This page breaks down our products coming soon for each game line. For a more detailed breakdown of the status of each project, please see the weekly Monday Meeting notes blog. Please note that this is simply products coming soon: the lack of projects listed for a given game line is not an indication that no further products will ever be released for that line.

Scarred Lands
  • Yugman’s Guide to Ghelspad: Offers new insight into heroes and villains, as well as the tools they use to rise to power, through the eyes of Yugman the Sage. 
  • Vigil Watch: Six different locations across Ghelspad. From the bloody shores of the Toe Islands in the east to the Sweltering Plains of the West, Vigil Watch provides an in-depth look at a variety of locales and cultures. 
  • Dead Man’s Rust: A mega-campaign taking characters from 1st to 10th levels, taking place in central Ghelspad.
  • Yugman’s Guide Support Deck

Scion 2nd Edition
  • Scion Book 3: Demigod:  The Overworld’s gone silent, and the Scions are left to their own devices as they battle a renewed titanspawn offensive. But is the war already lost? Without word from the Gods as to what’s occurred, the heroes must master the powers of demigodhood, visit the World’s Terra Incognitae and finally storm the Underworld itself in a desperate attempt to reach the Gods and save all that exists. The second-edition supplement will include rules for domain-level play and ways to interact with the lands of the dead.  PDF/PoD
  • Scion: Masks of the Mythos: Masks of the Mythos will be a Lovecraft-inspired supplement. The new supplement will outline a Mythos-related pantheon, the Lovecraft Country setting, new Scions, antagonists, and a short adventure. It will also show how the Mythos fits into the World of Scion while retaining the game’s mythic, heroic feel. Featuring Chris Spivey (Harlem Unbound). PDF/PoD
  • Scion: Dragon: A Hero-level book featuring a third faction in the war between the Gods and Titans: the Dragons. Many cultures around the world feature mythological dragons or serpents, and they are just now beginning to re-awaken to engage with the World. Developer: Danielle Lauzon. PDF/PoD
  • Scion Book 4: God:  Now risen to the hallowed ranks of the Gods, the Scions must fight as soldiers in the Overworld War, facing the Titans and their spawn on a battleground beyond imagining. The final battle has yet to be fought, and the future is undecided. Trusting that the inscrutable power of Fate will bear them to victory, the Scions press on, ignoring the lesser threats and taking the battle to the Titans themselves. The second-edition supplement will include rules for playing Incarnations, the many lives Gods live through.
    PDF/PoD
  • Wild Hunt
  • No Gods, No Masters
  • Saints and Monsters
  • Stretch Goals:
    • [Scion: Origin/Hero] Scion Fiction Anthology: Developer: Neall Raemonn Price. PDF/PoD
    • [Scion: Origin/Hero] Scion LARP: Developer: Damocles Thread. PDF/PoD

  • They Came from Beyond the Grave!: Beyond the Grave! draws inspiration from the horror, sex, suspense, and ham of early 1960s through to late 1970s horror movies. This game will be designed to evoke everything dramatic and theatrical of the classics from Hammer, Amicus, and Roger Corman libraries, along with other “dark house” movie gems, where mysteries take place in old manors, old vampires stalk guests, and something evil lurks in the woods.
  • Stretch Goals:
    • [TCfBtS!] Threat File: Tales of Aquatic Terror
    • [TCfBtS!] Threat File: Monsters of the Deep
    • [TCfBtS!] Digital Wallpaper

Trinity Continuum
  • Trinity Continuum Jumpstart: An introductory guide to the Trinity Continuum core rules. Includes a quick overview of the Storypath System, some pre-generated characters, and a modern-day action-adventure scenario.
  • Trinity Continuum: Assassins: A look into the hidden underworld of secret killers who operate in the shadows in this dark reflection of the TC core setting. Inspired by media like John Wick, Assassin’s Creed, La Femme Nikita, Hitman, Mr. and Mrs. Smith, and more.
  • Trinity Continuum: Anima: In 2084, in the wake of the Crash, many people turn to entertainment via their Glass neuro-implant as a way of coping with the horrors of the Aberrant War. But some top-tier players are dying. Anima combines the cyberpunk and LitRPG genres.
  • Stretch Goals:

