Category: Projects

  • The River of Death [Promethean: The Created]

    The River of Death [Promethean: The Created]

    Since the Wraith: The Oblivion Kickstarter launches in a couple of hours, I figured today would be a good day to talk about one of my favorite bits of Promethean – the journey to the River of Death. In Promethean first edition, Created characters could return from death once. The character’s Azoth would flare (and the trait dropped to…

  • Ephemera [Werewolf: The Forsaken]

    Ephemera [Werewolf: The Forsaken]

    Like the finest werewolves hunting Black Friday discounts, you get two for the price of one this week. I’ve got answers to questions from last time, but I’ve also got something to ask you.

  • The Onmyodo [Mage: The Awakening]

    As selected in last week’s poll, here is the full first draft of Tokyo in Awakening Second Edition’s setting chapter. Along with London, Tucson, Los Angeles, and Salamanca, it serves as an example of how Mage works in a specific setting, rather than the general terms we write most of the books in. Tokyo, as you…

  • Playing at Humanity: Roles [Promethean: The Created]

    Playing at Humanity: Roles [Promethean: The Created]

    No two Prometheans have the same Pilgrimage. The journey to the New Dawn takes a Promethean through multiple Refinements, and each of those Refinements has multiple lessons about humanity. Those lessons are called Roles, facets of humanity as expressed through the practical philosophy of a Refinement. A Promethean must master at least one Role in each…

  • Than longen folk to goon on pilgrimages [Promethean: The Created]

    Than longen folk to goon on pilgrimages [Promethean: The Created]

    I took a class on Chaucer in college, and the prof taught us to read Middle English, which sounds more like German or Dutch than it does modern English. Chaucer’s most famous work is The Canterbury Tales, which, as you might know, chronicles the journeys of some pilgrims en route to Canterbury. A “pilgrimage” is a…

  • Luminous Beings [Mage: The Awakening]

    The people have spoken, and so Nimbus it is. Some supernatural beings in the World of Darkness are possessed of an “aura”, a spiritual presence that tells those so sensitive that the being is something else. Vampires have a predatory aura, werewolves have a powerful, feral mein about them. Mages’ souls are wrapped in the stuff…

  • Nov 21 Open Dev Roundup

    Nov 21 Open Dev Roundup

    In case you missed any, open dev posts from the last week include: Werewolf: The Forsaken 2e: I Got Your Questions Right Here Mage: The Awakening 2e: Sophia’s Choice (Wisdom) Promethean: The Created 2e: Sunday Poll and Rambling about NPCs Promethean: The Created 2e: The Freaks Come Out at Night: The Centimani

  • Sophia’s Choice [Mage: The Awakening]

    Wizards We’ve explored a lot of the setting and the character creation options of the game, so now it’s time to make a U-Turn and dig into the Mage Template itself. First up on this tour is Wisdom. Pride’s counter and Gnosis’ counterpart, Wisdom is both an in-world concept (older factions in the Orders call…

  • The Freaks Come Out At Night: Centimani [Promethean: The Created]

    The Freaks Come Out At Night: Centimani [Promethean: The Created]

    The Pilgrimage is a hard road. Supposedly, Prometheans have a reward to look forward to – the promise of Humanity. But sometimes, a Promethean looks at humanity with derision, or horror, or just plain old apathy, and turns his back on the Great Work. If that continues, the Promethean can be said to follow the…

  • Sunday Poll and Rambling about NPCs

    Sunday Poll and Rambling about NPCs

    I’m running Promethean tomorrow night, which means I should do a little homework on the game today, if I have time after redlining Chill (I’m seriously spending a solid 12 weeks redlining; first Promethean, then Chill, then Beast). When I was younger, I did character sheets for everybody. I really liked statting up NPCs. I still do, actually; it’s a fun…