The times listed on this page indicate intent, and are not a guarantee. As time progresses, circumstances may interfere with our intent. Details subject to change. Keep checking back here for the most up-to-date information.
Summer 2016 (July/August/September)
WTA – Kinfolk: A book on Kinfolk presents the Apocalypse War from the point of view of characters who aren’t the Sacred Warriors. They’re just normal folks with a monster lurking in the foliage of the family tree, who may or may not know what’s really going on—the Imperial Guard to the Garou’s Space Marines. The whole field has a lot of really meaty horror to get into, from the paranoid conspiracy angle—Waco from the Branch Davidians’ side—to one family with a shotgun against Banes, fomori, and everything else. Developer: Stew Wilson
VTR: A Thousand Years of Night: The fledglings think of elders as antiquated relics at best and childer-devouring monsters at worst. They’re wrong. Elders are vital and dangerous, canny monsters who have survived the rise and fall of countless lesser vampires. This book explores vampires who transcend history, who see the rise and fall of leaders and even nations. Elders are strange and mysterious enough to be conspiracies in and of themselves… or they’re dangerous outsiders who know where the bodies are buried. Playing an elder lets players immerse themselves in the history of their cities and the larger world . They might have endured frenzy in the burning of Atlanta, or have strangled Jack the Ripper with his own two hands. This book provides guidance on playing Requiem in a whole new way, with new powers and hooks into mortal society out of reach for ordinary characters. Developer: Rose Bailey
VTM – Beckett’s Jyhad Diary: Gives concrete advice on how to use Masquerade’s wealth of cool canon characters and exciting events in a V20 chronicle. Includes advice on how to run players through metaplot, as in Transylvania by Night or The Giovanni Chronicles. 160 pages. PDF/PoD/Possible Deluxe Kickstarter.
VTM – V20 Ready-Made Characters.
Promethean: The Created Second Edition: A new era for Promethean, featuring all-new setting, rules, and powers. Second Edition makes the game more accessible than ever before, with extensive tools and guidelines for designing each character’s Pilgrimage. 264 pages. PDF/PoD.
WTA – Shattered Dreams: Presents the wars between the Garou and Fera, as well as the time before that. Invaluable for owners of Changing Breeds as well as W20. 264 pages. PDF/PoD/Possible Deluxe Kickstarter.
VTM – Endless Ages Fiction Anthology: The dark beauty of Vampire: The Masquerade has captivated and horrified readers for over twenty years. For the first time, we present an anthology containing brand new stories of the Kindred spanning the continuity of VtM from 1st Edition all the way through to V20. 300 pages. 6” x 9”. PDF/PoD.
CofD – Hurt Locker: Hurt Locker extends the content in the Armory series, updating it to the new Chronicles of Darkness 2nd Edition rules, as well as adding all sorts of new options. 160 pages. PDF/PoD.
Fall 2016 (October/November/December)
VTR – Secrets of the Covenants: A clanbook-style investigation into the covenants, building on the rich setting introduced in the Strix Chronicle. Developer: Rose Bailey. 160 pages. PDF/PoD.
MTC – Cursed Necropolis: Rio: The companion piece to Cursed Necropolis: D.C., this book covers the game’s international signature setting, Rio de Janeiro. Developer: CA Suleiman. 104 pages. PDF/PoD.
BTP – Night Horrors: Conquering Heroes: This antagonist book for Beast: The Primordial features examples of Heroes, as well as Beasts that have undergone their Inheritance and become lurking monsters or terrifying supernatural forces-to-be-reckoned with. Because Beast has a focus on crossover, some vampire, werewolves, mages, etc. will be included and described in story terms. 128 pages. PDF/PoD.
MTAw – Signs of Sorcery: (Formerly Shards of Power) This book covers the physical, tangible expressions of magic: Sacraments, Magical Tools, Grimoires, and more, as well as the creations of archmages. 120 pages. PDF/PoD.
