The times listed on this page indicate intent, and are not a guarantee. As time progresses, circumstances may interfere with our intent. Details subject to change. Keep checking back here for the most up-to-date information.
Exalted products are included for completeness, but until Exalted 3 is complete, we cannot estimate release dates for Exalted books.
Progress bars list nine (9) production stages: first draft, redlines, second draft, development, editing, post-editing development, layout and art direction, CCP approvals, and release. PDFs are released first, then any changes are collected and made before final print proofs are ordered.
VTM – V20 Dark Ages: The War of Princes rages on. While we’re still one hundred years from the diablerie of Lasombra and the true Anarch Revolt, those sentiments boil beneath the surface. In the mortal world of 1242, power shifted at the rate an army marched. For the Canaille, those limitations do not exist. For the undead, power shifts faster than a fire overtakes a haven. To the Damned, power flows as fast as blood from an ancient heart. 500 pages. Developer: David A. Hill, Jr. PDF/PoD/Deluxe Kickstarter.
Wraith: The Oblivion 20th Anniversary Edition: A letter of love to our Oblivion fans. In style and philosophy a matching volume to V20. Developer: Richard Dansky
WOD – Dark Eras: For 2014 we are not presenting a new game line- instead each of the previous nine game lines is expanded with an evocative and appropriate historical period. Each Dark Era is being created by a developer and writer who are fully excited by the potential of that Era; for example, Ethan Skemp takes his award-winning Changeling: The Lost to France during the Era of powdered wigs, treachery, and flashing blades. For the first time we will use Kickstarter to construct this book using direct feedback from the fans during the process and increase some Eras’ word-count or add entirely new Eras as the community pushes for their favorites. Initially 320 pages. PDF/PoD/Deluxe Kickstarter.
Werewolf: The Forsaken Second Edition: This book combines both setting and rules info to create a default Chronicle for Werewolf: The Forsaken that still allows the sandbox play that nWoD is known for. The Chronicle focuses on the legends of the Spirit Lords that first captivated readers’ interest in the WTF core rulebook and presents a world where the werewolves are still faced with their inimical spirit hordes. 264 pages. PDF/PoD
MTAw – Fallen World Fiction Anthology: A lead in to the new Fallen World Chronicle which combines some previously published MTAs fiction with wholly new stories to provide a richer look at both the occult mysteries of the new World of Darkness and the mages obsessed with uncovering them. 300 pages. 6″ x 9″ PDF/PoD/ePub
PTC – The Firestorm Chronicle Fiction Anthology: Stories written to foreshadow the new Promethean Chronicle and provide a richer look at the horrors afflicting these tormented constructs as they seek humanity. 150 pages. 6? x 9? PDF/PoD/ePub.
VTM – Ghouls: V20 contained a large section on Ghouls, and this book is intended to expand on that info and really delve deep into the twilight lives of these empowered yet enslaved creatures: lovers, slaves, guardians, betrayers. 120 pages. Developer: Matt McElroy. PDF/PoD/deluxe limited edition.
VTM – Lore of the Clans: This volume would revisit the Clans as a collection of mini-clanbooks, with each clan’s subsection arranged in the same format. Each Clan gets new story hooks, character cconcepts, and history. 240 pages. PDF/PoD/ Deluxe Edition.
MTAs – Mage: The Ascension 20th Anniversary Edition: A letter of love to our Ascension fans. In style and philosophy a matching volume to V20. Developer: Phil Brucato. 500+ pages. PDF/PoD Hardcover/ Deluxe Kickstarter.
WTA – Shattered Dreams: Presents the wars between the Garou and Fera, as well as the time before that. Invaluable for owners of Changing Breeds as well as W20. 264 pages. PDF/PoD/Possible Deluxe Edition.
VTR – Secrets of the Covenants: A clanbook-style investigation into the covenants, building on the rich setting introduced in the Strix Chronicle. Developer: Rose Bailey. 160 pages. PDF/PoD.
MTC – Sothis Ascends: This book examines the Sothic Turn; the cycle of existence that the Mummies live and die within. Since their creation, there have been five Turns and each is examined: one part historical setting, one part grab-bag of artifacts, powers, and antagonists. Also presents the final “chapter” of the three-part adventure, with thematic content relating to the Turns. Developer: CA Suleiman. 160 pages. PDF/PoD.
