EPISODE 110: Designer Roundtable

Onyx Pathcast

In which Eddy talks with Danielle Lauzon, Monica Speca, and Travis Legge about the nitty-gritty of game design.

  • Bad jokes
  • “Fluff” and “crunch”
  • D&D is a game for kicking in monsters and looting doors
  • What makes a good mechanic?
  • Powered by the Apocalypse
  • Testing the design
  • Designing for D&D 5e
  • Designing for Exalted
  • The “commoner railgun”
  • GNS Theory
  • Designing for Storypath
  • Shiny math rocks and VTTs
  • Calvinball the RPG
  • One cool design
  • What we’re working on

LINKS

  1 comment for “EPISODE 110: Designer Roundtable

  1. ThomasM
    June 29, 2020 at 11:47 am

    Please let Danielle write a Complications Guideboook for the StoryPath games!

Leave a Reply

Your email address will not be published. Required fields are marked *