VTM – The Prince’s Gambit: An entry level, simplified version of VtM play created and written by Justin Achilli. This book contains everything players will need for an evening of casual gaming set in a vampiric Prince’s Council as they try and determine who is a Sabbat infiltrator and traitor. Developer: Justin Achilli. PDF/PoD/Possible Kickstarter.
Changeling: The Lost Second Edition: While Lost doesn’t require enormous changes in mood, or rules, we want to give wider meanings to the PC’s time in captivity so that not every version is some sort of abuse (although that remains the compelling core metaphor) and to mesh the rules changes from Chronicles of Darkness 2nd Edition into Lost. Developer: David A. Hill, Jr.
VTR – Half-Damned: There are creatures tainted by Kindred blood, yet not quite among the Damned. Building on Vampire: The Requiem Second Edition, Half-Damned covers ghouls, revenants, and dhampir as playable characters. 200 pages. PDF/PoD.
HTV – The Slasher Chronicle Anthology: This collection of stories will provide a richer look at both the occult mysteries of the Chronicles of Darkness and the hunters obsessed with destroying them, as well as the Slashers: those hunters so driven by the Vigil that they are more of a menace to their allies than the night horrors they hunt. 300 pages. 6” x 9”. PDF/PoD/ePub.
On the horizon…
Scion – Scion: Alpha: The alpha slice of the upcoming second edition of Scion, using the new Storypath rules. Developer: Neall Raemonn Price. PDF/PoD
Scion – Scion: Origins: Building on our shared love of mythology, Scion unveils a war that shakes the pillars of reality itself. Players take on the role of the children of the Gods, battling the Titanspawn and their own twisted fate. If these Scions live long enough, they’ll ascend to the Overworld themselves to take their parents’ place in a conflict going back to the dawn of time. Begin as a mortal. Become a God. Developer: Neall Raemonn Price. PDF/PoD
Scion – Scion: Hero : Developer: Neall Raemonn Price. PDF/PoD
The Trinity Continuum: A new edition of the fan-favorite Trinity Universe, the Trinity Continuum depicts a world of heroes willing to jump into action, to right wrongs, stand up to tyranny, and make the world a better place. This rulebook contains the core rules for playing games set in the Continuum, which will be the basis for further rulebooks such as The Trinity Continuum: Æon. In addition, it contains a modern-day action-adventure setting where teams of daring men and women confront corruption, solve problems, and defeat the bizarre. Also contains rules for playing Talents, those people who display extraordinary skill or luck. Developer: Ian A. A. Watson. PDF/PoD Hardcover/Deluxe Kickstarter.
The Trinity Continuum: Æon: A new edition of the classic Trinity science-fiction game. The year is 2120, a time of Unity, and the world has changed. Fascist dictatorships rule over cyberpunk dystopias, vying for control with bio-engineered utopias. Insane, mutated Aberrants have recently returned from deep space to reclaim the Earth, while psions arise from all corners of the globe to stop them. Ranging from telepaths to teleporters, psychokinetics to psychometrists, the psi orders are a force to reckon with. The Æon Trinity watches over them all. Developers: Ian A. A. Watson and John Snead
Scarred Lands – Scarred Lands Player’s Guide (Pathfinder): A new guide to introduce players to the rich Scarred Lands setting, popularized during the d20 era, focusing on the continent of Ghelspad. Developer: Scott Holden
Scarred Lands – Scarred Lands Player’s Guide (5e): A new guide to introduce players to the rich Scarred Lands setting, popularized during the d20 era, focusing on the continent of Ghelspad. Developer: Scott Holden
Scarred Lands – Dagger of Spiragos: Developer: Scott Holden
Scarred Lands – Ring of Spiragos: Developer: Scott Holden
COM – Cavaliers of Mars: Developer: Rose Bailey
PUG – Pugmire: Developer: Eddy Webb
CWoD – Ghost Hunters: This book covers a variety of investigators of the supernatural in the World of Darkness. Chapters cover types of investigations, ghost hunting gear (infrared cameras, evp meters, night-vision goggles, thermographic cameras) as well as methods of research and other resources for investigators. New Merits representing ghost hunting equipment and connections would also be included. Developer: Matt McElroy. 160 pages. PDF/PoD + possible Deluxe Kickstarter.
