In which Eddy, Dixie, and Matthew talk about their experiences with Vampire the Requiem, and talk about some of the design decisions that went into it.
- We totally plan these episodes (not really)
- We each talk about our experience with Requiem
- The differences between Masquerade and Requiem, and between first and second edition
- The social dynamics of Requiem
- Planescape and the X/Y/Z axis
- The science of number of choices
- Eddy gets academic, but it doesn’t last
- Dixie talks about how second edition mechanics makes you feel like you’re struggling to not be a monster
- The focus on relationships, and ghouls in particular
- Breaking points
- The role of noir and the detective tradition in Requiem
- 19-2, the Wire, and the influence of police drama
- Matthew breaks down the power design, and how it avoids redundancy
- Eddy asks Matthew and Dixie what their favorite clan and covenant combinations
You can pick up Vampire the Requiem at DriveThruRPG: http://drivethrurpg.com/product/123898/Vampire-The-Requiem-2nd-Edition
That was a very interesting podcast, thank you very much. To me what I find fascinating by Requiem is as you said it is a game that is very much personal, it’s about your desperate battle to retain things you’ve already lost, the necessary hate/love relationship you have with the society of your fellow damned. That is something that I find fascinating because vampire is pretty much a story about you but at the same time it is larger as you make splashes in the world around you.
Also I agree what you guys did with Disciplines was one of the best things they had in the book, just in the general thematic progression of the powers while they still keep utility. Very nice.
Also as I’m curious, Eddy if you can what was the character that Rose copied from you if I can ask.
My character was Jack Spade. He became Jack Cade in Night Horrors: Immortal Sinners.
That comment about Masquerade = British detective novels, Requiem = American detective novels was really revelatory to me.
Hey everyone! I’ve been really enjoying the podcast so far, I haven’t missed an episode. But I think this one was definitely my favorite. One of my best friends majored in game design and I’ve picked up an interest in it from them, so this was absolutely fascinating to listen to.
The part about all levels of a Discipline being useful in 2e definitely rings true in my experience. It’s very satisfying in practice. In general 2e improved problems I didn’t realize I had compared to 1e, but that’s another story for another time. I would love to see another episode along these lines again, these little peeks behind the curtain of development has been a lot of fun.