This page breaks down our products coming soon for each game line. For a more detailed breakdown of the status of each project, please see the weekly Monday Meeting notes blog. Please note that this is simply products coming soon: the lack of projects listed for a given game line is not an indication that no further products will ever be released for that line.

Scarred Lands

  • Creature CollectionPDF/PoD/Kickstarter
  • Stretch Goals:

Scion

  • Scion Book 1: Origin: The ancient powers never fully went away. They wander our roads and cities, mingling with the teeming masses of humanity. You are one of their children, born to the magic of yesterday and the promise of tomorrow.  Building on our shared love of mythology, Scion unveils a war that shakes the pillars of reality itself. Players take on the role of the children of the Gods, battling the Titanspawn and their own twisted fate. If these Scions live long enough, they’ll ascend to the Overworld themselves to take their parents’ place in a conflict going back to the dawn of time. Begin as a mortal. Become a God. Developer: Neall Raemonn Price. PDF/PoD
  • Scion Book 2: Hero: The Primordial deities and savage Titans have escaped their eternal prisons to wage war with the Gods once more, and those battles in the heavenly Overworld have spilled over into our World. Armed with Birthright weapons possessed of mighty Boons, the Scions, divine offspring of both God and man, stand as humanity’s only defense. But even the Gods themselves cannot stand united, as ancient rivalries spring forth once more. Developer: Neall Raemonn Price. PDF/PoD
  • Scion Book 3: Demi-GodThe Overworld’s gone silent, and the Scions are left to their own devices as they battle a renewed titanspawn offensive. But is the war already lost? Without word from the Gods as to what’s occurred, the heroes must master the powers of demigodhood, visit the World’s Terra Incognitae and finally storm the Underworld itself in a desperate attempt to reach the Gods and save all that exists. The second-edition supplement will include rules for domain-level play and ways to interact with the lands of the dead.  PDF/PoD
  • Scion Book 4: God:  Now risen to the hallowed ranks of the Gods, the Scions must fight as soldiers in the Overworld War, facing the Titans and their spawn on a battleground beyond imagining. The final battle has yet to be fought, and the future is undecided. Trusting that the inscrutable power of Fate will bear them to victory, the Scions press on, ignoring the lesser threats and taking the battle to the Titans themselves. The second-edition supplement will include rules for playing Incarnations, the many lives Gods live through.
    PDF/PoD
  • Stretch Goals:
    • [Scion: Origin/Hero] Scion Bestiary: The World of Scion expands with the Scion: Bestiary. In this expanding volume, you’ll find different Legendary Creatures of the World and how they interact with Scions. Satyrs, centaurs, therianthropes, and fair folk will all get their due as both player characters and antagonists. Find detailed information to expand the setting, and learn how these creatures hide (or don’t) from humanity. Developer: Neall Raemonn Price. PDF/PoD
    • [Scion: Origin/Hero] Scion Companion: Mysteries of the World: Developer: Neall Raemonn Price. PDF/PoD
    • [Scion: Origin/Hero] Scion Interactive Audio Drama: Developer: Earplay. PDF/PoD
    • [Scion: Origin/Hero] Scion Jumpstart: The Scion: Jumpstart will provide everything you need to start playing Scion Second Edition. You’ll find rules for the Storypath system, five pregenerated characters, and a self-contained scenario to play “as is,” launch a new chronicle, or use in an ongoing chronicle. And, for groups that already have the Scion: Origin Second Edition rulebook, this jumpstart will serve as an introduction for new players and a quick reference during play.  Developer: Neall Raemonn Price. PDF/PoD
    • [Scion: Origin/Hero] Scion Fiction Anthology: Developer: Neall Raemonn Price. PDF/PoD
    • [Scion: Origin/Hero] Scion LARP: Developer: Damocles Thread. PDF/PoD
    • [Scion: Origin/Hero] Scion Ready Made Characters: Help get into the game with Scion: Ready Made Characters! This collection features the five, original signature characters from the first-edition game, along with five new signature characters to coincide with new pantheons. Each signature character has a full history, personal Relics and Guides, and ready-made character sheets to drop into your game – whether as player characters or Storyguide characters for your Scions to love, hate, or fight! Developer: Neall Raemonn Price. PDF/PoD

They Came from Beneath The Sea!