VTM – V20 Dark Ages Companion: PDF/PoD.
WTA – Changing Ways: Explores the psychology of Garou as archetypal hunter and religious fanatic, the mindset of a character that wasn’t born among humans, and the strange and sometimes disturbing powers that our protagonists derive from the spirit world. 160 pages. PDF/PoD.
WTA – Bunyip Tribebook: Designed to match the classic, original Tribebooks, this is the story of the Australian Lost Tribe destroyed by their enemies and abandoned by their fellow Garou. 104 pages. PDF/PoD.
MTAs – Digital Web 3.0: Between the keyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. This expanding Realm of living thought forms what might be the most dangerous frontier in the Ascension War. A new and modern Mage 20th Anniversary Edition version of the classic magic infused internet sourcebook. 160 pages. PDF/PoD/Possible Deluxe Kickstarter.
MTAs – Victorian Mage: This book will cover the Victorian era with as much detail and respect for sources as Victorian Age: Vampire. VA: Mage will cover 1880 to 1897, building on the foundation of the Order of the Golden Dawn, and revealing the foundation of the modern Technocracy. 320 pages. PDF/PoD/Possible Deluxe Kickstarter.
MTAs – Rich Bastard’s Guide to Magick: A Mage 20th Anniversary Edition sourcebook that expands on the mystique of the elite with an exploration of how the REAL movers and shakers operate when you throw magick into their world as well. Mansions, high-ticket toys, expanded Backgrounds for wealthy wizards, Technocrats, and other high-resource types. 120 pages. PDF/PoD.
Wraith: The Oblivion 20th Anniversary Edition: A letter of love to our Oblivion fans. In style and philosophy a matching volume to V20. Developer: Richard Dansky
Changeling: The Dreaming 20th Anniversary Edition: A letter of love to our Dreaming fans. In style and philosophy a matching volume to V20. Developer: Matt McFarland. PDF/PoD?Deluxe Kickstarter.
VTR – Guide to the Night: Specific guidelines for getting the most out of Vampire: The Requiem 2nd Edition for both players and Storytellers. Includes Three Tier advice for setting your Chronicle and additional ways to expand your characters and Chronicles. 212 pages. PDF/PoD.
MTAw – Tome of the Pentacle: A clanbook-style investigation into the Orders that explores how they interact on a regional and global level. Included in this Mage: The Awakening 2nd Edition book will be the history of each Order in more depth than ever before. 212 pages. PDF/PoD.
CTL – The Huntsmen Chronicle Fiction Anthology: Stories written to tease the new Changeling: The Lost Second Edition and provide a richer look at the perils of the Hedge and the terror of returning to a home you no longer know. 200 pages. 6? x 9?. PDF/PoD/ePub.
CTL – The Hedge: The Hedge is an in-depth exploration of the quixotic zone between the material world and Faerie for Changeling: The Lost 2nd Edition. What terrors and crystalline beauty lie within and beyond the Hedge? 160 pages. PDF/PoD.
Hunter: The Vigil 2nd Edition: A new edition of the HtV core rulebook that fully incorporates the CofD second edition rules changes, and takes advantage of almost a decade of game design thinking since first edition. This book combines both setting and rules info to create The Slasher Chronicle for Hunter: The Vigil 2nd Edition while still allowing the sandbox play that CofD is known for. Developer: Monica Valentinelli. 320 pages. PDF/PoD.
