Category: Open Development

  • [Realms of Pugmire] Random Doggo

    Gamers of a certain age may remember the days of random character creation, where the dice determined what you were playing. And it was deemed bad, and from then decades of games were designed to give players the chance to make exactly the characters they wanted. I was definitely at the front of that queue,…

  • [Realms of Pugmire] Years Later

    The new year makes me think a lot about the passage of time. (Being a year older probably doesn’t help, either.) Time has been weird for a lot of us for quite a while now, feeling like it’s been both a million years and nothing’s changed at all. And in a way, that’s what I…

  • [Realms of Pugmire] Core Rules Changes

    [Realms of Pugmire] Core Rules Changes

    Happy new year! Hopefully 2023 will be the year of Pugmire! I’m really excited about this new chapter in the realms of Pugmire, and some of that comes from some of the changes we’ve made to the core rules system to smooth out some of the rough edges. When I say “core rules,” I’m talking…

  • [Realms of Pugmire] What’s New?

    [Realms of Pugmire] What’s New?

    I hope those of you who celebrate the winter holidays had good ones. I’m assuming I did, as I write these from the distant past of “before I went on break”. But even though I am enjoying a little time off, I promised you weekly updates about Realms of Pugmire, and I don’t want to…

  • [Realms of Pugmire] New Doesn’t Replace Old

    [Realms of Pugmire] New Doesn’t Replace Old

    Wow, here I am writing up blog posts talking about this great new game called “Pugmire” and how excited I am for it. It feels like 2015 all over again! All I need now are a few comments telling me how this is all an April Fool’s joke. (Please don’t do that.) Granted, I’m a…

  • Clockworks, Magic Items, and Rangers [Scarred Lands]

    Clockworks, Magic Items, and Rangers [Scarred Lands]

    Welcome! Travis Legge here, bringing you the twelfth and final round of playtesting for our forthcoming Scarred Lands RPG supplements. Before we dive in, I want to remind you that Yugman’s Guide to Ghelspad Part One and Vigil Watch Chapter One: The Toe Islands are both available at DriveThruRPG! Your feedback has been instrumental in…

  • The Minotaur [Scarred Lands]

    The Minotaur [Scarred Lands]

    Hello and welcome! Travis Legge here, bringing you the eleventh round of playtesting for our forthcoming Scarred Lands RPG supplements. Before we dive in, I want to remind you that Yugman’s Guide to Ghelspad Part One and Vigil Watch Chapter One: The Toe Islands are both available at DriveThruRPG! Your feedback has helped shape these…

  • Into the Festering Fields [Scarred Lands]

    Into the Festering Fields [Scarred Lands]

    Greetings and Salutations! Travis Legge here, bringing you the tenth round of playtesting for our forthcoming Scarred Lands RPG supplements. Before we dive in, I want to take a moment to thank you for your participation in these playtests. Your input has helped us shape the Scarred Lands and you can see the impact of…

  • Spoiling for a Fight [Scarred Lands]

    Spoiling for a Fight [Scarred Lands]

    Hello and welcome! Travis Legge here, bringing you the ninth round of playtesting for our forthcoming Scarred Lands RPG supplements. Before we get to this week’s playtest, I want to take a moment to thank you for your participation in these playtests. Your input has helped us shape the Scarred Lands and you can see…

  • Terrors of the Ukrudan [Scarred Lands]

    Terrors of the Ukrudan [Scarred Lands]

    Welcome! Travis Legge here, bringing you round eight of playtesting for our forthcoming Scarred Lands RPG supplements. Before we get to this week’s playtest, I want to take a moment to thank you for your incredible feedback up to this point. Your input has helped us shape the Scarred Lands and you can see the…