  • They Came from Beneath the Sea!They Came from Beneath the Sea! is a new game encompassing the wonder, horror, thrills, and hilarity of 1950s science fiction. This game evokes all that is great in the B-movies of decades ago, and provides a dynamic, fun experience at the table. Adventures range from the one-shot defense of a small coastal town, to the lengthier liberation of a cruise ship infested with gill-kin, all the way to a campaign in which characters seize an alien submarine and ride it all the way down to the sea bed to take the fight to the invaders. In this game, the protagonists are strong-jawed war veterans, cunning and resourceful explorers, utterly insane scientists, and blue-collar heroes, just looking to defend their patches of land. Each appears in the B-movie classics of the era, providing a wealth of inspiration for the kinds of characters you’ll play in this game.  Developer: Matthew Dawkins. PDF/PoD/Kickstarter

Trinity Continuum

  • The Trinity Continuum: A new edition of the fan-favorite Trinity Universe, the Trinity Continuum depicts a world of heroes willing to jump into action, to right wrongs, stand up to tyranny, and make the world a better place. This rulebook contains the core rules for playing games set in the Continuum, which will be the basis for further rulebooks such as The Trinity Continuum: Æon. In addition, it contains a modern-day action-adventure setting where teams of daring men and women confront corruption, solve problems, and defeat the bizarre. Also contains rules for playing Talents, those people who display extraordinary skill or luck. Development: Ian A. A. Watson and Danielle Harper. PDF/PoD Hardcover/Kickstarter.
  • Stretch Goals:
    • [Trinity Continuum] Onyx Dice: Trinity Continuum d10 dice for the Onyx Dice app.
    • [Trinity Continuum] Digital Wallpaper
    • [Trinity Continuum] In Media Res: A book of ready-made characters and associated scenarios. Includes Caper, IncorporatedCodename: AquariusClassified: Help WantedArtifacts, Etc. Development: Vera Vartanian. PDF/PoD

Trinity Continuum: Æon

  • Trinity Continuum: Æon: A new edition of the classic Trinity science-fiction game. The year is 2120, a time of Unity, and the world has changed. Fascist dictatorships rule over cyberpunk dystopias, vying for control with bio-engineered utopias. Insane, mutated Aberrants have recently returned from deep space to reclaim the Earth, while psions arise from all corners of the globe to stop them. Ranging from telepaths to teleporters, psychokinetics to psychometrists, the psi orders are a force to reckon with. The Æon Trinity watches over them all. Development: John Snead, Ian A. A. Watson
  • Stretch Goals:
    • [Trinity Continuum: Æon] Dawn: Novella. PDF/PoD
    • [Trinity Continuum: Æon] Meridian: Novella. PDF/PoD
    • [Trinity Continuum: Æon] Onyx Dice: Æon d10 dice for the Onyx Dice app.
    • [Trinity Continuum: Æon] Digital Wallpaper
    • [Trinity Continuum: Æon] Æon Æxpansion: Additional material building off the Æon rulebook, including VARGs, Aberrants and Aberrant cults, noetic biotech, cyberware and espionage hardtech, using psions in the modern day, new weapons and armor, Nihonjin Superiors, an essay on life in 2123, and rules for psiads. Development: John Snead. PDF/PoD

Trinity Continuum: Aberrant

  • Trinity Continuum: Aberrant: A new edition of the classic Aberrant superhero game. The year is 2028, a time of Sacrifice. Ten years ago, the Galatea exploded in orbit, and people all over the world began to manifest the ability to manipulate the four fundamental forces of nature. These novas quickly rose to be media darlings, with influence felt everywhere: from superteams to fashion shows, from conflict zones to computer tech, few parts of the world are left untouched. The Æon Society keeps an eye on things, but even they can only do so much. Development: Steve Kenson, Ian A. A. Watson, Eddy Webb