HTV – Hunter: The Vigil 2nd Edition Jumpstart Adventure: The best and easiest way to start playing Hunter: The Vigil 2nd Edition featuring The Slasher Chronicle, with an adventure that starts players in the midst of their hunt, and never lets up. Pregenerated characters, advice for starting your Chronicle, and a quick and easy introduction to the Vigil. 48 pages. PDF/PoD.
Deviant: The ???: You woke up… different. Someone changed you; on a slab, an operating table, an altar. By luck or by fate, you escaped. Hunted by the ones who made you, they hold all the cards. Except one thing, what they don’t know is that a fire burns within you because what they did wasn’t right. What they don’t know is that you’re hunting them. Deviant: The ??? presents a game where the victims of experiments band together to bring down the monolithic organizations that twisted and warped them. 320 pages. PDF/PoD + Kickstarter.
Exalted – Exalted Quickstart: Developers: John Mørke and Holden Shearer. PDF/PoD.
Exalted – Paths of Brigid: Brigid, Twilight Caste Solar Exalted, Mother of Sorcery, champion of the Divine Rebellion and first generation Solar Exalted, died over four thousand years ago, at the start of the First Age. Hundreds of years after the death of Brigid, the Zenith sorceress Salina set out to write her biography. The resulting book was the Paths of Brigid. Salina’s magnum opus is a rich Exalted 3rd Edition exploration of a thousand obscure and occulted rituals of sorcery presented as a history of sorcery while providing players with myriad new sorcerous rituals, sorcerous Charms, and spells of the Emerald, Sapphire, and Adamant Circles of Sorcery. It is an in-depth look at sorcery in a very non-standard format, covering expanded sorcery systems in addition to adding new spells to the libraries of Creation’s sorcerers. 160 pages. PDF/PoD.
Exalted – Arms of the Chosen: The definitive tome of artifact weapons and armor for the Exalted. Arms expands and develops the Evocation system introduced in the corebook, by which the Chosen may derive unique Charms from artifacts, giving them a whole new layer of power and themes to explore. The book will feature not only a much wider selection of weapons and armor than the corebook, but it will also have a section dedicated to Warstriders. Developers: John Mørke and Holden Shearer. 64 pages. PDF/PoD.
Exalted – The Realm: Covers the Scarlet Empire in the current era. Unlike its predecessors, this book does not end at the shores of the Blessed Isle, but covers Realm satrapies in the Threshold and beyond. It will provide a deep exploration of Dragon-Blooded society and what it means to be a Dynast, including the Immaculate Philosophy, the beliefs and histories that guide the morality of the Realm and unite the Dragon-Blooded host against the avarice of the gods and the power of the Anathema. A large part of this book will be devoted to detailing the houses of the Dynasty, updating and enlivening with intention of making the houses as tantalizing as Kindred Clans in terms of iconicism and player association and appeal. Developers: John Mørke and Holden Shearer. 160 pages. PDF/PoD
Exalted – Dragon-Blooded: What Fire Has Wrought: This book introduces the Dragon-Blooded for the first time in Third Edition, including character creation rules and the Dragon-Blooded Charm set. What Fire Has Wrought is the first indicator of the dynamic new “novel” feel of Exalted, of amped-up Storytelling, with each book as a chapter in the legend of the game. This book will give an iconic view of the Dragon-Blooded, showing their creation as the armies of the Celestial Host and detailing their place in the current era. It will feature some further details of the Realm as well as Lookshy and other locales where Dragon-Blooded are prominent. Overall, it will focus on the legend of the Dragon-Blooded and the fires they have had to walk through to get to where they are, as Creation’s premiere, dominant Exalted. Developers: John Mørke and Holden Shearer. 220 pages. PDF/PoD Hardcover/Deluxe Kickstarter.
