Episode 175: Mummy: The Curse 2nd Edition Deep Dive

In which Eddy, Matthew, and Dixie dive deep into the Deathless experience!

  • Faxanadu bugs! The f- you say?
  • Starting on Ataris and Commodores and moving to the NES
  • The pains and pleasures of nostalgia in video games and TTRPGs
  • Playing different timelines in Mummy: The Curse
  • Some of Mummy: The Curse 1st Edition’s Strengths and Weaknesses
  • Affecting the passage of time in Mummy
  • Carrying modern Skills to historic eras
  • Expanding the range of playable characters to immortals and sorcerers
  • The size of Chronicles of Darkness core books and the volume of information within them
  • Design choices for Mummy (what to include and what to exclude)
  • Making Mummy accessible
  • Reimagining games like Trinity and supplements as bug fixes
  • Slimming Mummy and other Chronicles of Darkness games down
  • Media inspirations for Mummy
  • Does Mummy have a metaplot?
  • Memory issues (and forgetting to add things to the core book)
  • Changing course on powers (Utterances and Affinities) during the Kickstarter
  • Arms of Ahriman controversy!
  • Presenting pulpy 1920 adventures next to stories of personal horror
  • Pyramid level play
  • Werewolf on Kickstarter!
  • The godawful goddamn movie named Moonbound

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