  • Terra Firma: A guide to Earth in the Æon setting.
  • Under Alien Suns: A sister-book to Terra Firma, a guide to the alien races of Æon, including a guide on using them as player characters.
  • Mission Statements: A guide to many of the companies, allegiances, and organizations within the Æon setting.
  • Prometheus Unbound: A guide to the psi orders.
  • Stretch Goals:
    • [Trinity Continuum: Æon] Dawn: Novella. PDF/PoD
    • [Trinity Continuum: Æon] Meridian: Novella. PDF/PoD

  • Trinity Continuum: Aberrant: A new edition of the classic Aberrant superhero game. The year is 2028, a time of Sacrifice. Ten years ago, the Galatea exploded in orbit, and people all over the world began to manifest the ability to manipulate the four fundamental forces of nature. These novas quickly rose to be media darlings, with influence felt everywhere: from superteams to fashion shows, from conflict zones to computer tech, few parts of the world are left untouched. The Æon Society keeps an eye on things, but even they can only do so much. Development: Steve Kenson, Ian A. A. Watson, Eddy Webb
  • Trinity Continuum: Aberrant Jumpstart
  • Stretch Goals:
    • [Trinity Continuum: Aberrant] Aberrant Storyguide Screen
    • [Trinity Continuum: Aberrant] N!WE: N!ternational Wrestling Entertainment
    • [Trinity Continuum: Aberrant] Proteus Nova Compendium
    • [Trinity Continuum: Aberrant] Digital Wallpaper
    • [Trinity Continuum: Aberrant] Aberrant Novella
    • [Trinity Continuum: Aberrant] Novas Worldwide
    • [Trinity Continuum: Aberrant] Aberrant Novella 2

  • Trinity Continuum: Adventure!: A new edition of the classic Adventure! pulp game. Set in the 1930s, a time of Hope. A decade after the Hammersmith Incident which caused an explosion of people with strange capabilities, and the resulting formation of the Æon Society for Gentlemen.

  • World of Darkness: Ghost Hunters: This book covers a variety of investigators of the supernatural in the World of Darkness. Chapters cover types of investigations, ghost hunting gear (infrared cameras, EVP meters, night-vision goggles, thermographic cameras) as well as methods of research and other resources for investigators. New Merits representing ghost hunting equipment and connections would also be included. Developer: Matt McElroy. 160 pages. PDF/PoD

  • Cults of the Blood Gods: Religious aspects of the Vampire setting. The Church of Caine (aka Cainite Heresy), Bahari, and the Hecata, the cult/clan of death (Giovanni, Harbingers of Skulls, Samedi, and Cappadocians). Kickstarted.
  • Stretch Goals:
    • [V5 Chicago] Let the Streets Run Red: Set in and around the Chicago and Midwest area, incorporating characters absent from V5 Chicago by Night and exploring the activities of Indianapolis, Milwaukee, and the rural Illinois, Wisconsin, and Indiana areas. Include a Chicago chronicle, a weird/rural Illinois chronicle, a Milwaukee and Indianapolis chronicle, and a fourth chronicle to be revealed.
    • [V5 Cults] Trail of Ash and Bone: The Ties That Bind, a playable Hecata story; Old Wounds, exploring the enmity between the Cappadocians, Lamiae, Giovanni, Samedi, and Harbingers; Open Your Eyes: an examination of Golconda; The Wellspring: wherein the coterie take over an abandoned cult
    • [V5 Cults] Cults of the Blood Gods Wallpaper
    • [V5 Cults] Forbidden ReligionsPathways to Power: cults dedicated to power through fear, influence, or devotion, including worshipers of the Nictuku, errant houses within the Tremere, and the ancestral obsession of the Ventrue. Dreams of Golconda: A number of cults who believe they alone know the path to Golconda. Eschatological Thought: About those cultists who want to bring an end to everything. Ruinous Beliefs: Infernalist vampires.
    • [V5 Cults] Children of the BloodUndead Disciples: Storyteller characters. Cultish Collectives: Sample coteries. Blood-caked Loresheets: Cultish loresheets

