Welcome, fans of the Hunter: The Reckoning console trilogy! 2002’s Hunter: The Reckoning (GameCube/XBox), 2002’s Hunter: The Reckoning – Wayward (PlayStation 2), and 2003’s Hunter: The Reckoning – Redeemeer (XBox) are classic console action games and make a great introduction to Hunter: The Reckoning and the wider World of Darkness setting. The Hunter rulebook was first published in 1999.

If you’re interested in transitioning to the tabletop material, this page should be a guide to help you find the material which most interests you.

In order to play, the primary material you need is the Hunter: The Reckoning core rulebook. Since Hunter‘s been around for 18 years, bear in mind that the supplements listed here only scratch the surface, and are intended as a way to get you started rather than as anything comprehensive.

General Interest

Characters like Bookworm55, Witness1, and elements like hunter-net.org and the Word (Hunter glyphs) can be found throughout the Hunter line, but are all introduced in the Hunter rulebook.

Hunter Apocrypha is a book about the ramblings of a man who was touched by the Messengers, his Imbuing perhaps a little too strong. He describes the ancient history of hunters, their present, and the impending apocalypse.

Creeds

Although most of the creeds are summarized in the core rulebook, they all receive detailed treatment in their own books as well:

  • Avenger — The creed of Spencer “Deuce” Wyatt (biker365): Hunter Book: Avenger (2000)
  • Defender — The creed of Samantha Alexander (cop380): Hunter Book: Defender (2000)
  • Judge — The creed of Father Esteban Cortez (priest316): Hunter Book: Judge (2000)
  • Martyr — The creed of Kassandra Cheyung (raver620): Hunter Book: Martyr (2000)
  • Redeemer — From HTR Redeemer, the creed of Kaylie Winter: Hunter Book: Reedemer (2000)
  • Wayward — From HTR Wayward, the creed of Joshua Matthews (god45) and Devin (fanatic656): Hunter Book: Wayward (2002)
  • Bystanders are those hunters who were shown the supernatural, but did not take the opportunity to act. They’re “cursed” to see the supernatural all the time, but have no other edges.
  • There are a total of nine creeds, also including HermitInnocent (a term used for regular humans in the console games), and Visionary.

Enemies

The zombies (“rots”) and other animated undead creatures are found in Hunter: The Walking Dead (2000). Carpenter is a risen, a more intelligent kind of Walking Dead something like The Crow, which predates the Reckoning (the event in 1999 which led to the explosion of hunters and zombies in the world). Before they got trapped in bodies, most zombies were ghosts, which had their own game line where you could play as one of the ghosts: Wraith: The Oblivion.

Stranger flesh creatures like the spider-bombs and chain-whirling guys are szlacta, vampire servitors created by fleshcrafting a human. Vozhd like the creature found at the school are similar, but created from multiple humans fleshcrafted together. Vampiric creatures like Jeffrey Degenhardt II and Hadrian are found in Hunter: The Nocturnal (2002). Vampires also have their own game line, Vampire: The Masquerade.

Werewolves like Arkady and the pack from Redeemer are covered in Hunter: The Moonstruck (2002). Like wraiths and vampires, they also have their own game line in the form of Werewolf: The Apocalypse.

Witches like those from HTR Wayward and HTR Redeemer can be found in Hunter: The Spellbound (2003), and in their own game line, Mage: The Ascension.

 

Other Stuff

There’s a number of excellent Hunter: The Reckoning fiction products available from White Wolf.

A collection of Hunter: The Reckoning merch is available for purchase from our RedBubble store.

If you’d like an alternate take on hunters, the Chronicles of Darkness is sort of an alternate universe version of the World of Darkness. One of its game lines is Hunter: The Vigil.