Circumstances — and the crunch of redlining — continue. However, Rites won the delayed vote, and I can talk about them. So let’s do that.
Werewolf: The Forsaken
Werewolf: The Forsaken
The werewolves of Werewolf: The Forsaken are consummate hunters, shapeshifters who wear the forms of man and wolf while stalking their prey, before taking nightmarish forms to move in for the kill. Creatures of duality, packs of werewolves hunt their chosen prey to maintain the boundary between Flesh and Spirit. Shunned by spirits and other werewolves, they try to live up to the legend of the god of the hunt, the original Wolf. It is not an easy life. Pitted against humans and spirits, monstrous hybrids and other werewolves, they must also face the threat of the idigam — terrifying spirits of change locked away by Wolf and Moon but now loosed upon the world once more.
Launched in 2005, Werewolf: The Forsaken brought the savage horror of the hunt to the Chronicles of Darkness. It reinvented the popular conception of werewolves, casting them as predators rather than warriors. Onyx Path Publishing produces role-playing books, fiction, art, and clothing products for Werewolf: The Forsaken, as well as keeping the existing books available in PDF and print-on-demand.
If this sounds interesting to you, you can Buy Werewolf: The Forsaken products now.
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Bones of Ice
Due to some unforseen circumstances, I’m afraid I can’t offer any Open Development for either Rites or Prey this week. Don’t worry, I’m not going to leave you in the lurch.
The Gang’s All Here
Still redlining. Much of the week got eaten by Apocalypse work, but things keep going. Pack creation won 39–19! Let’s see what the future holds
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The PDF for Werewolf: The Forsaken is currently available on DriveThruRPG for $9.99, half off the usual $19.99 price!
Moon-Banished
I’m on the redlining charge now. That’s where I read through all the first drafts and mark up comments and corrections, everything from use of the passive voice to rules that don’t do what they claim to do, before passing back to the writers for second drafts. Of the book, I’m about halfway through — 109,000 words out of 215,000. I can normally redline 10 to 20 thousand words each day, but it’s in-depth work that involves keeping the whole contents of the book in my head and cross-referencing everything. That’s why I’m being even quieter than normal — I’m reading, but I need to focus on the redlines so don’t have time to respond just now. I am listening, though. Also? Sleep-deprived. That one’s nothing new, though.
Anyway: idigam won, 42 to 14. So let’s talk about the Moon-Banished.
The Red Mist Descends
I was off visiting family over the last few days, so this is a late column. Since each one involves a vote, I don’t want to give people less than four full days to register their opinion. As a result, I’m pushing next week’s back to Sunday to give people time; after that, we’re back to Fridays. Thanks also to @PrimeWolfie for hounding me when I’m late or I’m sure I’d have missed a couple by now. 😉
Last week was Idigam or Kuruth. 33/40 split, with Kuruth coming out on top.
The Changing Man
Hey, I’m not putting Paul Weller as this week’s music but I have to get the reference in somewhere. Yeah, Shapeshifting won out, 55 to 10.
Shapeshifting is one of those integral parts of Werewolf and the five forms we use cover the gamut of werewolf legends and cinema. One of the important things to remember about the Uratha’s shapeshifting abilities is that they’re made to service the hunt, not the fight.
Structure and Moon-Signs
The results are in! This week, by a vote of 53 to 37, it’s Auspices. But first, a digression. Some people have remarked how these development blogs feel different to the Blood & Smoke devblogs. I agree. Part of that is a matter of space — while we could preview each Discipline for Blood & … Read more
Gifts!
The Idigam Chronicle focuses on those four words that you’re probably sick of by now: The Wolf Must Hunt. Gifts and Gift lists as they stand at present don’t really play in to that. So we’ve taken a long, hard look at Gifts, from how your characters purchase them to what each Gift does to help in the Hunt.