EPISODE 60: ERRATA AND PLAYTESTING

In which Matthew, Dixie, and Eddy discuss the importance of good errata and playtesting! (this episode is a lot more interesting than it looks on paper!)

  • Dramatic introductions!
  • How errata was treated in the past (supplementary PDFs, inclusion in subsequent books, etc.)
  • How we handle errata now, with wonderful forms and spreadsheets!
  • How the change in errata processes has affected us as developers
  • Foreign languages and font set issues
  • Smart punctuation
  • The best way to write errata you want to submit (don’t assume designer intent!)
  • The value of having dedicated fans submitting detailed errata
  • Disney via errata?
  • How to spell “cemetery”
  • Please don’t tell us to “die”
  • Errata can be thought-provoking and make us reevaluate content
  • How easy should it be to kill zombies in Dystopia Rising: Evolution?
  • The importance of playtest data
  • How to assemble strong playtest data
  • How Cinematic cards emerged from playtesting of They Came from Beneath the Sea!
  • Stunts in AGE and Storypath
  • Building a spellbook in Mage: The Ascension
  • A rapid wind-up!

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