Category: Projects

  • Feb 20 Open Dev Roundup

    Feb 20 Open Dev Roundup

    It’s been a couple of months since we’ve had more than one open dev post in a given week! I blame the winter blahs. Fortunately the season’s almost over, and things seem to be picking up a bit more as we head further into 2015’s development cycle. In case you missed any, open dev posts…

  • The Prince’s Gambit v1 Cards Ready to Print

    This weekend, I’m at Visioncon, and I’m bringing with me v1 of The Prince’s Gambit for its first public playtest. I’m looking forward to the show and playing the game, but I’m also looking forward to putting the playtest doc in your hands. To that end, v1 of the cards you’ll need for play is ready.…

  • Bloody Hearts [Vampire: The Masquerade]

    Bloody Hearts [Vampire: The Masquerade]

    “I consider myself a seeker of reluctant information. ‘Scholar’ sounds like academia. Ugh.” Happy (day after) Valentine’s Day, Onyx Path fans! I’m Neall Price, beleaguered freelancer and developer of Beckett’s Jyhad Diary. On this feast day (after) of St. Valentine, let’s talk about two sides of the same coin: love and hate. People love metaplot.…

  • World of Darkness: Hurt Locker Outline

    World of Darkness: Hurt Locker Outline

    David here. I now have the outline for Armory: Hurt Locker approved and out to writers. I thought it’d be nice to share it with you all. So here it is. It’s going to be a quick first draft process; quicker than I usually do. But, after that, I’m going to give the fans a…

  • What is the Prince’s Gambit? [Vampire: The Masquerade]

    What is the Prince’s Gambit? [Vampire: The Masquerade]

    You are a vampire; you own the night. And you’re not alone. There are others of you out there, the Kindred as you call yourselves, and your world is one of secret sects and hidden agendas. Some of you belong to the Camarilla, the aristocracy of the undead, holding yourselves above the mortal world in…

  • Dec 26 Open Dev Roundup

    Dec 26 Open Dev Roundup

    It’s been a couple of quiet weeks, but we’ve had a bit more activity of late. In case you missed any, open dev posts from the last week include: Mage: The Awakening 2nd Edition: Redlines and Anthologies Promethean: The Created 2nd Edition: Learning How to Be a Person Promethean: The Created 2nd Edition: The Scintillating Flame…

  • Learning How to Be a Person [Promethean: The Created]

    Learning How to Be a Person [Promethean: The Created]

    This past week, we got an email from a guy who found a particular resonance in Promethean. He’d been diagnosed with Asperger’s syndrome (a form of high-functioning autism), and his story of how he’d struggle for years to fit in with people struck us as particularly poignant. You can read the email here. If you don’t…

  • Redlines and Anthologies [Mage: The Awakening]

    Hello everyone! I’m calling a break on the blog for the time being, as Mage has hit the point of me writing up my redlines so that the authors come back from the Holidays and start the final draft. Those of you who came to GenCon saw the first stages of the redlines, in traditional…

  • Anthology Ahoy! [Promethean: The Created]

    Anthology Ahoy! [Promethean: The Created]

    Hey, sorry about the hiatus. Here’s all the Promethean news that’s fit to print: Last week, Michelle wrapped up editing of the Firestorm Anthology. This anthology is a little different from the ones for the God-Machine Chronicle and Vampire, and for the upcoming ones for Werewolf and Mage, because unlike those lines, Prometheans doesn’t have a surplus of existing fiction to draw on. Also,…

  • Beasts Wild and Strange [Cavaliers of Mars]

    Beasts Wild and Strange [Cavaliers of Mars]

    Cavaliers of Mars is influenced by the kinds of older fantasy and historical fiction of various eras that I’m so fond of — you’ll find some Jack Vance rubbing shoulders with some Arturo Perez-Reverte, just for starters. From Vance and Clark Ashton-Smith, particularly, comes the haunted landscape of a dying world that’s more wistful than…