DTD – Demon Storyteller’s Guide: Deeper looks at the ongoing struggle to survive on the run from the God-Machine, as well as several suggested new Chronicle examples and variants. 220 pages. PDF/PoD.
VTM – The Black Hand: A Guide to the Tal’Mahe’Ra: Akin to the previous Guides to the Camarilla, Sabbat, and Anarchs, a sect book covering the True Black Hand. 240 pages. PDF/PoD/Possible Deluxe Edition.
Mage: The Awakening Second Edition: This book combines both setting and rules info to create a default Chronicle for Mage: The Awakening that still allows the sandbox play that nWoD is known for. The Chronicle focuses on the World of Darkness itself as a source of occult mysteries, a Lie covering the Supernal World only the Awakened can see. Mages are drawn to the unknown, but at what cost? Developer: Dave Brookshaw
Promethean: The Created Second Edition: A new era for Promethean, featuring all-new setting, rules, and powers. Second Edition makes the game more accessible than ever before, with extensive tools and guidelines for designing each character’s Pilgrimage. 264 pages. PDF/PoD.
MTAs – Victorian Mage: This book will cover the Victorian era with as much detail and respect for sources as Victorian Age: Vampire. VA: Mage will cover 1880 to 1897, building on the foundation of the Order of the Golden Dawn, and revealing the foundation of the modern Technocracy. 320 pages. PDF/PoD/Possible Deluxe Edition.
VTR: A Thousand Years of Night: The fledglings think of elders as antiquated relics at best and childer-devouring monsters at worst. They’re wrong. Elders are vital and dangerous, canny monsters who have survived the rise and fall of countless lesser vampires. This book explores vampires who transcend history, who see the rise and fall of leaders and even nations. Elders are strange and mysterious enough to be conspiracies in and of themselves… or they’re dangerous outsiders who know where the bodies are buried. Playing an elder lets players immerse themselves in the history of their cities and the larger World of Darkness. They might have endured frenzy in the burning of Atlanta, or have strangled Jack the Ripper with his own two hands. This book provides guidance on playing Requiem in a whole new way, with new powers and hooks into mortal society out of reach for ordinary characters.Developer: Rose Bailey
WOD – Hurt Locker: Hurt Locker extends the content in the Armory series, updating it to the updated Second Edition rules featured in The God-Machine Chronicle, as well as adding all sorts of new options. 160 pages. PDF/PoD.
VTR – Half-Damned: There are creatures tainted by Kindred blood, yet not quite among the Damned. Building on Vampire: The Requiem Second Edition, Half-Damned covers ghouls, revenants, and dhampir as playable characters. 200 pages. PDF/PoD.
VTM – Beckett’s Jyhad Diary: Gives concrete advice on how to use Masquerade’s wealth of cool canon characters and exciting events in a V20 chronicle. Includes advice on how to run players through metaplot, as in Transylvania by Night or The Giovanni Chronicles. 160 pages. PDF/PoD/Possible Deluxe Edition.
CTL – The Huntsmen Chronicle Fiction Anthology: Stories written to tease the new Changeling: The Lost Second Edition and provide a richer look at the perils of the Hedge and the terror of returning to a home you no longer know. 200 pages. 6? x 9?. PDF/PoD/ePub.
WTA – Changing Ways: Explores the psychology of Garou as archetypal hunter and religious fanatic, the mindset of a character that wasn’t born among humans, and the strange and sometimes disturbing powers that our protagonists derive from the spirit world. 160 pages. PDF/PoD.
WOD – World of Darkness 2nd Edition Rulebook: PDF/PoD
MTAw – Shards of Power: This book covers the physical, tangible expressions of magic: Sacraments, Magical Tools, Grimoires, and more, as well as the creations of archmages. 120 pages. PDF/PoD.
Beast: The Primordial: Within every one of us lies the potential of the Beast. Unleash savage powers, answer the call to your Lair, and become the thing that Heroes fear. 320 pages. PDF/PoD/Possible Prestige Edition.
MTAs – Digital Web 3.0: The Digital Web for the new millennium. Explores the ins and outs of one of Mage’s most iconic features as a game of modern magick. 160 pages. PDF/PoD.