  • Shattered Dreams Gift Cards

  • Rich Bastard’s Guide to Magick: A Mage 20th Anniversary Edition sourcebook that expands on the mystique of the elite with an exploration of how the REAL movers and shakers operate when you throw magick into their world as well. Mansions, high-ticket toys, expanded Backgrounds for wealthy wizards, Technocrats, and other high-resource types. 120 pages. PDF/PoD.
  • Victorian Mage: This book will cover the Victorian era with as much detail and respect for sources as Victorian Age: Vampire. VA: Mage will cover 1880 to 1897, building on the foundation of the Order of the Golden Dawn, and revealing the foundation of the modern Technocracy. 320 pages. PDF/PoD.
  • Technocracy: Reloaded: a 21st-century Guide to the Technocracy, including Asian and African Technocracy divisions, Threat Null, arrays of new goodies, and potential options for infiltration, reorganizations, and other surprises. PDF/PoD
  • Stretch Goals
    • [Tech Reloaded] Storyteller Screen
    • [Tech Reloaded] Technocracy Operatives’ Dossier: Players Guide: Constructs and symposiums, Digital Web 3.0, Technomancer’s Toybox 20, Unlikely allies, Mission briefings
    • [Tech Reloaded] Jumpstart
    • [Tech Reloaded] Digital Wallpaper
    • [Tech Reloaded] Fiction Anthology: Four novellas.

  • Lunars: Fangs at the Gate:  Lunars: Fangs at the Gate will lay out the Silver Pact, detailing prominent elders within the Pact as well as Lunar dominions under the Pact’s control, fully detailed settings ready to use in a character’s background or as adventure locations for the Storyteller. It will also provide comprehensive rules for Lunar shapeshifting, and a better-than-ever set of Lunar Charms. There’s also a variety of Martial Arts styles both new and classic, new sorcerous initiations and spells, moonsilver artifacts with Evocations, and stats for a plethora of animals into which Lunars can shapeshift. Development: Eric Minton and Robert Vance. PDF/PoD.
  • Across the Eight Directions: a setting book that’s a spiritual successor to the first-edition favorite, Scavenger Sons. This will be a hefty volume of setting material that spans the entirety of the Threshold. It’ll encompass over 40 distinct locales and peoples, each surrounded by a constellation of more neighboring locales that provide context and texture, making it clear that these places exist as part of the fabric of a living, breathing world. Development: Eric Minton and Robert Vance. PDF/PoD.
  • Exigents: Out of the Ashes: One of the most important new ideas for Third Edition is the introduction of new Exalts. These Exalts, known as the Exigents, take on themes and powers as diverse as the gods who create them. The corebook will blow the doors off the conception that there are no new Exalted; The Exigents will show the role of the new Exalted throughout history. It will feature a character creation system, a power matrix and a guide for the players to build their own custom Charm sets for whatever Exalted they feel like creating and adding to the setting while Exigents featured in the book will have fully finished Charm sets usable in game. 220 pages. PDF/PoD
  • Crucible of Legends
  • Adversaries of the Righteous: A collection of Exalted antagonists. Final collected PDF/PoD.
  • Hundred Devils Night Parade: An Exalted bestiary. Final collected PDF/PoD.
  • Exalted: Essence: Chosen by the gods, their power tempered only by human hearts, the Exalted are all that stand between Creation and the forces that would ruin the world. Set in a rich and intriguing setting that draws from real-world histories and fantasy archetypes, Exalted has thrilled players across three editions. Now, Exalted: Essence features streamlined rules for a new way of playing a classic game, incorporating story-focused action and a presentation designed to appeal to new players and longtime fans alike. Featuring multiple classic Exalt types with Charms for each, written to enable ease of play, Exalted: Essence emphasizes story over character, character over mechanics, and mechanics over minutiae in order to drive Exalted toward engaging players with the myriad stories they can tell in the world of Creation. What legends will they tell of your deeds?
  • Stretch Goals:
    • [Exalted] Exploring the Age of Sorrows: Essays on the World of ExaltedDevelopers: Matt McElroy. PDF/PoD.
    • [Dragon-Blooded] Heirs to the Shogunate: A companion volume to Dragon-Blooded which includes additional Charms, Lookshy, Forest Witches, Outcastes, Cadet Houses, Prasad, War in the West, Quick Characters, and player handouts.  PDF/PoD
    • [Dragon-Blooded] Dragon-Blooded novella 2. ebook/PoD.
    • [Lunars] Storyteller Screen
    • [Lunars] Many-Faced Strangers: A companion volume to Lunars which includes additional Charms, an animal bestiary, heroes of the Silver Pact, martial arts, fiction, War for the Caul, the Shadow Fang Vanguard, Quick Characters, Magic of the Moon, Mount Namas.
    • [Lunars] Digital Wallpaper
    • [Lunars] Lunar novella
    • [Lunars] Map of Creation

