Author: mlvalentine

  • [They Came From Beneath The Sea] The Director’s Chair Preview

    Ahoy there! Matthew here, with a blog post about our upcoming B-Movie sci-fi game, They Came From Beneath The Sea! This game is all about the thrills of the cinema, whether it be special effects, death-defying stunts, awful one-liners, or horrible monsters. They Came From has a rose-tinted view of the era in which it’s…

  • Poll Open for Tier 3 Playtest Feedback [Hunter: The Vigil]

    On October 24th, I released a Tier 3 Hunter: The Vigil 2nd Edition playtest. I stated that: “In the interest of making the best, playable game possible, I will be relying on gaming experiences as opposed to cursory reads of the text. As noted, we have also marked that the text is customized for this…

  • Tier 3 Playtest for New Rules [Hunter: The Vigil]

    Hello, Hunter: The Vigil fans! I understand that you are anxious for an update, and today I’m pleased to announce the release of a Tier 3 playtest that will be open for feedback through November 10th, 2017. Exciting times! My team is very excited to get actual play feedback to put the finishing touches on…

  • Revisiting The Code [Hunter: The Vigil]

    Hello Hunter fans! The team and I are doing everything we can to move the needle to second drafts, and I cannot wait for this game to come out. We’re working through my developer’s feedback, so we can clearly proceed with vigor. Plus, we’ve got some great collaboration going on and I personally think you’re…

  • Revising Endowments [Hunter: The Vigil]

    Fans who are already familiar with Hunter: The Vigil know that Endowments are special abilities given to hunters who are part of a conspiracy. In Hunter: The Vigil 2nd Edition, we have decided to rework Endowments to mesh better with 2E rules. Today, I am linking to our first attempt to redesign Endowments. I want…

  • Corebook Outline & Kick-Off [Hunter: The Vigil]

    Hello Hunter: The Vigil fans! I’m happy to present the outline for the Hunter: The Vigil 2nd Edition corebook. I kicked off the project with a team of writers, and we are working on first drafts. This is the high level overview, and I’ll be able to share with you more specific information at a…

  • Open Dev: Closing the Review Window for Hunter: The Vigil 2E Submissions

    Hey folks, long time no see! First, thanks so much for sending in your submissions and following my instructions. I wanted give you a short update today to let you know where we’re at, and what my plans are over the next couple of weeks. Closing Submissions for Review – Submissions sent to us after…

  • Hunter: The Vigil 2nd Edition Open Call and Thoughts on Hiring

    Hunter: The Vigil 2nd Edition Open Call and Thoughts on Hiring

    Hello! Today, I want to talk about the Hunter: The Vigil Second Edition, and run through some of the decisions I’ll be weighing as I review candidates. I want to share with you what my thought processes are, too, so you understand some of the responsibilities I have as the developer for this game line.…

  • 5 Essential Tips to Becoming a Successful Vitaephile [Vampire: The Masquerade]

    5 Essential Tips to Becoming a Successful Vitaephile [Vampire: The Masquerade]

    Think you’ve got a handle on choosing the best-tasting sources of blood? Believe the taste of vitae can only be described as “coppery” or “intoxicating”? Guess again. In an exclusive with Sanguinary Magazine, Ventrue antitribu and renowned vitaephile Blair Montgomery-Worthington offers us her top five tips for finding, selling, and properly storing vitae for future…

  • Hunter 2E Open Dev: Slash! Slash! Slashers!

    Hunter 2E Open Dev: Slash! Slash! Slashers!

    After spending the last couple of posts talking about compacts, I want to flip over and address slashers before we move onto conspiracies and, afterward, cells. A lot of what I’m talking about in this post, with respect to slashers, is speculative as opposed to definitive because I’m still in the brainstorming pre-outline phase. Also,…