On the horizon…
Scion – Scion: Origins: Building on our shared love of mythology, Scion unveils a war that shakes the pillars of reality itself. Players take on the role of the children of the Gods, battling the Titanspawn and their own twisted fate. If these Scions live long enough, they’ll ascend to the Overworld themselves to take their parents’ place in a conflict going back to the dawn of time. Begin as a mortal. Become a God. Developer: Joseph D. Carriker, Jr. PDF/PoD
Scion – Scion: Hero : Developer: Joseph D. Carriker, Jr. PDF/PoD
The Trinity Continuum: A new edition of the fan-favorite Trinity Universe, the Trinity Continuum depicts a world of heroes willing to jump into action, to right wrongs, stand up to tyranny, and make the world a better place. This rulebook contains the core rules for playing games set in the Continuum, which will be the basis for further rulebooks such as The Trinity Continuum: Æon. In addition, it contains a modern-day action-adventure setting where teams of daring men and women confront corruption, solve problems, and defeat the bizarre. Also contains rules for playing Talents, those people who display extraordinary skill or luck. Developer: Ian A. A. Watson. PDF/PoD Hardcover/Deluxe Kickstarter.
The Trinity Continuum: Æon: A new edition of the classic Trinity science-fiction game. The year is 2120, a time of Unity, and the world has changed. Fascist dictatorships rule over cyberpunk dystopias, vying for control with bio-engineered utopias. Insane, mutated Aberrants have recently returned from deep space to reclaim the Earth, while psions arise from all corners of the globe to stop them. Ranging from telepaths to teleporters, psychokinetics to psychometrists, the psi orders are a force to reckon with. The Æon Trinity watches over them all. Developers: Ian A. A. Watson and John Snead
COM – Cavaliers of Mars: Developer: Rose Bailey
PUG – Pugmire: Developer: Eddy Webb
Changeling: The Dreaming 20th Anniversary Edition: A letter of love to our Dreaming fans. In style and philosophy a matching volume to V20. Developer: TBA
DTF/DTD – Demon Translation Guide: Provides the ability to translate characters from Demon: The Fallen to Demon: The Descent and vice versa. Developers: Rose Bailey and Matt McFarland. 50 pages. PDF/PoD.
MTC – Cursed Necropolis: Rio: The companion piece to Cursed Necropolis: D.C., this book covers the game’s international signature setting, Rio de Janeiro. Developer: CA Suleiman. 104 pages. PDF/PoD.
GTS – Ready-Made Geist Characters: Developer: Matt McElroy. PDF/PoD
Exalted – Exalted Third Edition: The new edition of Exalted developed by the current team who have united and energized the fans, and featuring the return of original developer Geoff Grabowski; this edition will rekindle the original excitement of the setting, while the systems will be fine-tuned, balanced, and playtested more rigorously than any White Wolf product ever before. Developers: John Mørke and Holden Shearer. 400 pages. PDF/PoD/Deluxe Kickstarter.
Exalted – Exalted Quickstart: Developers: John Mørke and Holden Shearer. PDF/PoD.
Exalted – Arms of the Chosen: The definitive tome of artifact weapons and armor for the Exalted. Arms expands and develops the Evocation system introduced in the corebook, by which the Chosen may derive unique Charms from artifacts, giving them a whole new layer of power and themes to explore. The book will feature not only a much wider selection of weapons and armor than the corebook, but it will also have a section dedicated to Warstriders. Developers: John Mørke and Holden Shearer. 64 pages. PDF/PoD.
Exalted – The Realm: Covers the Scarlet Empire in the current era. Unlike its predecessors, this book does not end at the shores of the Blessed Isle, but covers Realm satrapies in the Threshold and beyond. It will provide a deep exploration of Dragon-Blooded society and what it means to be a Dynast, including the Immaculate Philosophy, the beliefs and histories that guide the morality of the Realm and unite the Dragon-Blooded host against the avarice of the gods and the power of the Anathema. A large part of this book will be devoted to detailing the houses of the Dynasty, updating and enlivening with intention of making the houses as tantalizing as Kindred Clans in terms of iconicism and player association and appeal. Developers: John Mørke and Holden Shearer. 160 pages. PDF/PoD
Exalted – Dragon-Blooded: What Fire Has Wrought: This book introduces the Dragon-Blooded for the first time in Third Edition, including character creation rules and the Dragon-Blooded Charm set. What Fire Has Wrought is the first indicator of the dynamic new “novel” feel of Exalted, of amped-up Storytelling, with each book as a chapter in the legend of the game. This book will give an iconic view of the Dragon-Blooded, showing their creation as the armies of the Celestial Host and detailing their place in the current era. It will feature some further details of the Realm as well as Lookshy and other locales where Dragon-Blooded are prominent. Overall, it will focus on the legend of the Dragon-Blooded and the fires they have had to walk through to get to where they are, as Creation’s premiere, dominant Exalted. Developers: John Mørke and Holden Shearer. 220 pages. PDF/PoD Hardcover/Deluxe Kickstarter.