Exalted – Towers of the Mighty: A setting book for Exalted, Towers covers First Age ruins in Creation and beyond. It will cover classic favorites like Denandsor, Rathess and Mahalanka, but it will also cover places only glimpsed but never explained, such as Lost Zarlath. It will also feature completely new sites, including the Holy City of Namasaro, a city of shrines that chronicled the heritage of the Exalted, and the union of the Chosen who rose up to overthrow the titans. Towers will also feature an amped up and improved system for manse building. 64 pages. PDF/PoD.
Exalted – The Exigents: One of the most important new ideas for Third Edition is the introduction of new Exalts. These Exalts, known as the Exigents, take on themes and powers as diverse as the gods who create them. The corebook will blow the doors off the conception that there are no new Exalted; The Exigents will show the role of the new Exalted throughout history. It will feature a character creation system, a power matrix and a guide for the players to build their own custom Charm sets for whatever Exalted they feel like creating and adding to the setting while Exigents featured in the book will have fully finished Charm sets usable in game. 220 pages. PDF/PoD/Deluxe Kickstarter.
Exalted – Different Skies – Different Skies is the first in a series of setting books intended to give players an infusion of setting information to flesh out their games and drive their storylines. The first part of the book features our core setting, the River Province. It depicts the River Province at the height of tension caused by the Realm’s temporary decline, the incursion of the Lunars, the appearance of the Mask of Winters and the return of the Solars and the Exigents. The second part of the book covers the War in the West. Like the first part of the book, the West also features a major Deathlord, but the Skullstone Archipelago goes through a fresh reinvention that will grip the hearts of the readers. This part of the book is essential for gamers who are looking for frontier adventure in a lawless land; the Western islands have been transformed into a locus for every kind of adventure imaginable, and the whole region is beset on one side by the Fae and the Realm on the other. 212 pages. PDF/PoD
Stretch Goals Coming Soon
These products will be coming, but due to their creation as Kickstarter stretch goal rewards, have no solid place on the schedule.
VTM – Lore of the Bloodlines: Baali, Daughters of Cacophony, Gargoyles, Harbingers of Skulls, Kiasyd, Nagaraja, Salubri, Samedi, True Brujah. Developer: Eddy Webb. PDF/PoD
V20DA – V20 Dark Ages Quickstart: PDF/PoD
V20DA – V20 Dark Ages Tome of Secrets: PDF/PoD
V20DA – V20 Dark Ages Fiction Anthology: PDF/PoD
WTA – Making of the Art of W20: PDF/PoD
WTA – Pentex Employee Indoctrination Handbook: PDF/PoD
MTAs – Book of the Fallen: 100,000+ words. PDF/PoD
MTAs – Gods, Monsters, and Other Familiar Strangers: An M20 Character Compendium: 115,000+ words. PDF/PoD
MTAs – M20 Book of Secrets: 180,000+ words. PDF/PoD
MTAs – M20 Cookbook: PDF/PoD
MTAs – Technocracy: Reloaded: PDF/PoD
WTO – Stygia Street Map
WTO – Wraith 20 Fiction Anthology
WTO – Handbook for the Recently Deceased
WTO – Book of Oblivion
CTD – Changeling 20 Fiction Anthology
CTD – Guide to Freeholds
CTD – C20 Quickstart
CTD – Kithbook: Boggan
CTD – Immortal Eyes 4
CofD – Dark Eras Companion: Lead Developer: Matt McFarland. PDF/PoD
MTC – Mummy Fiction Anthology: Developer: CA Suleiman. PDF/PoD
MTC – Mummy Novel: Developer: CA Suleiman. PDF/PoD
BTP – Beast Ready-Made Characters: PDF/PoD
BTP – Mortal Remains: Beast: PDF/PoD
BTP – Building a Legend: Quickstart Your Chronicle: PDF/PoD
Exalted – Exploring the Age of Sorrows: Essays on the World of Exalted: Developers: Matt McElroy. PDF/PoD.
Exalted – Exalted Novel (Matt Forbeck): Developers: Matt McElroy. PDF/PoD.