Category: Projects

  • Hurt Locker: More Templates

    Hurt Locker: More Templates

    Hey all, It’s been a while. I’ve been away. Been busy. Been dealing with things. All that. Anyway, I’m just about to wrap on Hurt Locker, and Changeling: The Lost – Second Edition. I’m basically in the phase of Hurt Locker where I’m knitting drafts together, filling in blanks, applying some notes from my play testers, and…

  • The Giver of Gifts: 2 [Werewolf: The Forsaken]

    The Giver of Gifts: 2 [Werewolf: The Forsaken]

    Following up from yesterday’s post, Chris is back again with Shadow and Wolf Gifts. As a means of preamble, I’ll point out that the City Gift (updated below) was the first thing I ever wrote for Werewolf: The Forsaken — it’s neat to get turnabout like that. Over to Chris: Designing Shadow Gifts A Shadow Gift…

  • The Giver of Gifts: 1 [Werewolf: The Forsaken]

    The Giver of Gifts: 1 [Werewolf: The Forsaken]

    Chris Allen, the mastermind behind our re-working of Gifts in the 2nd edition of Werewolf: The Forsaken, asked if I’d give him some space on the blog to talk about his design philosophy. He’s gone quite in-depth, highlighting how Gifts work in Forsaken 2e. I’ve split what he has to say into two pieces. The first covers general Gift…

  • The Embrace [Vampire Open Development]

    The Embrace [Vampire Open Development]

    The past two open development blogs on Gehenna and Humanity have been very informative. I’ve kept an eye on them both, and it’s interesting to see where people draw their own lines about what is central to their Vampire: The Masquerade experience. I’ve also been discussing my ideas with some very insightful consultants, who have helped me…

  • Humanity [Vampire Open Development]

    Humanity [Vampire Open Development]

    Wow. My last open development post for Vampire 4th Edition got over 250 comments! That’s an amazing response! Granted, a few folks had some comments that were a bit off-course from what I asked, but I got a lot of great feedback and input that I’m still making my way through (and even the unrelated comments…

  • Visit scenic Chiaro! [Cavaliers of Mars]

    Visit scenic Chiaro! [Cavaliers of Mars]

    Drafts for Cavaliers of Mars are starting to come in. Since I posted “Two Swords of Mars” the other week, this week I’d like to spotlight the city it takes place in, Chiaro. Chiaro is a lively city caught between those who would loot its ancient past and its role as a lifeline for modern Mars. Stats have…

  • Changeling the Lost Second Edition – Kiths

    Changeling the Lost Second Edition – Kiths

    Hey all. It’s been a bit. I wanted to share some second drafts with you. This is like… 75% of the kiths that’ll be featured in the core rulebook. Here’s the document. With these and the Seemings, you have the foundation for a Changeling the Lost Second Edition character. I’ll be working on Contracts soon,…

  • Changeling the Lost, Second Edition Inspirations

    Changeling the Lost, Second Edition Inspirations

    I’m knee-deep in redlines for Changeling: The Lost. I’m close to the point where I’ll start sharing things with the intent to playtest, and we even have one playtest group organising in the forums right now. But, in the mean time, I figured I’d share the Inspirations section. This might give some insight to my…

  • Gehenna [Vampire Open Development]

    For those that missed Gen Con, Onyx Path announced that I was the line developer for Vampire: The Masquerade 4th Edition. This has led to a lot of… spirited… discussion online, and Rich has since posted what we mentioned at the show. We didn’t give much information at the time, because right now I’m working with my…

  • Cavaliers of Mars call for playtesters! [Cavaliers of Mars]

    Cavaliers of Mars call for playtesters! [Cavaliers of Mars]

    As Cavaliers of Mars surges forward, I’m looking for more players to test our latest system designs. Thus, I’m launching a small-scale external playtest. Here’s what I’m looking for in a group: Can play a short session of at least three scenes in the next two weeks, in-person or online. One GM and at least two players.…