Fiction Friday: Beast Player’s Guide

Beast: The Primordial

Have a peek at “Eve’s Hoodie,” the introductory fiction from the recently-released Beast Player’s Guide for Beast: The Primordial.

Mr. Coffey stepped out of the house. The door was off the hinges and the walls were tagged, but no one came in here. This part of town had homeless just like the rest of it, they stood by the highway entrance with their cardboard signs reading “ANYTHING HELPS” and “HOMELESS VET” and “GOD BLESS” and so on. This place was nice and cool, shaded by some overgrown trees, so why no squatters?

Something terrible happened here, thought Mr. Coffey. He smiled at the thought. He knew that a serial killer had once lived here, but that in itself wasn’t interesting; serial killers were a dated fear, a screenwriter’s joke. No, the incident here — and there had been an incident, Mr. Coffey could taste it in the air — had been more recent and stranger. He looked around the yard, lush and green in the wet May weather. The incident was powerful, but at the same time, Mr. Coffey tasted innocence, wonder, the ...1 COMMENT

[Trinity Continuum: Aberrant] Development Team

News, Trinity Continuum: Aberrant

Today is N-Day, the day the Galatea station explodes in orbit, beginning the Aberrant era. As such, Onyx Path Publishing would like to take the opportunity to begin our own Aberrant era by announcing the development team for the upcoming Trinity Continuum: Aberrant rulebook.

Ian A. A. Watson will continue in his role as Trinity Continuum Creative Lead, providing overall guidance and direction for the books of the Aberrant era.

Eddy Webb is taking on the role of Managing Developer, maintaining his record of excellence in directing freelancers and project management.

And we’re delighted to introduce Steve Kenson as our Lead Designer, who will help shape the new edition of Aberrant into something we’re all proud of and excited about. As designer of RPGs like Mutants & Masterminds, DC Adventures, and ICONS Superpowered Roleplaying, as well as writer on RPGs like Champions, DC Universe, Marvel Super Heroes, and Silver Age Sentinels, we couldn’t resist bringing the resident expert in superhero RPGs to our team to lend his unique voice.

Steve has previously written on a number of Aberrant’s first edition titles, including Aberrant Worldwide: Phase ...9 COMMENTS

Now Available: Changeling20 Ready Made Characters

Changeling: The Dreaming, Changeling: The Lost, Sales, Scarred Lands, Vampire: The Masquerade

Now available in PDF and print from DriveThruRPG: C20 Ready Made Characters for Changeling: The Dreaming 20th Anniversary Edition!

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming!

Changeling: The Dreaming 20th Anniversary Edition is needed to use these characters.



Two new titles are available for your tablets:

Changeling: The Lost: The Huntsmen Chronicle Anthology (Kindle/Nook) Scarred Lands: Champions of the Scarred Lands (Kindle/Nook) Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

No new content this week!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:

Vampire: The Masquerade: St. Louis by Night Vampire: The Masquerade: Maiden’s Preyer Vampire: The Masquerade: Beckett’s Vampire Folio 4: The War Across Dixie Kindred of the East: Kindred of the East Art Pack #2 Kindred of the ...READ MORE

Canis Minor Spotlight


Today we spotlight one of the Canis Minor releases: Adventurers, Acrobats, and Acolytes by Erykah Fassett. We asked her to tell us a little about her product.

Adventurers, Acrobats, and Acolytes was created to be a resource to help fledgling guides flesh out their campaign settings, making the game accessible to those new to the world of Pugmire by offering a ready-to-go set of characters to help facilitate their first steps into the setting Eddy created.

The aforementioned Adventurers, Acrobats, and Acolytes are the backbone of the three adventuring parties of five characters that guides can use as NPCs or brand new players can use to build their Pugmire adventuring group. With fully-stated sheets, it is a convenient tool-box for guides and players alike. They can also be pre-gens used for one-off Pugmire games that may be run at your next gaming convention!

What I love most about Pugmire is creating new characters, which is why this project was such a joy to create! Being able to draw inspiration from the canines in my life and imagining them and their personalities in this wonderful ...READ MORE

Dragon Blood From a Stone [Monday Meeting Notes]

Monday Meeting, News

After last week’s in-depth meeting notes extravaganza,  this week is pretty much going to be very focused on our upcoming Dragon Blooded Kickstarter that starts next week on Tuesday the 27th at 12noon EDT in the US!

The reason I want to devote this week’s blog to the DB KS is that it’s no big secret that we once had the biggest Kickstarter in TTRPG history with our Exalted 3rd KS. It was the hardest, most exhausting, the most amazing in the love and energy and devotion of the Exalted community, and at the same time it was the most contentious KS we’ve ever run.

