Goodbye, My Friend [Monday Meeting Notes]

Monday Meeting, News

This is the blog post I never, ever, expected to have to write.

My friend, Stewart Wieck, co-founder of White Wolf Magazine and White Wolf Game Studio, creator of Mage: The Ascension, and founder of Nocturnal Media, was finishing a light session of fencing last Thursday when he was struck down by a heart attack and died.

Even writing the above, putting it into cold black and white words, just rips me apart.

And frankly, that list up there of his accomplishments doesn’t even touch on the reality of the man, of his grace and kindness. It doesn’t speak of passion for writing, and creating, and learning. Of his dry wit and his silly side.

Most of all, it doesn’t speak of the sort of man who can decide that he was going to create in a field he loved, tabletop RPGs (back when we just called them RPGs, as there were no others), and made it happen step by step while inspiring others to come to his side and storm the walls of heaven.

Or the TSR castle at Gen Con, for those of ...12 COMMENTS

Fiction Friday: Victorian Lost

Changeling: The Lost

Today we enter the fog-enshrouded world of Victorian Lost‘s opening fiction:

Night of the Murdering Shadow or: “The Tearing Smile”

Being a tale of faeries and nightmares by the esteemed Mr Peregrine, presented in six parts by the renowned publishing house of Thomas and Webb — who accept no responsibility should the reader be overcome by this tale of horror and dark imagination (Part I)

Maggie was lost, but still she ran. The fear of what might follow her had passed beyond mere terror into a dull sensation that was now almost forgotten as she pushed her way through the brambles. Her arms stung from a hundred tiny cuts and tears where the thorns had bitten her. They snagged at her clothing, tore at her face and hair, but still she blindly ran on. She had no idea where she was going. All she knew was that she had to get away and, worse, that something was coming after her.

Her pursuer was more of a presence than a physical shape. The crashing it made seemed so very distant, but each time she ...READ MORE

Now Available: Thousand Years of Night

Sales, Vampire: The Requiem

Now available as advance PDF from DriveThruRPG: Thousand Years of Night for Vampire: The Requiem 2nd Edition.

We grow old, but we never grow older. That’s the problem you see. 

Timelessness is not stagnation, we continue to grow and change throughout the years. 

If we don’t, then the world changes without us and we die. 

You may think that with a multitude of people coming, going, dying and running away, we’d be tired, done, or ready to give up. 

Instead, I find myself restless, looking for the next thing. 

There’s always a next thing, and I for one am not yet ready to die.

– Elder Kincaid, Daeva Crone

This book includes:

Detailed instructions on creating elder vampires, including how to base chronicles around them A look into the lives of elders, how they spend their nights, who they work with, and why including their roles in both their clans and covenants New Devotions, Merits, and Rituals for elder vampires The kinds of creatures that pose a threat to elder vampires, including Inamorata, Lamia, Sons of Phobos, a new elder conspiracy, and more 2 COMMENTS

Signature Charms (Dragon-Blooded, Pt. 3) [Exalted]

Exalted, Worlds

In Dragon-Blooded: What Fire Has Wrought, each Dragon-Blooded Ability has five powerful Signature Charms, one for each element. Signature Charms are powerful and relatively easy to access, but you can only take one for each Ability.

Distraction of the Babbling Brook

Cost: 6m, 1wp; Mins: Bureaucracy 5, Essence 3; Type: Supplemental Keywords: Psyche, Signature (Water) Duration: Instant Prerequisite Charms: Thoughtful Gift Technique

Suffusing her language with the fluid ambiguity of water, the Dragon-Blooded can ensnare business partners or customers in labyrinthian contracts. This Charm enhances a bargain roll made with any Ability, allowing the Dragon-Blooded to conceal one of the conditions or requirements of the deal from the target. If the deal is verbal, the hidden words slip past the target’s attention; if it is written, his eye slips over the obfuscated terms. Because the target is not consciously aware of this part of the bargain, he cannot call on Intimacies that oppose it to bolster his Resolve or spend Willpower in Decision Points. Similarly, his Resolve is not penalized by Intimacies that oppose it.

The Dragon-Blooded’s influence roll subtracts a number of successes based on the severity ...READ MORE

All Kindsa Drakulas [Monday Meeting Notes]

Monday Meeting, News

Justin Achilli used to stumble around the old WW office as a character mumbling and shouting about all the Drakulas. Might be two l’s and/or two k’s in there. Maybe a g. I honestly couldn’t tell you, but all I could hear is him yelling about them this week as I thought about our meeting today.

Of course, as per the cover featured in the art above, we’re thrilled to be able to put the latest Vampire: The Requiem 2nd Edition supplement, Thousand Years of Night, on sale on DriveThru this Wednesday. First the Advance PDF, and after we get any notes back from purchasers, we’ll make an errata pass and get an updated final version of the PDF up, and get the physical copy PoD on sale too.

If you’ve been following, this was one of the first ideas for a VtR supplement that Rollickin’ Rose pitched to me as VtR developer, and it felt the pressure exerted by her expanding duties here at Onyx Path. It just got bogged down as Rose stepped up to cover crisis after crisis as ...41 COMMENTS

Fiction Friday: The Primordial Feast

Beast: The Primordial

The Primordial Feast

The Primordial Feast

This week we dine on Trinkets, a story by Lauren M. Roy from The Primordial Feast, a fiction anthology for Beast: The Primordial.

