Happy day after Presidents’ Day. I know this is a big deal holiday for every single person reading this, so I bring it up.
Eddy and I discussed the Deluxe Hunters Hunted II Kickstarter that just closed yesterday at 211% of the funding goal with Stretch Goals that added sections on The Inquisition, Project Twilight, The Arcanum, Organized Crime, a smattering of lesser-known hunter organizations, and hunter gear to the book itself. Like I said last week, this was the first time we added additional content to a book because the backers both requested those sections and pledged past the Stretch Goals, and I think the response was really exciting. I don’t know how or when we’ll use the same kind of goals again, but its nice to have such enjoyable goals added to our Kickstarter bag of tricks. We also allowed backers to be the determining factor in how many short stories we’d commission for a Hunters Hunted II short story anthology that Justin will develop, and that went really well as final continuing Stretch Goals. We’re at 7-8 stories, btw, which is a nice number for a small fiction book.
We talked a bit about the Open Dev Process and how now that folks are enjoying it that it’s become something they demand. Which is pretty gratifying for those of us who believe in the ODP, but fans being fans, there seems to be a bit of upset whenever an interesting project isn’t as fast, or as thorough, or whatever, compared to this other project that “did it right”. Since I hear the same thing from some people about our different Kickstarters, let me address this right now.
There is NO “one right way” to do these things. There are ways that resonate with you personally, but each project is different- and we want them that way. For a long time we’ve talked about “getting off the production treadmill” when it comes to making decisions about quality, and process, and creative talent, and part of that is to look at what works best to get the coolest project out to you folks. That means, we look at what is best for the project- knowing that the best book, or game-line, or fiction, is the project you (and we) deserve. Not the one that follows a set pattern of process, or rewards, or stretch goals, but the one that is created using a flexible set of tools. If Developer A is the best developer for Monkey: The Flinging, then that dev is who I want on the project. And if they love the Open Dev Process, then we throw wide those gates and you folks get all the blogs you could ask for, and more. If, however, they work better iterating their ideas with a small team behind the scenes, and are uncomfortable with revealing their cool ideas to everyone beforehand, then that’s the way info about the project will get released. I’m not going to force creative folks to adapt to my ideas of how a book should be developed even if I’m fully committed to the Open Dev Process. (Sorry if that was ranty, it wasn’t meant as anything but explanation of how I see things in this regard).
In any event, Eddy is certainly using the Open Dev blogs for V20: Rites of Blood and having a great time, just as Justin has for V20: Anarchs Unbound.
We talked CCP Approvals and got some great feedback on a bunch of art, and I let Eddy know that I’ll be submitting the 2014 WW Schedule this week once I hear back from our Devs on their thoughts now that it’s assembled.
And here’s where we are on 2013 projects right now:
- God Machine Chronicle (nWoD) is in Layout and most art has been CCP Approved, but we need to redo a few pieces.
- Strix Chronicle Fiction Anthology (VtR) Strix is into Editing.
- Mummy the Curse - A new PDF containing all the KS Backer names has been created and we’re going to upload that for backers to get this updated version and let them tell us if we messed up any names. I also expect that folks will have some comments on the changes that CA Suleiman made, and we’d like to hear them. Meanwhile, the PoD version is being readied, and Chaney is also splitting the single book PDF into Players, Storytellers, and SAS books to be bundled into the Virtual Box Set. And once I get a cover template from the printer now that the final page count has been settled, we’ll get those files out to start the creation of the traditionally printed KS version.
- Exalted 3rd Edition: More art sketches coming in. Our intention is to have some smashing new pieces ready for the EX3 Kickstarter in late February. The DEVs are currently head down and deep into the Charms section.
- V20 Hunters Hunted 2 As above, we just wrapped up the Kickstarter for the Deluxe version, and all the new sections are getting written. We’re doing that while Amazon Payments verifies all the payments.
- V20 Anarchs Unbound is almost done in post writing Development. You can check out How to shatter praxis and install your own Anarch utopia. here: https://docs.google.com/document/d/1Dv0KioEpiNhKVeHIpFHA7ItYYPch8zEi9xrr1e8Pn7c/edit
- Deluxe Werewolf 20th Anniversary Edition Kickstarter W20 Index has doubled in size beyond our Indextrix’s dreams or nightmares. Expecting the clean files in a day or two. Mike Lee is half-way through his novel. The Storyteller Screen and Wallpaper are approved by CCP. Bill is preparing the W20 Anthology outline and looking for prospective writers. The Skinner is ready for Editing.
-Deluxe Mage the Ascension 20th Anniversary Edition has been confirmed for September-ish 2013 and Phil Brucato has started assigning writers and has started writing his part. Talking to a guy about the art.
- W20 Changing Breeds is pretty much approved art-wise and in Editing.
- W20 Rage Across the World is in Art Direction.
- Guildhalls of the Deathless (MtC) is being written.
- Conventionbook: Progenitors (cMtA) is done in Editing, art is going to CCP for approval.
- Mage Translation Guide has begun being written, we have an Editor ready.
- W20 Book of the Wyrm is being written and red-lined. Check out the W20 blog notes: http://whitewolfblogs.com/w20/
Reason for Drinking: A toast to George and Abe. As I get older, I grow more amazed that they managed to do what they did in the times they were in