Hurt Locker Open Dev Dump #3: Weapons and Equipment

Happy Sunday night.

A lot of you have been asking about weapons and equipment in Hurt Locker.

So here you go!

Some ground rules. Same as the old ground rules.

  • First off, notes need to be in one place. I’ve set up a forum thread for that. I’ll pay attention to that thread. This will be a new thread from last time, to help me organise.
  • Don’t bother commenting on grammar, spelling, and punctuation. These are super raw drafts.
  • Please don’t reiterate points. I’m not looking for consensus or “votes”. If someone said, “this issue exists”, don’t second it. I don’t want to bog down the conversation. If you have a new point or thought, cool. But don’t dogpile the conversation, please.
  • Some points don’t need context. “This has seven dots, Merits don’t go to seven dots” doesn’t need context. But, “This is unbalanced” is not really a point that helps anyone. That’s subjective. Now, if you played with it, and it created a specific experience at your table, I want to know.
  • Speaking in experiences is good. If you played with something, I want to hear the experiences it created at your table.
  • Please note the positives. This is partly because I want my team exposed to positive notes as well as negative, but also because I want to see what works for you and creates positive experiences. I’m in the business of creating positive experiences.
  • Don’t be insulting. Don’t insinuate motives from my team. Just address the material; don’t try to bring in assumptions and political issues.
  • If you make a “this doesn’t work” style note, couple it with what you think would work. That’ll help us frame your commentary.
  • Understand that there’s some overlap here. A few people did different versions of the same Style, for example. This was by design. I’m not going to “take one but not the other”. But I might strip apart duplicates for alternative maneuvers or similar. I wanted more raw ideas to work with.
  • I will be reorganising and renaming these. Many are a little more specific than I intend. I want to make them more generally useful. If you have thoughts, awesome.
  • At a certain point, I’m going to call an end to notes. At that point, I have to send over my notes to my team, and I can’t go back and integrate more ideas.

 


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12 responses to “Hurt Locker Open Dev Dump #3: Weapons and Equipment”

  1. lolbifrons Avatar
    lolbifrons

    I’m not happy about this book. I was hoping it would do for 2e what armory did for 1e, and be the “how to incorporate arbitrary models of weapons into your game elegantly” book. It’s not even a matter of “the 9mm pistol has an effective range of x but gun y has been tested out to z yards!” This book doesn’t even allow you to carry a battle rifle. As if anything chambered in a full powered cartridge only has a 5 round mag and a bolt action.

    1. David A Hill Jr Avatar
      David A Hill Jr

      This book is not Armory Rehashed. A while ago, I posted the outline. They’re not the same books at all.

      If you want to use the same old charts, reduce damage modifiers by one, and use the Strength Requirement as an initiative penalty.

  2. Carlos Mingorance Avatar
    Carlos Mingorance

    Not a fan of the “cooking” grenades rule, as it is (the same as in the original Armory). The risk of rolling an 1 or a 2 kind of makes it too dangerous. Making it 1d5+5 would keep the uncertainty and, at the same time, “cooking” the grenade wouldn’t be so stupid. Also, if the grenade is thrown just in time (one Initiative moment before the explosion), I would rule that it explodes just when hitting the target, using the normal “Damage” version.

    1. David A Hill Jr Avatar
      David A Hill Jr

      Good note. I don’t disagree.

  3. Unsilent Majority Avatar
    Unsilent Majority

    Glad to see the Bow and Arrow uses athletics.

  4. Danny James Avatar
    Danny James

    Thanks for sharing this, all getting quite exciting. 🙂

  5. AegonTargaryen Avatar
    AegonTargaryen

    What about early firearms ? Flintlock, Wheellock ? Hard to aim, but causing considerable damage if you manage to hit. Onyx Path even has a book with historical settings coming up, please provide some rules and numbers for that kind of weapons!

    1. David A Hill Jr Avatar
      David A Hill Jr

      I’ll see if I can fit some. The thing is, this book assumes you’re playing in a modern game. In modern settings, those sorts of weapons are fringe cases at best.

  6. JFoster Avatar
    JFoster

    Not sure why there is a merit for bows with Firearms. With GMC rules using Athletics defense it just makes sense that it would be the best skill for the use of a bow. If there was some kind of bonus, perhaps, or if you were a specified ‘gun focused PC’.

    Just an odd choice. I guess it makes sense to take it so gun people can use a bow.

    1. David A Hill Jr Avatar
      David A Hill Jr

      Good note. We’re considering reversing it; Firearms is the default, Athletics can be used with a Merit.

      1. CMWatford Avatar
        CMWatford

        I feel like axing the whole “firearms for bows” concept completely would be better. It doesn’t make a lot to sense to me to be honest.

        1. David A Hill Jr Avatar
          David A Hill Jr

          Eh. There’s been 200+ posts about the topic. Some people think it makes no sense. Some people think Athletics makes no sense.