  • The Contagion Chronicle: an overarching Chronicle consisting of chronicle hooks, riveting settings, and Storyteller aids to help present all the Chronicles of Darkness game lines into one consistent story. In the chronicle, the Contagion acts as a motivational force and inspires the formation of factions where vampires, werewolves, mages, mummies, etc. come together in new and unique ways. Once joined together to deal with the Contagion, these factions will never see their world (or each other) the same way, and will be forever changed. Each time the Contagion emerges to threaten the fabric of our world, the only beings capable of manipulating, slowing, weaponizing, or halting it, are the unnatural denizens from across the Chronicles of Darkness. The Contagion permeates Infrastructure and warps the known antagonists and supporting blocks present in the lives of every inhuman being.  PDF/PoD
  • Contagion Chronicle Jumpstart
  • Contagion Chronicle Ready-Made Characters
  • Stretch Goals:
    • [Contagion Chronicle] Player’s Guide to the Contagion Chronicle: Rules on supernatural interactions
    • [Contagion Chronicle] Global Outbreaks: A travelogue featuring more locations and manifestations for Contagion outbreaks.
    • [Contagion Chronicle] Digital Wallpaper
    • [Contagion Chronicle] Screen and Booklet

Vampire: The Requiem logo
  • The Contagion Chronicle: PDF/PoD

  • The Contagion Chronicle: PDF/PoD
  • The Contagion Chronicle: PDF/PoD
  • Tome of the Pentacle: A clanbook-style investigation into the Orders that explores how they interact on a regional and global level. Included in this Mage: The Awakening 2nd Edition book will be the history of each Order in more depth than ever before. 212 pages. PDF/PoD.

Promethean: The Created

  • The Contagion Chronicle: PDF/PoD

Changeling: The Lost

  • Kith and Kin: This book greatly expands the number of new Kiths, powers focused on Kiths, and detailed tools for designing your own Kiths. 
  • The Hedge: The Hedge is an in-depth exploration of the quixotic zone between the material world and Faerie for Changeling: The Lost 2nd Edition. What terrors and crystalline beauty lie within and beyond the Hedge?
  • The Contagion Chronicle: PDF/PoD
  • Hollow Courts: Changeling Novella Collection

Hunter: The Vigil

  • The Contagion Chronicle: PDF/PoD
  • Hunter: The Vigil 2nd Edition: A new edition of the HtV core rulebook that fully incorporates the CofD second edition rules changes, and takes advantage of almost a decade of game design thinking since the first edition. This book combines both setting and rules info to create The Slasher Chronicle for Hunter: The Vigil 2nd Edition while still allowing the sandbox play that CofD is known for. Developer: Monica Valentinelli. 320 pages. PDF/PoD.
  • Hunter: The Vigil 2nd Edition Jumpstart: The best and easiest way to start playing Hunter: The Vigil 2nd Edition featuring The Slasher Chronicle, with an adventure that starts players in the midst of their hunt, and never lets up. Pregenerated characters, advice for starting your Chronicle, and a quick and easy introduction to the Vigil. 48 pages. PDF/PoD.

