Writer All-Call: Follow Up

News

The all-call (you know, this thing) is going well. We’ve got a few dozen submissions so far, and I’m looking forward to reading through them snagging some new folks for whatever the heck my next project turns out to be.

We have had a few questions that come up often enough to merit this post, however. So, here is another bulleted list!

  • Read the all-call. That’s what we want. No more than 1000 words, ideally split between setting/fiction and mechanics. If you want to do 1000 words of not-mechanics, please make at least some of it game prose (tell us about a bloodline even if you don’t make up a new Discipline), because we just don’t do that much fiction and game prose is a different thing.
  • We aren’t buying your submission. If you send in that hypothetical bloodline, we’re not going to take that and hire you to write that particular thing for a book, in all probability. What we will do is use your submission to gauge whether your writing is what we’re looking for. So, exactly what you send us is less important than how well it’s written.
  • If you are a previous WW freelancer, you don’t need to submit. Just make an inquiry with me or another developer and see if there’s work for you. In some rare circumstances (like, it’s been a really long time since you’ve worked for us and you haven’t been doing any game writing in the interim), we might ask for a recent writing sample, but generally if you’re already in a WW/OPP book, you do not need to submit.
  • All writers are hired on a freelance, work-for-hire basis. This isn’t a permanent gig or a job for which you’d have to relocate. It’s one book at a time.
  • We’ll hire you no matter where live; it’s not just USA (that said, we do publish in American English, so it’s good to swap out your ‘s’ for ‘z’, I guezz).
  • A tip: Don’t start out your email or submission with “I suck, but here we go.” Likewise, don’t start out with, “Your game has some serious problems, but luckily, I fixed them!” Be professional. “My submission is [for this game line] and is about [quick summary]” is groovy.
  • I don’t know that I said this in the first all-call, but let me say it explicitly: Please attach your submission as a .doc, .rtf, .odt, or .pdf (I prefer .doc, but it’s not a deal-breaker). Don’t put it in the body of an email.

Otherwise, keep submissions coming!

  24 comments for “Writer All-Call: Follow Up

  1. Dave
    February 25, 2014 at 1:42 pm

    Will everyone who submits at least get a form letter saying that they did not pass muster, if that is indeed the case?

    • February 25, 2014 at 1:47 pm

      Pretty sure I addressed this in the last paragraph of the previous message, but just in case:

      I’m going to try and give people feedback, but the truth is that there’s not just one person acting as the gatekeeper here. A number of potential developers are looking over the submissions. So, the answer is, no, folks are unlikely to get a form letter in any event.

  2. February 25, 2014 at 4:24 pm

    Great advice to any freelance writer seeking to gain new opportunities.

  3. Levi
    February 27, 2014 at 11:38 am

    Is it possible to make multiple separate submissions for different game lines?

    • February 27, 2014 at 11:43 am

      In this life, there are nothing but possibilities.

      But seriously, you’re better off sending us one really kick-ass submission and saying “This submission is about Mage, but I would also be interested in working other game lines as well, such as etc.” I don’t think we’ve broken 75 submissions yet, but we’ve gotta be close, and we don’t really have time to read multiple submissions from the same person.

      Remember, we’re not likely to buy what you send in. We’re just interested in whether you can write. If you can, we’ll tell you what we’d like to write.

      • Levi
        February 27, 2014 at 11:46 am

        Sounds good.

  4. SD
    March 1, 2014 at 2:33 pm

    Hi, I was wondering if I, counting in recerenfes and notes, I can exceed the 1000-words limit.
    Namely, the submission is around 1000 words, but with the necessary notes and bibliographic references, it’s around 1100-1200. It’s still good?

  5. Ahriman
    March 1, 2014 at 5:35 pm

    OK, I have a query. The above asks for 1K word TOTAL. However, when I check the general submissions guide http://theonyxpath.com/submission-guidelines/
    It says 1K words of Setting Fiction & Mechanics. This is pretty damn confusing. Which takes precedent here? I’ve just written 2K (first draft and it will be run past fellow players/GM’s) but it still feels like I’ll have to whittle this like crazy.

  6. Frank
    March 4, 2014 at 11:52 am

    Is there a closing date for these submissions or is it going to be an ongoing theme?

    • March 4, 2014 at 11:56 am

      As mentioned in the first post on the subject, there’s no closing deadline.

  7. Darth_Meow
    March 9, 2014 at 5:15 pm

    Ok, I have something written and I think it’s pretty good but it totals out at 1900 words or so. I don’t know how to trim it down without losing a lot of it’s descriptive flair or not being a complete write-up. What should I do?

    • March 9, 2014 at 5:19 pm

      Three paths are open to you:

      1) Show it to a friend with some editing experience, ask them to help you trim.
      2) Trim it down yourself. Brevity, soul, wit.
      3) Turn it in as-is and take the chance that the developers will open it, go “fuck, this is long,” and not read it. (This is actually unlikely; it’s more likely that we won’t read all of it.)

      • Darth_Meow
        March 9, 2014 at 11:02 pm

        Thank you! I will go over it myself first, trim it down as much as I can, then open it up to friends for additional advice. It’ll probably remain overlength, but I’ll definitely improve it before sending in the final draft. Thank you for the kind words and quick reply!

        • Darth_Meow
          March 13, 2014 at 3:15 pm

          OK, I’ve gotten no replies from those I’ve sent it off to edit and review, and I really cannot find anywhere to trim without making it incomplete and the creature type unplayable as a result.

          I suppose I’ll have to take my chances.

  8. frank
    March 12, 2014 at 7:02 am

    In the happiest of events and you say “yes” that’s the one, when would the submission author be told?

    • March 12, 2014 at 7:05 am

      If a developer decides to hire someone, that developer will get in touch. There’s not, unfortunately, a “you’re in!” stage of this process.

      • frank
        March 12, 2014 at 1:41 pm

        No problem, thanks for letting us know 🙂

  9. March 23, 2014 at 12:05 am

    Would you consider the possibility of a very brief email confirming receipt of a submission? I realize you must have a great volume of submissions, but since we won’t know how it’s gone until and unless we get an answer in the positive, it would be reassuring to know that the submission was received in the first place.

  10. Tiger
    May 15, 2014 at 9:56 am

    Is it all right to ask for an update after a certain point? Let’s say I turned mine in two months ago and haven’t heard. Would it be rude to ask about it? Thanks.

  11. Jason Dennison
    May 25, 2014 at 1:26 am

    So where is this NDA that was being spoken of? I’d like to sign it so I can submit my thing. (Heh.) Can someone use a big pointer and point it out for me?

Comments are closed.