Walking in the World [Mage: The Awakening]

Mage: The Awakening, Open Development, Projects

Welcome back, increasingly faithful (and patient) readers!

I know, I know. It’s been a while.

Signs of Sorcery is nigh-Developed. It’s 93,000-out-of-97,000 words Developed. That last bit is proving tricky, but our long international nightmare will soon be over and I can get on with things like Tome of the Pentacle or Fallen Worlds.

In response to requests for more, a little something for you.

Aedes and Boons

Oh such a long time ago, when I was describing the changes to Awakening we intended to make it the then-upcoming Second Edition, I wrote one of these blog posts about the Supernal World. We had changed it from being something mages never see but only theorise about (that would be the Supernal Realm) and linked it to our beefed-up Mage Sight: the five Supernal Worlds of Arcadia, Aether, Stygia, Pandemonium, and the Primal Wild are now what mages see when they use their Sight. From the information-gathering spells with extra rules of first edition, Mage Sight now plunged the Awakened into hallucinatory perceptions of the world around them, beset by environments and creatures only they could interact with. Supernal Entities as a thing mages regularly interacted with were only introduced late in first edition, in Summoners — we wanted them to be in the core, and to sometimes appear in reaction to mages using their Sight too deeply.

In short, we wanted Mage Sight to be less “Detect Magic” and more, well… This.

A scene from “Constantine” (2005)

Wordcount, though, is a harsh mistress, and we couldn’t get as much into the core about what Mage Sight was like as we wanted. Chapter Two of Awakening mentions things like the quicksilver thorns of Arcadia, shining manifestations of branching timelines as opposed to the more literal brambles of Changeling‘s Hedge (but still sharp, and full of Shrikes). Supernal Entities had the bare bones of their systems included along with Spirits, ghosts, goetia, and Abyssal entities, but they lacked the power and versatility of their presentation in Summoners.

We’d get back to it, we figured, in an appropriate sourcebook.

Like this one, for example!

The excerpt we’re sharing here covers Aedes (Supernal environments like the thorns, that mages of the correct Path using their Sight interact with, while all others are entirely unaffected) and Boons (special abilities for mid- and high- Rank Supernal entities on top of their Arcana.) I have given the core rules and the examples for one Path of each, chosen at random; the Thyrsus Aedes and the Obrimos Boons. Lastly, this excerpt is from the same chapter as the previously-released excerpt about advanced Mage Sight rules. When it talks about Building a Mystery, the Page XX reference is to that, not to the corebook.

AEDES AND BOONS EXCERPT

  13 comments for “Walking in the World [Mage: The Awakening]

  1. Robert D
    March 16, 2018 at 10:59 am

    awesome!!!! Thank you for sharing!

  2. March 16, 2018 at 11:13 am

    Are there full example descriptions of how to describe each supernal aedes/verge in the world? possibly including some dark eras examples vs modern eras examples? also including how “magic” stands out? preferably with using mage sight to do common things (like how does it look if I’m using mage sight to follow a space mage through “wormholes”)

    • March 16, 2018 at 11:16 am

      basically as an ST I want lots of fluff descriptions I can straight up steal due to my own lack of creativity in such things.

  3. Ryan Spinney
    March 16, 2018 at 12:27 pm

    Really interesting.

  4. Dean Harmon
    March 16, 2018 at 12:54 pm

    Yes! I have been waiting for updates on this. Good work guys.

  5. feawfe
    March 16, 2018 at 6:07 pm

    aedes are neat.
    reminds me of this idea I had of attainments derived from yantras.

  6. Second Chances
    March 16, 2018 at 7:31 pm

    Good things come to those who wait. Thanks for sharing Dave! Really looking forward to this book!

  7. wyrdhamster
    March 16, 2018 at 10:22 pm

    I have a conceptual problem with Aedes – if they are perceived only by one Path, so only one or two players from cabal can interact with this Mystery. Rest need to wait for anything to do at all. Bad shared gameplay at table. 🙁

    • Corwyn_Ulhar
      March 17, 2018 at 6:28 am

      Well, in theory, any Adept of Prime could just cast Apocalypse on their fellows to let them see any Aedes of the Adept’s Path. That spell explicitly grants the target the ability to use Mage Sight as though they were of the Caster’s Path; logically, that should extend to seeing Aedes. Besides, while Obrimos have a leg up on the others for getting to Adept-level in Prime, any Mage can get there.

  8. wyrdhamster
    March 16, 2018 at 10:48 pm

    Also, I really would want to know what is Empty Shul in Krakow – I just do not know what this ‘Shul’ means. 😉

    • TGUEIROS
      March 17, 2018 at 6:36 pm

      A Shul is a synagogue, a jewish temple. According to the internetz (AKA Google).

  9. WuseMajor
    March 17, 2018 at 2:17 am

    Are Boons subject to paradox or disbelief? Could you summon an Angel to use Living Mana to cure a paraplegic without worrying that the miracle cure will unravel over time like it could with Life Magic?

  10. Noneofyourbusiness
    March 20, 2018 at 10:21 pm

    What can “Fallen Worlds”, plural, be about?

Comments are closed.