Author: CAS

  • Magic: The Affinity

    Hi, gang. Last week, we introduced the concept of the Utterance — the most powerful magic at a mummy’s command. This week, we take a look at a more common, daily-use type of power the Arisen call the Affinity. The radiant Sekhem within mummies anoints them with improbable good fortune and preternatural competence. This is…

  • Magic: The Utterance

    Hi, gang. Last week, we talked a little about the magical paradigm of the Arisen. This week, we delve even deeper to provide a look at the most powerful magic the Arisen can wield: the Utterance. The dark miracles that are the realm of Utterances could scarcely be considered “natural” by any right-thinking person. It’s…

  • Mummy: Magic

    Hi, gang. Last week, we talked a bit about how magic suffuses the Arisen, from their fleshly shells to the occult wonders they can work in the living world. This week, we expound on magic in Mummy. Magic as Lifeforce Wherever life exists—or even the potential for life—mystical energy bubbles up from the cosmic firmament…

  • Character: The Occult Form

    Hi, gang. Last week, we presented the basics of the sahu — a mummy’s magical reconstruction of form — and this week we’ll be wrapping up our discussion of the sahu with a few thoughts about the overall occult context of the Arisen condition (again courtesy of Malcolm, who helped me design the nuts and…

  • Character: The Sahu

    Hi, gang, Last week, we introduced you to the concept of the Arisen, the principle protagonists of Mummy. Since who/what the Arisen are is central to the game, we’re going to continue our discussion of them this week. My principle cohort on the nature and design of the Arisen was the esteemed Malcolm Sheppard, so…

  • Mummy: The Character

    Hi, gang, First, I just want to say thanks for the feedback and enthusiasm you’ve shown thus far. Thanks to you, getting the word out on Mummy is starting to look like it might not be the Sisyphean task it otherwise could have been, and that is just as encouraging as it is appreciated. After…

  • Mummy: The Theme

    Hi, gang, I must say, it was encouraging and refreshing to see so many requests for a teaser about the themes of Mummy: The Curse. Since theme is so fundamental to Storytelling games (and to storytelling in general), it’s certainly a great place to start. Like other World of Darkness games, the world of Mummy…

  • Blog Topics

    Hi, gang, I’d like to get the blog ball rolling by giving you an opportunity to weigh in on the things you’d like to see covered here in the weeks leading up to the game’s release. I can’t promise I’ll be able to divulge the skinny on certain details, of course, but I can promise…

  • Mummy: Arisen

    Hi, gang, So, not only is this my first WWblogs post, but it’s my first WordPress… well, anything of any kind, so I hope you’ll indulge me while I figure this interface out. In the meantime, it’s great to be here. For those who don’t know me, my name’s C.A. Suleiman and I’m developing a…

  • Mummy: Arisen

    Hi, gang, So, not only is this my first WWblogs post, but it’s my first WordPress… well, anything of any kind, so I hope you’ll indulge me while I figure this interface out. In the meantime, it’s great to be here. For those who don’t know me, my name’s C.A. Suleiman and I’m developing a…