World of Darkness

  • World of Darkness: Ghost Hunters: This book covers a variety of investigators of the supernatural in the World of Darkness. Chapters cover types of investigations, ghost hunting gear (infrared cameras, evp meters, night-vision goggles, thermographic cameras) as well as methods of research and other resources for investigators. New Merits representing ghost hunting equipment and connections would also be included. Developer: Matt McElroy. 160 pages. PDF/PoD

Vampire: The Masquerade

  • The Prince’s Gambit: An entry level, simplified version of VtM play created and written by Justin Achilli. This game contains everything players will need for an evening of casual gaming set in a vampiric Prince’s Council as they try and determine who is a Sabbat infiltrator and traitor. Developer: Justin Achilli. PDF/PoD/Kickstarter.
  • Chicago by Night 5th Edition:  Chicago lies at the center of the web that is the American heartland. Tendrils of power, wealth, and reward stretch outward, ensnaring the selfish, greedy, and unwary. Yet, Chicago attracts its predators, too. Creatures that would have the city for their own, spinning their own webs of malice and intrigue. But among the city’s towering skyscrapers and wind-swept streets, who is the spider and who is the ?y? This updated edition of White Wolf’s best-selling city book will be Onyx Path Publishing’s first Vampire: The Masquerade 5th Edition supplement.

Werewolf: The Apocalypse

  • Stretch Goals:
    • [Werewolf20] Making of the Art of W20PDF/PoD

Mage: The Ascension

  • Digital Web 3.0: Between the keyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. This expanding Realm of living thought forms what might be the most dangerous frontier in the Ascension War. A new and modern Mage 20th Anniversary Edition version of the classic magic infused internet sourcebook. 160 pages. PDF/PoD.
  • Rich Bastard’s Guide to Magick: A Mage 20th Anniversary Edition sourcebook that expands on the mystique of the elite with an exploration of how the REAL movers and shakers operate when you throw magick into their world as well. Mansions, high-ticket toys, expanded Backgrounds for wealthy wizards, Technocrats, and other high-resource types. 120 pages. PDF/PoD.
  • Victorian Mage: This book will cover the Victorian era with as much detail and respect for sources as Victorian Age: Vampire. VA: Mage will cover 1880 to 1897, building on the foundation of the Order of the Golden Dawn, and revealing the foundation of the modern Technocracy. 320 pages. PDF/PoD.
  • Stretch Goals:
    • [Mage20] Book of the Fallen: Almost no one wakes up one day deciding to be a monster. And yet, the record of humanity is one long atrocity punctuated with thoughts of virtue. Quite often, those thoughts of virtue inspire the most perverse atrocities. Ideal means justify horrifying ends, and the more denial we embrace, the more horrific our acts become. The Fallen know this. They adore the horror of humanity. Book of the Fallen explores a barely-allegorical backdrop of pervasive evil while reminding characters in Mage that they are neither immune to or free from such evil in their own lives. If mages want to see heroes, not demons, in their mirrors, then they need to be better and wiser than they all too often are. This book contains heavy, dark subject matter and is suitable only for mature readers, due to the powers, threats, malignant magic, and infernal occultism contained within.  PDF/PoD
    • [Mage20] Gods and Monsters: An M20 Character Compendium: As a compendium of creatures and companions, Gods & Monsters presents an array of non-mage characters. Sleepers, consors, hunters, and night-folk share this book with constructs, familiars, non-human entities, beasts, and legends from the hidden fringes of the world. Gods & Monsters provides Storytellers with the kinds of creatures in existence beyond the material realm, featuring Avatars, Paradox Spirits, totem-spirits, and actual divinities. You can use these entries straight out of the box as presented, employ them as springboards for original character designs, build mages on the framework of certain characters and templates, work them into the Backgrounds, Merits, and Flaws of your Awakened characters, or drop them into other World of Darkness chronicles, either as supporting characters or as foundations for characters the players employ. PDF/PoD
    • [Mage20] Technocracy: ReloadedPDF/PoD

