Mummy: The Curse
Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but possibly awaken to an unfamiliar world. Now imagine that your purpose, your entire existence, is bound within this cycle — that you are chained to it for eternity. You sleep, you wake, your serve your Judge’s will in the lands of the living, and you return to the death-sleep once more. The ancient culture that empowered you is gone, lost to the sands of time… yet you endure. In Mummy: The Curse, you play one of these beings. Those who know they exist, from the cultists who serve them to the dark forces arrayed against them, call them the Deathless. We call them mummies.
Launched in 2013, Mummy: The Curse was the first new game line from Onyx Path, and the first new Chronicles of Darkness game since 2009. With opening fiction by award-winning author Greg Stolze, Mummy presented a step forward in the evolution of the Storytelling system. Onyx Path Publishing is pleased to produce role-playing books, fiction, art, and clothing products for Mummy: The Curse.
If this sounds interesting to you, head over to our DriveThruRPG storefront to get the Mummy: The Curse Rulebook.