Episode 22: What You Can Get From RPGs

In which we discuss what we as individuals have gotten out of RPGs, and what other people can get from them.

  • We now have a lost episode!
  • Dixie was an awkward child/teen/adult
  • RPGs helped her find “her people,” her aesthetic, and confidence
  • Eddy was a similarly awkward kid, and RPGs helped him, too
  • On being “not enough” for certain subcultures/communities
  • Surprise, Matthew was also awkward!
  • Another surprise, RPGs helped his confidence, too!
  • Speech therapy for all (three of us)
  • Vampire/character voices
  • Two digressions in quick succession
  • RPGs as therapy tools
  • The Wraith: The Oblivion curse
  • How RPGs can affect players and GMs
  • RPGs and trauma rules/The X-Card
  • Which Onyx Path games are the most emotionally heavy?
  • What does “fun” mean?
  • Learning real-world things via RPGs
  • We all love Britain
  • Eddy and Dixie are going to conventions
  • Stay tuned after the music for your new favorite ringtone

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5 thoughts on “Episode 22: What You Can Get From RPGs”

  1. As the crew asked for recommendations for possible new topics to discuss on the podcast, I will just throw out a few that I would be humbly interested in:

    -Playing table top RPG over the internet via the various mediums; PBP, videostream, websites like Mythweaver

    -Live play a few Chronicle of darkness settings. Perhaps each host STs a different setting for a few one shots. This would be very interesting to see how those who help design the games approach each setting as an ST and a player.

    No idea if anyone else would be interested in either of these.

  2. I’m glad Matthew shares his voice with the world, now. I really enjoy it. I’ve lived on the East Coast long enough, that Eddy doesn’t sound fast to me at all. And Dixie, I never noticed your stutter.

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