Wraith: The Oblivion

  • Stretch Goals:
    • [Wraith20] Book of Oblivion
    • [Wraith20] Stygia Street Map
    • [Wraith20] Wraith 20 Fiction Anthology

Changeling: The Dreaming

  • C20 Players’ Guide
  • Stretch Goals:
    • [Changeling20] Immortal Eyes 4
    • [Changeling20] Poster Map of Arcadia

Exalted

  • Dragon-Blooded: What Fire Has Wrought: This book introduces the Dragon-Blooded for the first time in Third Edition, including character creation rules and the Dragon-Blooded Charm set. What Fire Has Wrought is the first indicator of the dynamic new “novel” feel of Exalted, of amped-up Storytelling, with each book as a chapter in the legend of the game. This book will give an iconic view of the Dragon-Blooded, showing their creation as the armies of the Celestial Host and detailing their place in the current era. It will feature some further details of the Realm as well as Lookshy and other locales where Dragon-Blooded are prominent. Overall, it will focus on the legend of the Dragon-Blooded and the fires they have had to walk through to get to where they are, as Creation’s premiere, dominant Exalted. Developers: Eric Minton and Robert Vance. 220 pages. PDF/PoD/Deluxe Kickstarter.
  • The Realm: Covers the Scarlet Empire in the current era. Unlike its predecessors, this book does not end at the shores of the Blessed Isle, but covers Realm satrapies in the Threshold and beyond. It will provide a deep exploration of Dragon-Blooded society and what it means to be a Dynast, including the Immaculate Philosophy, the beliefs, and histories that guide the morality of the Realm and unite the Dragon-Blooded host against the avarice of the gods and the power of the Anathema. A large part of this book will be devoted to detailing the houses of the Dynasty, updating and enlivening with intention of making the houses as tantalizing as Kindred Clans in terms of iconicism and player association and appeal. Developers: Eric Minton and Robert Vance. 160 pages. PDF/PoD
  • Lunars: Fangs at the GateLunars: Fangs at the Gate will lay out the Silver Pact, detailing prominent elders within the Pact as well as Lunar dominions under the Pact’s control, fully detailed settings ready to use in a character’s background or as adventure locations for the Storyteller. It will also provide comprehensive rules for Lunar shapeshifting, and a better-than-ever set of Lunar Charms. There’s also a variety of Martial Arts styles both new and classic, new sorcerous initiations and spells, moonsilver artifacts with Evocations, and stats for a plethora of animals into which Lunars can shapeshiftDevelopment: Eric Minton and Robert Vance. PDF/PoD.
  • Across the Eight Directions: a setting book that’s a spiritual successor to the first-edition favorite, Scavenger Sons. This will be a hefty volume of setting material that spans the entirety of the Threshold. It’ll encompass over 40 distinct locales and peoples, each surrounded by a constellation of more neighboring locales that provide context and texture, making it clear that these places exist as part of the fabric of a living, breathing world. Development: Eric Minton and Robert Vance. PDF/PoD.
  • Exigents: Out of the Ashes: One of the most important new ideas for Third Edition is the introduction of new Exalts. These Exalts, known as the Exigents, take on themes and powers as diverse as the gods who create them. The corebook will blow the doors off the conception that there are no new Exalted; The Exigents will show the role of the new Exalted throughout history. It will feature a character creation system, a power matrix and a guide for the players to build their own custom Charm sets for whatever Exalted they feel like creating and adding to the setting while Exigents featured in the book will have fully finished Charm sets usable in game. 220 pages. PDF/PoD
  • Adversaries of the Righteous: A collection of Exalted antagonists. Monthly releases, final collected PDF/PoD.
  • Hundred Devils Night Parade: An Exalted bestiary. Monthly releases, final collected PDF/PoD.
  • Stretch Goals:
    • [Exalted] Exploring the Age of Sorrows: Essays on the World of ExaltedDevelopers: Matt McElroy. PDF/PoD.
    • [Exalted] Exalted Novel (Matt Forbeck)Developers: Matt McElroy. PDF/PoD.
    • [Exalted] Exalted Novel (Aaron Rosenberg)Developers: Matt McElroy. PDF/PoD.
    • [Dragon-Blooded] Heirs to the Shogunate: A companion volume to Dragon-Blooded which includes additional Charms, Lookshy, Forest Witches, Outcastes, Cadet Houses, Prasad, War in the West, Quick Characters, and player handouts.  PDF/PoD
    • [Dragon-Blooded] Digital Wallpaper
    • [Dragon-Blooded] Dragon-Blooded novella 1. ebook/PoD.
    • [Dragon-Blooded] Dragon-Blooded novella 2. ebook/PoD.


