENTS

Fenomenal Feline Fun! [Monday Meeting Notes]

Monday Meeting, News

That’s right! Our Monarchies of Mau Kickstarter goes live at 12 noon Eastern US time tomorrow, Tuesday the 16th!

But wait – I imagine I hear you say –  what, I say, what in tarnation is Monarchies of Mau?

Designed by Eddy Webb, Monarchies of Mau is the companion game to Pugmire, but rather than playing uplifted dogs you play uplifted cats. We stress that this is a companion game and not a sequel, because it is complete unto itself, but set in the same fantasy world that Man has left. The land of the Monarchies are to the east of Pugmire, through the forest, and there is an uneasy peace between the two domains. So you can play either game or both.

While Pugmire‘s tagline is “Be A Good Dog”, we are using “Trust Your Instincts”, for Monarchies of Mau. Cat society is a patchwork confederation of noble house led city-states, the Monarchies, where politics both ties the Monarchies together, and threatens to tear them apart.

And, of course, outside the cities lie adventures and dangers as well with the ruins and creatures ...21 COMMENTS

24-Hour Warning for the Monarchies of Mau Kickstarter!

Pugmire

24 hours from now, at noon Eastern Time on Tuesday May 16th, we’re going to be launching the Kickstarter for the Monarchies of Mau, the cat-based follow-up to Pugmire.

Hope to see you there!

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Fiction Friday: Demon: Interface

News

A combination fiction anthology and game resource, today we look at Dave Brookshaw’s story Retirement from Demon: Interface.

Ms. Lyne hated going to sleep.

Sleep was the enemy; the sensation of consciousness gradually ebbing away was a nightly torture, reminding her of the time before her Fall and the terrible moments between Covers when she wasn’t anyone — not Rachmiel, nor any of the lives she’d lived since Rachmiel Fell.

Abigail Lyne had ceased to truly exist 4228 days ago. The demon wearing her life had never gone a night without thinking about it. If she wore someone else’s body and lived someone else’s life, then all she could truly point to as hers, not Abigail’s, was her mind. The mind that had freed itself from slavery to the Machine, in a single thought of “I will not.” From that instant, and the Fall that followed, she’d wrestled with the notion: If she was only a thought, then what happened when thinking stopped?

Unwilling to sleep, needing to keep busy, Ms. Lyne spent the 4228th night of her retirement as she had spent thousands of nights ...READ MORE