Exalted – Towers of the Mighty: A setting book for Exalted, Towers covers First Age ruins in Creation and beyond. It will cover classic favorites like Denandsor, Rathess and Mahalanka, but it will also cover places only glimpsed but never explained, such as Lost Zarlath. It will also feature completely new sites, including the Holy City of Namasaro, a city of shrines that chronicled the heritage of the Exalted, and the union of the Chosen who rose up to overthrow the titans. Towers will also feature an amped up and improved system for manse building. 64 pages. PDF/PoD.
Exalted – The Exigents: One of the most important new ideas for Third Edition is the introduction of new Exalts. These Exalts, known as the Exigents, take on themes and powers as diverse as the gods who create them. The corebook will blow the doors off the conception that there are no new Exalted; The Exigents will show the role of the new Exalted throughout history. It will feature a character creation system, a power matrix and a guide for the players to build their own custom Charm sets for whatever Exalted they feel like creating and adding to the setting while Exigents featured in the book will have fully finished Charm sets usable in game. 220 pages. PDF/PoD/ deluxe limited edition.
Exalted – Different Skies – Different Skies is the first in a series of setting books intended to give players an infusion of setting information to flesh out their games and drive their storylines. The first part of the book features our core setting, the River Province. It depicts the River Province at the height of tension caused by the Realm’s temporary decline, the incursion of the Lunars, the appearance of the Mask of Winters and the return of the Solars and the Exigents. The second part of the book covers the War in the West. Like the first part of the book, the West also features a major Deathlord, but the Skullstone Archipelago goes through a fresh reinvention that will grip the hearts of the readers. This part of the book is essential for gamers who are looking for frontier adventure in a lawless land; the Western islands have been transformed into a locus for every kind of adventure imaginable, and the whole region is beset on one side by the Fae and the Realm on the other. 212 pages. PDF/PoD
Stretch Goals Coming Soon
These products will be coming, but due to their creation as Kickstarter stretch goal rewards, have no solid place on the schedule.
VTM – Dread Names, Red List: Developer: Matt McElroy. PDF/PoD
VTM – The Making of the Art of Children of the Revolution PDF/PoD
WTA – Making of the Art of W20: PDF/PoD
WTA – Houses of the Moon: PDF/PoD
WTA – Pentex Employee Indoctrination Handbook: PDF/PoD
WTA – Making of the Art of the Changing Breeds: PDF/PoD
MTAs – How Do You DO That?!: Practical Guide to Sphere Magick: 60,000+ words. PDF/PoD
MTAs – M20 Truth Until Paradox Anthology: Developer: Matt McElroy. PDF/PoD
MTAs – Book of the Fallen: 100,000+ words. PDF/PoD
MTAs – Gods, Monsters, and Other Familiar Strangers: An M20 Character Compendium: 115,000+ words. PDF/PoD
MTAs – M20 Book of Secrets: 180,000+ words. PDF/PoD
MTAs – M20 Cookbook: PDF/PoD
MTAs – Technocracy: Reloaded: PDF/PoD
MTC – Mummy Fiction Anthology: Developer: CA Suleiman. PDF/PoD
MTC – Dreams of Avarice: Developer: CA Suleiman. PDF/PoD
MTC – Mummy Novel: Developer: CA Suleiman. PDF/PoD
Exalted – Exalted Third Edition Fiction Anthology: Developers: Matt McElroy, Jaym Gates. PDF/PoD.
Exalted – Exploring the Age of Sorrows: Essays on the World of Exalted: Developers: Matt McElroy. PDF/PoD.
Exalted – Exalted Novel (Matt Forbeck): Developers: Matt McElroy. PDF/PoD.
Exalted – Exalted Novel (Jess Hartley): Developers: Matt McElroy. PDF/PoD.