EPISODE 110: Designer Roundtable

In which Eddy talks with Danielle Lauzon, Monica Speca, and Travis Legge about the nitty-gritty of game design.

  • Bad jokes
  • “Fluff” and “crunch”
  • D&D is a game for kicking in monsters and looting doors
  • What makes a good mechanic?
  • Powered by the Apocalypse
  • Testing the design
  • Designing for D&D 5e
  • Designing for Exalted
  • The “commoner railgun”
  • GNS Theory
  • Designing for Storypath
  • Shiny math rocks and VTTs
  • Calvinball the RPG
  • One cool design
  • What we’re working on

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One response to “EPISODE 110: Designer Roundtable”

  1. ThomasM Avatar
    ThomasM

    Please let Danielle write a Complications Guideboook for the StoryPath games!