Geist: The Sin-Eaters

  • The Contagion Chronicle: PDF/PoD
  • Stretch goals:
    • [Geist 2e] Geist Ready-Made Characters
    • [Geist 2e] Digital Wallpaper
    • [Geist 2e] One Foot in the Grave: The Geist Jumpstart

Mummy: The Curse

  • Mummy: The Curse 2nd Editionexpands the popular concepts of tragic Memory, devastating Utterances, pernicious cults, and fractured guilds. It introduces new aspects to the game, including horrifying rituals, expanding your troupe play to include sorcerers and non-Arisen immortals and finally allowing players to experience and interact with the nightmarish journey through Duat. This edition extends Mummy’s reach around the globe, providing justification and story hooks for starting your chronicles as far from the Nameless Empire as a meret of mummies could wish to go. Mummy tightens its grasp on godlike terror, as the presence of the deific Judges becomes more pervasive and insidious than before. This new chronicle of immortals not only raises the question, “What does it mean to be Deathless?” but also “What does it mean to be Timeless? PDF/PoD, Kickstarted
  • The Contagion Chronicle: PDF/PoD
  • Stretch goals:
    • [Mummy 2e] Mummy Storyteller Screen
    • [Mummy 2e] The Book of Lasting Death: The Mummy 2e Players Guide

Demon: The Descent

  • The Contagion Chronicle: PDF/PoD

Beast: The Primordial

  • The Contagion Chronicle: PDF/PoD

Deviant: The Renegades

  • Deviant: The Renegades: You woke up… different. Someone changed you; on a slab, an operating table, an altar. By luck or by fate, you escaped. Hunted by the ones who made you, they hold all the cards. Except for one thing, what they don’t know is that a fire burns within you because what they did wasn’t right. What they don’t know is that you’re hunting them. Deviant: The Renegades presents a game where the victims of experiments band together to bring down the monolithic organizations that twisted and warped them. 320 pages. PDF/PoD. Kickstarted.
  • Stretch goals:
    • [Deviant: The Renegades] Deviant Storyteller Screen
    • [Deviant: The Renegades] The Clades Companion: Chimerics, Coactives, Invasives, Mutants
    • [Deviant: The Renegades] Deviant Digital Wallpaper
    • [Deviant: The Renegades] Dearly Bleak Novella
    • [Deviant: The Renegades] The Devoted Companion

Cavaliers of Mars

  • Stretch Goals:
    • City of the Towered Tomb: A guide to the city of Vance. Includes Districts, Citizens & Outsiders, Words & Deeds,

Dystopia Rising: Evolution

  • Stretch Goals:
    • [DRE] Digital Wallpaper
    • [DRE] Fiction Anthology

Legendlore

  • Legendlore Rulebook:  Onyx Path Publishing is pleased to announce a new fantasy roleplaying game based on the Legendlore series of critically-acclaimed comics from Caliber Comics. Four normal, modern-day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where humans join other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. Now you can be transported to the world of Legendlore and become the legends others speak of around the fire! The Legendlore RPG will feature a character creation system based on who you are in the real world: use the knowledge you have here, and the powers you can discover there!
  • Stretch Goals
    • [Legendlore] GM Reference Screen
    • [Legendlore] Player’s Companion: Brought from Earth
    • [Legendlore] Digital Wallpaper

Realms of Pugmire

  • Pirates of Pugmire Guide Screen
  • Squeaks in the Deep
  • Stretch Goals:
    • [Pirates of Pugmire] Digital Wallpaper
    • [Pirates of Pugmire] Interstitial Adventure: An extra adventure that fits between the events of Rotten Rats and The Race, two scenarios found in Pirates of Pugmire.