The horror of Vampire is the legacy of being half a beast, trapped in a world of no absolutes, where morality is chosen, not ordained. The horror of Vampire is the evil within, and the all-consuming lust for warm blood.
They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends — Kindred, Cainites, the Damned. They are vampires and their eternal struggle plays out in our modern nights.
Published in 1991, Vampire: The Masquerade inspired a generation of fans the game industry had never seen before or since. The gothic and punk subcultures from which it drew created an unparalleled worldwide phenomenon felt at virtually every turn and in every medium today.
The release of Vampire 20th at the Grand Masquerade in September 2011 was universally acclaimed and is being followed by new supplements for this setting, proving that the demand still exists to join the Danse Macabre and explore this game of personal horror.
Sects and Clans
For uncountable centuries, the clans ruled the nights. The greatest human kingdoms were but playthings to these so-called Kindred. Their power was matched only by their arrogance — until the coming of the fires of the Inquisition.
Vulnerable for the first time, seven of these clans united to govern the rest. They called themselves the Camarilla.
Two clans stand in open rebellion to the Masquerade. Supported by renegade antitribu from the Camarilla clans, they are collectively known as the Sabbat. They seek freedom from the rules of the Camarilla, and they strive to reduce mankind to the status of cattle. The centuries long-war between these two sects has escalated — perhaps beyond control.
The anthem of the Sabbat is total Kindred freedom. It is this philosophy that makes them deadly guerrilla warriors and a shockingly disorganized sect. One Sabbat pack is seldom aware of the agenda of another.
The Independent Clans serve none but their own ends. While not part of a common agenda, each of the independents have unique and devastating abilities that make them respected — or feared — by the other clans.