Episode 50: Are We Having Fun Yet?

In which the trio attempts (and likely fails) to define “fun.”

  • It’s episode 50!
  • What is fun? Clowns?
  • “Fun” is really hard to define
  • Eddy has spoken about this and speaks on it here!
  • A healthy debate on win conditions
  • A bit on play style
  • When aren’t games “games,” we ask, and a bit on puzzles
  • Sometimes players change the game you’re playing
  • Mystery book digression
  • What we enjoy out of a game
  • Skyrim, somehow
  • Social elements of games
  • Fun vs. Engagement
  • OBLIGATORY WRESTLING
  • Matthew doesn’t know what roller derby is
  • Dixie explains roller derby badly
  • Diplomacy
  • Online roleplaying
  • LARPing
  • What do we find NOT fun?

Links:
A Theory of Fun: https://www.theoryoffun.com/
Eddy’s website: http://eddyfate.com/
Fiasco: https://bullypulpitgames.com/games/fiasco/
Dread: http://www.tiltingatwindmills.net/games/dread/
Gone Home: https://gonehome.game/
Dear Esther: http://www.thechineseroom.co.uk/games/dear-esther
Life is Strange: https://lifeisstrange.square-enix-games.com/en-us/games/life-is-strange
Myst: https://cyan.com/games/myst/
The 7th Guest: https://en.wikipedia.org/wiki/The_7th_Guest
Yggdrasil: http://cubicle7.co.uk/yggdrasill-a-look-at-the-nine-worlds/
Doki Doki Literature Club: https://ddlc.moe/
Promethean: The Created: https://theonyxpath.com/category/worlds/chroniclesofdarkness/prometheanthecreated/
Wraith: The Oblivion: https://theonyxpath.com/category/worlds/classicworldofdarkness/wraiththeoblivion/
Horror on the Orient Express: https://www.chaosium.com/horror-on-the-orient-express-pdf/
Skyrim: https://elderscrolls.bethesda.net/en/skyrim
Diplomacy: https://en.wikipedia.org/wiki/Diplomacy_(game)
The Extraordinary Adventures of Baron Munchausen: https://www.fantasyflightgames.com/en/news/2016/7/27/the-extraordinary-adventures-of-baron-munchausen/


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3 responses to “Episode 50: Are We Having Fun Yet?”

  1. Troy Avatar
    Troy

    Thanks for the Nickleback trauma in the episode name!

  2. Björn Avatar
    Björn

    It was very interesting to hear you talk about puzzles in games. I love puzzles – which does influence how I play games.
    Shadowrun, for example – the “planning” phase is usually where I love spending time, on the puzzle of how to approach a run (including contingencies for when things inevitably go south).

    However, I feel I should share an amazing moment in a Mage: the Awakening convention game.
    After having run through ancient ruins, trying to stop some Seers running away with mystical artifacts (not just any Seers, either – these were members of the Secret Order of the Gate), we had made our way to the stronghold of a group of Mage-hating bastards.
    We infiltrate the place, find a big, cozy library, with a set of double doors leading out. There was also a series of dials, bearing Atlantean runes – props to the GM, he had actually made a physical set of props with these runes, which you could rotate until the right runes popped up. The symbols themselves were the runes for the Arcana, and the Practices – and you had to match them in the correct order…or so we thought.

    See, what no one actually did was try the double doors – we went straight to the puzzle, trying to solve it. After many minutes, we managed to figure it out, and input the “correct” combination – only for it to turn out that it was all a trap, specifically for mages. The room’s doors all locked, the books protected, and the room started filling up with sand or water (can’t remember right now).

    These were clever Mage-hating bastards, you see, because only a Mage would be able to solve the puzzle – and what does a Mage love more than solving puzzles or mysteries?

    Absolutely amazing game, and a very nice red herring in the form of a puzzle.

    1. Noneofyourbusiness Avatar
      Noneofyourbusiness

      Ha, very clever!