Chronicles of Darkness

  • The Contagion Chroniclean overarching Chronicle consisting of chronicle hooks, riveting settings, and Storyteller aids to help present all the Chronicles of Darkness game lines into one consistent story. In the chronicle, the Contagion acts as a motivational force and inspires the formation of factions where vampires, werewolves, mages, mummies, etc. come together in new and unique ways. Once joined together to deal with the Contagion, these factions will never see their world (or each other) the same way, and will be forever changed. Each time the Contagion emerges to threaten the fabric of our world, the only beings capable of manipulating, slowing, weaponizing, or halting it, are the unnatural denizens from across the Chronicles of Darkness. The Contagion permeates Infrastructure and warps the known antagonists and supporting blocks present in the lives of every inhuman being.  PDF/PoD
  • Dark Eras 2: Chronicles of Darkness: Dark Eras 2 presents chapters featuring two to three Chronicles of Darkness game lines in unique historical eras and regions. Each terrifying time period and location is examined through the supernatural creatures active in eras featuring the rise of the Qing Dynasty, the French Revolution, the Necropolis of Hawara, the Ancient Seven Wonders of the World and so much more. Compatible with Chronicles of Darkness 2nd Edition rules. PDF/PoD.
  • Innocents 2nd Edition:  Adults have learned to live in the Chronicles of Darkness by ignoring the supernatural, by pretending it isn’t there and going about the lives they made for themselves. You see the world through a child’s eyes, and that means you haven’t learned to look away.
  • Dark Shards

Vampire: The Requiem

  • Guide to the Night: Specific guidelines for getting the most out of Vampire: The Requiem 2nd Edition for both players and Storytellers. Includes Three Tier advice for setting your Chronicle and additional ways to expand your characters and Chronicles. 212 pages. PDF/PoD.
  • Spilled Blood: Fallen clans, alternate bloodlines, other kinds of vampires. PDF/PoD
  • Shattered Masks: A Shard where the Masquerade comes down. What effect does this have on a world of darkness where vampires are suddenly real, and among us? PDF/PoD
  • The Contagion Chronicle: PDF/PoD
  • Dark Eras 2: Vampire eras include King Arthur’s Britannia (400-500), One Thousand and One Nights (750-1258), French Revolution (1789-1799). PDF/PoD.

Werewolf: The Forsaken

  • Night Horrors: Shunned by the Moon: The Ghost Wolves, The Pure, the Bale Hounds. All enemies of the Tribes with their own myths and legends and Hunting Grounds that will be detailed in this book. PDF/PoD
  • The Contagion Chronicle: PDF/PoD
  • Dark Eras 2: Werewolf eras include The Great War (Western Front 1914-1918). PDF/PoD.

Mage: The Awakening

  • The Contagion Chronicle: PDF/PoD
  • Dark Eras 2: Mage eras include the Light of the Sun (Europe 1600s) and the Golden Age of Piracy (1716-1726). PDF/PoD.
  • Signs of Sorcery: This book covers the physical, tangible expressions of magic: Sacraments, Magical Tools, Grimoires, and more, as well as the creations of archmages. 120 pages. PDF/PoD.
  • Tome of the Pentacle: A clanbook-style investigation into the Orders that explores how they interact on a regional and global level. Included in this Mage: The Awakening 2nd Edition book will be the history of each Order in more depth than ever before. 212 pages. PDF/PoD.
  • Fallen Worlds: Fallen Worlds is about all the Mysteries that lead mages out of the material realm into the other planes within the Fallen World and beyond. Fallen Worlds would expand on the short descriptions of the Shadow, Underworld, and Depths, along with compressed rules for their inhabitants that are in M2nd with a chapter fully detailing mages in the Shadow, the Underworld, and stranger places that defy classification. Plus expanded rules for the inhabitants of these weird places, as antagonists and allies, and we’ll address some of the crossover questions that pop up from time to time regarding mages and the otherworlds described in other game lines.
  • Night Horrors: Nameless and Accursed

