Author: ethan

  • Day 20: The Wyld West

    Day 20: The Wyld West

    Onyx Path’s Month of Nightmares features games, stories, and more to celebrate the spirit of Halloween. Count down the days with us by reading our excerpts, participating in the discussion, or by taking advantage of our special offers leading up to a haunted Halloween. Talk about a blast from the past! It’s been forever since…

  • Skin and Bones

    I’ve been in the pelt-mines working on Skinner this weekend. It’s running on some audacious ambitions, I think. I want it to be up to my personal standard of a story in that it needs to be adaptable. I’m a huge believer that a story’s plot should never be a script, and therefore the scenes…

  • The Agony of an Invisible Audience

    Let’s put something out on the table. A little confession, if you will. The SAS is the hardest thing I have ever written. I’m not saying this to complain, mind. A challenge is a good thing. It makes you fiercer. But of all the things I’ve ever written, writing a story that someone else is…

  • A Link and a Question

    Apologies for it being so long between updates. Actually, there’s not much to show in development right now: Werewolf is moving from editing to layout, so it’s been quiet on my side. Right now I’m devoting most of my time to working on the Skinner SAS and waiting with dread for layout to move to…

  • Lost Tribes: The Croatan

    First things first. Let me state that I really appreciate all the feedback we get on these posts. Clearly we’re not going to be able to make everyone happy when you have different factions wanting different things out of the book, but it’s nice to not damn the torpedoes and forge ahead blindly. We like…

  • Lost Tribes: The Bunyip

    One of the chapters of W20 is the Allies chapter: Kinfolk, spirits and totems, and yes, we’re putting some bits of the Lost Tribes in there. This shouldn’t be a surprise, since you’ve already seen the sketches. Well, here’s a stab at the format. We’re not using advanced metaplot to make them show up in…

  • Sources of Inspiration

    Short post today, heavy audience participation with luck. Werewolf‘s built on an interesting framework. It incorporates myth, zoology, ecology, and splatter horror into a combination that manages to work as a whole. It’s hard to imagine another game that could be prepped for by consuming Silent Spring, Egil’s Saga, The Mind of the Raven and…

  • The Dishonorable Opposition

    Right now I’m deeply involved with Chapter Nine: The Enemy. I understand this is something that will have a lot of you particularly interested, what with Black Spiral Dancers, a number of fomori powers rapidly approaching that of the original Freak Legion itself, Banes and other spirits, other supernaturals, and a treatment of Pentex —…

  • Gifts: Tribe Edition

    And the winner, with a grand total of two people suggesting their names: the Glass Walkers! Which is an interesting group either way you look at it, because also they’re one of the few tribes that gets a bonus camp Gift list (now with corrected spelling. I hope). Glass Walkers Many Glass Walker Gifts involve…

  • Gifts: Auspice Edition

    So you know what to expect from the breed Gifts. Here, then, is a sample auspice Gift list to show you what’s going on there. Again, expect consistency; the Theurges won’t be getting more Level Two Gifts than these guys, for instance, even if there are historically more Theurge Gifts. (There might be, but I…