Author: CAS

  • Development Tease: The Deceived [Mummy: The Curse]

    Development Tease: The Deceived [Mummy: The Curse]

    Hello, mummy fans! Sorry for as much radio silence as there’s been on my end, but I’m happy to report that Book of the Deceived is in layout in time for the Halloween season, and that’s appropriate since it contains some of the creepiest material you’re likely to see for the World of Darkness. The…

  • Down the Darkened Hall

    Hi, everyone! After a (long) hiatus, allow me to cordially welcome you back to the blog. Back when I kicked this thing off, the initial intent was just to run it full-throttle through the Mummy Deluxe Edition Kickstarter, but it appears some people have been missing my updates and teasers (dawww), so I’m back to…

  • Announcing: Mummy

    Hi, gang! Yes, it’s been a few weeks since my last blog update, but uh, we’ve been a little busy over here.  🙂 The first and most important low-down is that the Mummy: The Curse Kickstarter has launched (link below). We’ll be looking to shout it from the rooftops through the holidays, since we only…

  • Pre-Launch Post

    Hey, gang. So, that was a crazy bunch of weeks. But they happened, and now this is happening: I’ve just finished proofing the core set for Mummy: The Curse, ladies and gents, and I’m pleased to relate that it looks really good. And I mean good even for a perfectionist like me. Between the talented…

  • Mummy: The Art

    Hi, gang. Last week, we revealed one of the most important design elements of the new game — the guild — with a sneak peak at the Su-Menent guild, called the Shepherds of the Chamber. We’re coming up on the big day now, with GenCon just a week away, so now is the time to…

  • Mummy: The Guild

    Hi, gang. A couple weeks ago, we introduced the concept of the decree — a personal polarity that defines the core of a given mummy’s soul — and then last week we offered a sneak peek at the cults of the Arisen. Beyond these differences, mummies also organize themselves into guilds: circles that teach Arisen…

  • Mummy: The Cult

    Hi, gang. Last week, we took five to dish a little on our design philosophy behind the Arisen. This week, we’re back to spoiling the hell out of our new game–in this case, cults. From a WoD design perspective, I wanted cults to fill the role filled in other games by elements like bloodlines (Vampire)…

  • Interlude: Behind the Scenes

    Hi, gang. Last week, we presented one of the foundational design elements of Mummy — the decree — along with a look at a sample decree (the decree of spirit). This week, we offer a little behind-the-scenes action as Malcolm rejoins me to dish on our thought process behind the Arisen. A note on one…

  • The Fivefold Soul: The Decree

    Hi, gang.  Last week, we began our discussion of one of the most fundamental aspects of a mummy’s existence — his fivefold soul. Today, we continue that discussion with a look at the most important game element derived from the fivefold soul: the decree. During the Rite of Return, its subject truly died. He endured…

  • Mummy: The Fivefold Soul

    Hi, gang.  Last week, we wrapped up our preview of how magic works for mummies in Mummy: The Curse (accompanied by a bonus teaser in Portuguese as a thank-you to our Brazilian fans). This week, we dive into an even more fundamental aspect of the game and its characters: The nature and structure of the…