Promethean: The Created

  • The Contagion Chronicle: PDF/PoD
  • Dark Eras 2: Promethean eras include the Seven Wonders of the Ancient World (100 BCE-50 BCE). PDF/PoD.
  • Night Horrors: The TormentedPDF/PoD.

Changeling: The Lost

  • Changeling: The Lost 2nd Edition: While Lost doesn’t require enormous changes in mood, or rules, we want to give wider meanings to the PC’s time in captivity so that not every version is some sort of abuse (although that remains the compelling core metaphor) and to mesh the rules changes from Chronicles of Darkness 2nd Edition into Lost. Developer: Rose Bailey and Meghan Fitzgerald
  • The Hedge: The Hedge is an in-depth exploration of the quixotic zone between the material world and Faerie for Changeling: The Lost 2nd Edition. What terrors and crystalline beauty lie within and beyond the Hedge? 160 pages. PDF/PoD.
  • Kith and Kin: This book greatly expands the number of new Kiths, powers focused on Kiths, and detailed tools for designing your own Kiths. 
  • Changeling: The Lost Jumpstart
  • The Contagion Chronicle: PDF/PoD
  • Dark Eras 2: Changeling eras include the Seven Wonders of the Ancient World (100 BCE-50 BCE) and King Arthur’s Britannia (400-500). PDF/PoD.

Hunter: The Vigil

  • The Contagion Chronicle: PDF/PoD
  • Dark Eras 2: Hunter eras include King Arthur’s Britannia (400-500) and the Last Imperials (China 1644-1911). PDF/PoD.
  • Hunter: The Vigil 2nd Edition: A new edition of the HtV core rulebook that fully incorporates the CofD second edition rules changes, and takes advantage of almost a decade of game design thinking since the first edition. This book combines both setting and rules info to create The Slasher Chronicle for Hunter: The Vigil 2nd Edition while still allowing the sandbox play that CofD is known for. Developer: Monica Valentinelli. 320 pages. PDF/PoD.
  • Hunter: The Vigil 2nd Edition Jumpstart: The best and easiest way to start playing Hunter: The Vigil 2nd Edition featuring The Slasher Chronicle, with an adventure that starts players in the midst of their hunt, and never lets up. Pregenerated characters, advice for starting your Chronicle, and a quick and easy introduction to the Vigil. 48 pages. PDF/PoD.
  • The Slasher Chronicle Anthology: This collection of stories will provide a richer look at both the occult mysteries of the Chronicles of Darkness and the hunters obsessed with destroying them, as well as the Slashers: those hunters so driven by the Vigil that they are more of a menace to their allies than the night horrors they hunt. 300 pages. 6″ x 9″. PDF/PoD/ePub.
  • Eternal Flame: Hunters, their societies, mysteries, and prey through the ages of mankind.

Geist: The Sin-Eaters

  • Geist: The Sin-Eaters 2nd Edition: Your story begins with the moment of your death, and with the Bargain that reversed it. With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul. Every night is the carnivale, because every night you walk with ghosts. Death is a door. You are the one with the key. The upcoming Geist: The Sin-Eaters 2nd Edition will offer a revised and updated rules system and an expanded setting.  PDF/PoD
  • The Contagion Chronicle: PDF/PoD
  • Dark Eras 2: Geist eras include the Golden Age of Piracy (1716-1726) and the Great War (Western Front 1914-1918). PDF/PoD.