And it’s also no secret that we screwed it up big-time in a bunch of ways, and most obviously in the amount of time it took to get the KS material out to backers, from the books to excerpts to just about everything.

Many of the changes we have made to how we run our Kickstarters came from the brutal and painful lessons we learned during that KS.

And because we dropped the ball (and kicked it over the ...54 COMMENTS

Walking in the World [Mage: The Awakening]

Mage: The Awakening, Open Development, Projects

Welcome back, increasingly faithful (and patient) readers!

I know, I know. It’s been a while.

Signs of Sorcery is nigh-Developed. It’s 93,000-out-of-97,000 words Developed. That last bit is proving tricky, but our long international nightmare will soon be over and I can get on with things like Tome of the Pentacle or Fallen Worlds.

In response to requests for more, a little something for you.

Aedes and Boons

Oh such a long time ago, when I was describing the changes to Awakening we intended to make it the then-upcoming Second Edition, I wrote one of these blog posts about the Supernal World. We had changed it from being something mages never see but only theorise about (that would be the Supernal Realm) and linked it to our beefed-up Mage Sight: the five Supernal Worlds of Arcadia, Aether, Stygia, Pandemonium, and the Primal Wild are now what mages see when they use their Sight. From the information-gathering spells with extra rules of first edition, Mage Sight now plunged the Awakened into hallucinatory perceptions of the world around them, beset by environments and creatures only they could ...13 COMMENTS

The Dead Belong Below [Geist: The Sin-Eaters]

Geist: The Sin-Eaters, Open Development

Here’s the latest blog post from Geist developer Travis:

(First of all, I’d like to apologize for the lack of blog posts the last couple of weeks — the whole family was down with a nasty flu. Get your flu shots, people!)

Last time, I asked you to vote between hearing about Reapers or ghosts. Here’s where I confess that that wasn’t entirely a fair question: Reapers, you see, are ghosts. Not chthonic monsters, not inhuman enforcers of the Underworld’s will. Just ghosts.

Just people.

Taking Up the Scythe

So if Reapers are just ghosts, what makes a Reaper? They’d tell you it’s the favor of the Chthonic Gods. They’d tell you they were chosen, marked for greatness, given a holy mission by the never-born lords and ladies of the Underworld. Others would say it’s a craven desire to come out on top no matter the cost, “fuck you, got mine” on a cosmic scale.

Wherever you fall on that spectrum, the fact remains that some ghosts (usually those with plenty of Essence to keep dissolution at bay) don’t see a problem with the state of the ...36 COMMENTS

Now Available: It’s raining cats (of Mau) and dogs (of Pugmire)!

Pugmire, Sales, Vampire: The Masquerade

Now available in print from DriveThruRPG: The Secret of Vinsen’s Tomb for Pugmire!

“You! You are the ones that must be destroyed in the name of the Monarchies!”

— One-Eyed Molly

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

“The Secret of Vinsen’s Tomb” is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence. A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of ...READ MORE

Monday Lunch Meeting Notes Notes [Monday Meeting Notes]

Monday Meeting, News

Bit of a “meta” start for this edition of the MMN, as I just want to let folks in on how our Monday Meeting is running and the sort of topics generally covered, and the specific ones we talked about this week. Except for the [REDACTED] ones.

Bit o’ history, for folks coming new to this blog.

The Monday Lunch Meeting was once a meeting the entire staff of White Wolf was able to have for something like the first six months I was at WW mid- 1992. As the company grew, we went from everybody attending, to some departments spinning off to other days as the sheer number of people made it impossible, but Production & Design, my department, kept to Mondays.

I liked, and still like, starting the week with what is essentially a huddle. A re-focus moment before the week pulls us in all sorts of directions. In the early days, we’d actually divvy up tasks at the meeting to be sure everything we needed to accomplish in the coming week was covered. Even when all that was left of ...35 COMMENTS

[Pugmire] What Are You Doing for Canis Minor?


Last month we rolled out Canis Minor, our community content program for Pugmire. We’ve already got seven projects up, which is great! You can see what’s available so far here:

But I’ve heard that some people aren’t sure what to make for the program. Luckily, I have some ideas for you!

Original Stories: Adventures for Pugmire are the best thing to put up for sale. Busy Guides are always looking for something to run on short notice. Did you have an adventure that worked great at your table last night? Write it up for the program and share it! Sequel Stories: What happened after you thwarted the villains in “The Great Cat Conspiracy?” What did you do once you discovered the Secret of Vinsen’s Tomb? Writing follow-up stories for our published adventures — or for other Canis Minor adventures! — are a great way to help Guides build a chronicle. Other Fantasy Stories: Do you still have your notes from an old fantasy game from years ago? Would your module work better by adding dogs? Dust off your three-ring binder and reformat things to ...5 COMMENTS