“This place is a shithole.”

“A townie shithole.”

Dav and Galen aren’t wrong. The place in question is a townie bar, run by three generations of Stowes, frequented by three generations of Colebridge residents. Usually, we’d drink over at Jana’s place, or bring our booze to the park, but she’d wanted to come out tonight and this is where the cheap drinks are. That, and Jana’s hungry. She’s kicked back in her chair, eyeing the regulars at the bar the way some people eye a dessert tray. When she shifts, I feel her shoulder brush mine, even though we’re a foot apart.

Jason sits hunched over his beer, trying to make himself small as possible next to Jana’s bulk. He didn’t want to come out tonight, though I know he has to be hungry. Every time Jana’s laughter booms out across the bar, he ?inches. Her laugh draws attention, and even though Jason and I are technically townies, too, ...READ MORE

Now Available: To the Strongest and Nook Wave 2!

Mage: The Awakening, Sales, Vampire: The Masquerade, Vampire: The Requiem, Werewolf: The Apocalypse, Werewolf: The Forsaken

Now available from DriveThruRPG in PDF and print: Dark Eras: To the Strongest, a setting for Mage: The Awakening.

When Alexander heard from Anaxarchus of the infinite number of worlds, he wept, and when his friends asked him what was the matter, he replied, “Is it not a matter for tears that, when the number of worlds is infinite, I have not conquered one?” 

— Plutarch, Moralia

In the rise and fall of Alexander the Great’s Empire, armies marched and cultures clashed. In the birth pangs of Hellenistic civilization, Awakened sorcerers all over the ancient world met, fought, and joined together.

In the chaos of Alexander’s assassination and the wars that followed, Cults became Orders amid conflicts still burning in the present day.

This is a single chapter from the larger work, Chronicles of Darkness: Dark Eras. Now available on its own in PDF and Softcover formats.

Also available, Wave 2 of our fiction releases on the B&N Nook store:

 

Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology Werewolf: The Apocalypse: The Poison Tree Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing ...READ MORE

Monarchies of Mau Kickstarter: 24 Hours Remaining!

Pugmire

Our Monarchies of Mau Kickstarter has only 24 hours remaining! Act now to help us create a beautiful traditionally printed fantasy game book featuring cat monarchies – and get it into stores.

Monarchies of Mau is a complete tabletop roleplaying game that acts as a companion game to, and is totally compatible with, Eddy Webb’s first RPG, Pugmire. The Monarchies of Mau is a nation of cats tenuously comprised of six city-states. They live in the ashes of our world far in the future, seeking danger and mystery. Think Three Musketeers meets Planet of the Apes, but with cats.

We’ve passed 500% funding, and have achieved a number of amazing stretch goals, including:

Kickstarter shirt Monarchies of Mau Adventure book, including an adventure from Denis Detwiller (Delta Green, NECROPOLIS) Fiction Anthology with 5 stories, including tales from Monica Valentinelli (Firefly RPG, Hunter: The Vigil), Joseph D. Carriker Jr. (Vampire: The Requiem, Sacred Band) Roll of Good Dogs and Excellent Cats: Ready-made characters from Pugmire and the Monarchies

There’s only one day remaining, so please join us!

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A Whisker Away! [Monday Meeting Notes]

Monday Meeting, News

First off, please join me in wishing Bon Voyage to my good friend, convention roomie, and mad creator of Pugmire and Monarchies of Mau, Eddy Webb. Eddy will be moving this week to Ireland to fulfill a life-goal of living on the Emerald Isle, the land of at least some of his ancestors.

(Since the largest part of my ancestors toiled in the coal mines in Wales…I’m not so interested in returning to the family homeland! Although a visit might be fun.)

We have no idea if Eddy will ever come back to live in the good old USA, but he will certainly be visiting, and our working together isn’t stopping anytime soon!

We planned the Monarchies of Mau Kickstarter so that Eddy would be able to see how it turns out and then ZOOM, right out the door to the airport. At least some of our meeting today was talking about timing our meetings with an eye towards the 5 hour time difference. Now our Monday Lunch Meeting will have to be the Monday Lunch/Dinner Meeting.

 

 

M20 Book of Secrets art by ...21 COMMENTS

Fiction Friday: The Idigam Chronicle Anthology

Werewolf: The Forsaken

This week we present Desert Dreaming Hunt, a story by Leath Sheales from The Idigam Chronicle Anthology for Werewolf: The Forsaken.

In the darkness under the star-spattered sky, John Tjangala Stonewood, Ithaeur and Bone Shadow of the Irretye Dreaming, hunted Sha’gash Nuningsisa as his prey.

Sha’gash Nuningsisa had spewed into the Shadow from one of the many drunken nights in the town of Alice Springs. Had the Forsaken held the town, the spirit would have stayed in the Hisil, feeding on the Essence of humanity’s obsession with intoxication. Instead, Fire-Touched Anshega controlled the territory and cared little for protecting humans from the Hisil’s residents.

Sha’gash Nuningsisa was tougher than its kin and fattened on a feast of lesser spirits of alcohol and revelry. It was a re?ection of human addiction — it needed its fix and pushed limits to get it. It rode drunks and urged them to excess, imbibing beyond the point of injury and death. It thrilled in the sensations and abandoned its poisoned hosts without a care.

The spirit hadn’t meant to leave Alice Springs. Its latest doomed host had stepped into a car with ...READ MORE