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Onyx Path Publishing
Scarred
Lands
Scarred Lands A world known to its inhabitants as Scarn, the Scarred Lands is a place of dynamic heroism, supreme villainy, and incalculable magic. Torn and twisted by battles between the titans and their children, the young gods —fought largely by monstrous titanspawn pitted against humans, elves, dwarves, and other “divine races” — Scarn is a world still wounded deeply by the Divine War that took place less than two centuries ago. The Scarred Lands has been a favored d20 system fantasy setting since the release of the Creature Collection in 2000. Over the next several years, over 40 titles were published for the Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of the former Sword & Sorcery Studios. Now in 2015, Onyx Path Publishing and Nocturnal Media seek to bring this cherished fantasy setting back to your gaming table!
Scion
Scion The ancient powers never fully went away. They wander our roads and cities, mingling with the teeming masses of humanity. You are one of their children, born to the magic of yesterday and the promise of tomorrow. Now begins the war against the Titans, elder beings who rage against the human world and its wayward gods. Commanding the push and pull of Fate, you will ride into battle and work wonders, the better to prove yourself worthy of legends. Scion is a contemporary game game of modern myth and epic heroism. Its first edition was published in 2007, and it quickly gained an enthusiastic following, winning the ENnies Game of the Year award. Originally slated as a simple three-book series, its fervent following merited an expansion beyond those original limits, resulting in a series of books and PDFs released over the next several years. Onyx Path is proud to oversee the publishing of an entirely new edition of the game.
They Came
from Beneath
the Sea!
They Came From Beneath The Sea! They Came From Beneath The Sea! is a new game encompassing the wonder, horror, thrills, and hilarity of 1950s science fiction. This game will evoke all that is great in the B-Movies of decades ago, and provides a dynamic, fun experience at the table. They Came From is a tabletop roleplaying game in which the players, as humans, live in a world under increasing attack. The attackers? Aliens from beneath the sea, obviously. Adventures range from the one-shot defense of a small coastal town, to the lengthier liberation of a cruise ship infested with gill-kin, all the way to the campaign in which characters seize an alien submarine and ride it all the way down to the sea bed to take the fight to the invaders. In this game, the protagonists are strong-jawed war veterans, cunning and resourceful explorers, utterly insane scientists, and blue collar heroes, just looking to defend their patches of land. Aliens invade, but they’re not a homogeneous race. Far from it: this game will include scores of Threats, and they don’t get on. This game contains a mix of Enslavers, Invaders, Destroyers, Primordials, and Spies, all presenting a broad array of dangers…
Trinity
Continuum
Trinity Continuum The world is fraught with dangers, from the products of mad science and corporate greed to the perils of lost civilizations. Fortunately, as many of the Talented will tell you, danger is their middle name, and the Æon Society is here to help them put things to right. The only constant in the world is change, and that’s where you come in. At long last, the Trinity Continuum returns in this new edition with a new system and setting revised from the ground up. Talents: the subtle champions, daredevils of unparalleled skill and luck. Psiads: those able to employ the powers of their own minds to affect those around them. Novas: the stalwart few with the power to alter the very fabric of reality. These Inspired arise in times of need. Few of them will ever sit idly: they seem to be driven to act. Some will be crowned as heroes, others as power-mad aberrations. Which will you be? Trinity Continuum: Æon Trinity Continuum: Aberrant Trinity Continuum: Adventure!
World of
Darkness
Classic World of Darkness The World of Darkness is much like our world, but it is darker, more devious and more conspiratorial — an aesthetic we call “Gothic-Punk”. The dichotomy between the rich and the poor, the influential and the weak, and the powerful and the powerless is much more pronounced than in the real world. Decadence, cynicism, and corruption are common. Humans are unwitting victims or pawns of vast secret organizations of supernatural creatures. Vampires, werewolves, and mages (among others) struggle with internal factionalism and against other species in secret wars of intrigue for control. The Classic World of Darkness (sometimes “CWoD”) was first developed in 1991 with the release of Vampire: The Masquerade. It has reached hundreds of millions of people through thousands of books published in a wide variety of languages, as well as via a prime-time television show, multiple well-regarded video games, and even World of Darkness-focused conventions. Onyx Path Publishing offers dozens of role-playing game, fiction, art, and clothing products for the Classic World of Darkness, as well as helping to re-release hundreds of original books through PDF and print-on-demand. Vampire: The Masquerade Werewolf: The Apocalypse Mage: The Ascension Wraith: The Oblivion Changeling: The Dreaming
Exalted
Exalted Exalted is the tale of a forgotten mythic age, a time when spirits walked openly among men, the world was flat and floated atop a sea of chaos, and the restless dead roamed on moonless nights. Heroes granted power by the mightiest gods war and intrigue against one another for the fate of the Realm. These are the Exalted, and their one-time rulers, the mighty Solar Exalted, have recently returned to reclaim the world from those that betrayed them. The Solars can slay gods with immortal blades, balance on a drifting feather, master all-powerful sorcery, walk unburnt across endless deserts, and outwit the demon princes of Hell. First released in 2001, Exalted took fantasy gaming by storm and launched a renaissance of pulp-inspired, high-octane, swords and sorcery roleplaying which continues to this day. Its first edition was one of the most popular roleplaying games of the 2000s, and its second edition led the charge into digital publishing, establishing a record number of best-selling digital products. Exalted is currently in its third edition. Onyx Path Publishing offers a number of role-playing game fiction, comics, and clothing products for Exalted, and its entire publishing library is available in PDF and print-on-demand…
Chronicles
of Darkness
New World of Darkness We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies — “There are no such things as monsters” — or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper. After an extensive overhaul of the concepts of the previous iteration, the new World of Darkness (sometimes “nWoD”) was developed in 2004 with the release of the World of Darkness Rulebook, featuring a game of ordinary people who find themselves embroiled in the supernatural. More than a decade later, it remains a fan favorite supporting an incredible ten supporting lines. Onyx Path Publishing is delighted to offer dozens of role-playing game, fiction, art, and clothing products for the new World of Darkness, as well as helping to rerelease hundreds of original books through PDF and print-on-demand. Vampire: The Requiem Werewolf: The Forsaken Mage: The Awakening Promethean: The Created Changeling: The Lost Hunter: The Vigil Geist: The Sin-Eaters Mummy: The Curse Demon: The Descent Beast: The Primordial
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