Mummy: The Curse

  • Mummy: The Curse 2nd Editionexpands the popular concepts of tragic Memory, devastating Utterances, pernicious cults, and fractured guilds. It introduces new aspects to the game, including horrifying rituals, expanding your troupe play to include sorcerers and non-Arisen immortals and finally allowing players to experience and interact with the nightmarish journey through Duat. This edition extends Mummy’s reach around the globe, providing justification and story hooks for starting your chronicles as far from the Nameless Empire as a meret of mummies could wish to go. Mummy tightens its grasp on godlike terror, as the presence of the deific Judges becomes more pervasive and insidious than before. This new chronicle of immortals not only raises the question, “What does it mean to be Deathless?” but also “What does it mean to be Timeless? PDF/PoD
  • The Contagion Chronicle: PDF/PoD
  • Dark Eras 2: Mummy eras include the Last Imperials (China 1644-1911). PDF/PoD.

Demon: The Descent

  • The Contagion Chronicle: PDF/PoD
  • Dark Eras 2: Demon eras include the French Revolution (1789-1799). PDF/PoD.

Beast: The Primordial

  • The Contagion Chronicle: PDF/PoD
  • Dark Eras 2: Beast eras include One Thousand and One Nights (750-1258). PDF/PoD.

Deviant: The Renegades

  • Deviant: The Renegades: You woke up… different. Someone changed you; on a slab, an operating table, an altar. By luck or by fate, you escaped. Hunted by the ones who made you, they hold all the cards. Except for one thing, what they don’t know is that a fire burns within you because what they did wasn’t right. What they don’t know is that you’re hunting them. Deviant: The Renegades presents a game where the victims of experiments band together to bring down the monolithic organizations that twisted and warped them. 320 pages. PDF/PoD + Kickstarter.
  • Dark Eras 2: Deviant eras include the Light of the Sun (Europe 1600s). PDF/PoD.

Cavaliers of Mars

  • Cavaliers of MarsDeveloper: Rose Bailey
  • Stretch Goals:
    • Witch-Queen of the Shadowed Citadel: Setting/scenario.
    • City of the Towered Tomb: A guide to the city of Vance. Includes Districts, Citizens & Outsiders, Words & Deeds,
    • Postcards from Mars: Illium, Vance, Zodiac, and more.

Dystopia Rising: Evolution

  • Dystopia Rising: Evolution Rulebook:  No one knows how long it’s been since the world was blasted with nuclear radiation and became infected with the undead. Major cities were all but destroyed; transit is reduced to animals, wagons, and the occasional iron horse. The survivors of the Fall were the first strain of deviation from the human condition and were able to make it through the rapidly spreading epidemic. Humanity has just started to rebuild, but large sections of the world are still irradiated or completely overrun by the undead. Small communities come together in a world where concepts such as “democracy,” “freedom,” and “government” are newly reborn. Finding a community of decent size in this world is rare; finding one that has any concept of equality or morality is rarer still. Oh, and people have the unnerving ability to come back from the dead, regrown from the very virus that destroyed the world. This is dystopia. The world is broken. It is up to you to pick up the pieces and make a new world from the remains of the old.

Legendlore

  • Legendlore Rulebook:  Onyx Path Publishing is pleased to announce a new fantasy roleplaying game based on the Legendlore series of critically-acclaimed comics from Caliber Comics. Four normal, modern-day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where humans join other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. Now you can be transported to the world of Legendlore and become the legends others speak of around the fire! The Legendlore RPG will feature a character creation system based on who you are in the real world: use the knowledge you have here, and the powers you can discover there!

Realms of Pugmire

  • Monarchies of MauDeveloper: Eddy Webb. PDF/PoD
  • Fetch Quest
  • Pirates of Pugmire
  • Stretch Goals:
    • [Pugmire] Tales of Good Dogs: Fiction anthology. Developer: Eddy Webb. PDF/PoD
    • [Monarchies of Mau] Adventures for Curious Cats
    • [Monarchies of Mau] Tales of Excellent Cats: Fiction anthology.
    • [Monarchies of Mau] Roll of Good Dogs and Excellent Cats: Ready-made characters.