This Storypath Ultra Tasty Bit provides a new and flexible magic system to use with the Storypath Ultra Core Manual or any game using the Storypath Ultra system.
Whether you’re pulling from classic tropes of wizard, witches, and spell books; high fantasy concepts of magical realms and innate talents; or a modern fantasy game with magic given an urban sheen, magic needs a way to work within the story you’re telling if you’re to give it its due.
More Magic includes:
Advice on how to establish costs and limits to magic
Born to a Helliann sorceress in an Albadian tribe, Zarra Redbraid witnessed perpetual conflict with goblinoids, trolls, giants, and other titanspawn throughout her childhood. When she took up a heavy branch and used it as a club to defend her tribal encampment, slaying three demons by herself, her elders recognized she was destined for greatness. Through her teen years, the young warrior gained a fierce reputation. When her mother received a vision claiming Zarra’s destiny would take her far outside of the village, the young warrior left without hesitation. She spent the next several years wandering Albadia, fighting monsters in the foothills of the Titanshome Mountains. In her travels she met and befriended other human and orc tribes. Her journeys took her far from the village of her youth, and her name was soon known from the shores of the Stiffened Sea to the southernmost tip of the Stormtooth Mountains.
Zarra is a fierce warrior who never shuns combat, yet who retains an innate sense of justice. She helps travelers in need as she is able. While she is generally sociable if approached peacefully, she has little use for the trappings of foreign nations. Her stock of songs is considerable, but she is no bard, and her singing voice leaves much to be desired (a fact that few of her friends have the heart to tell her).
This booklet contains game traits, tactics, and a brief overview of Zarrra’s history and appearance. This booklet also includes plot hooks for introducing Zarra into your campaign!