In which Eddy talks with Danielle Lauzon, Monica Speca, and Travis Legge about the nitty-gritty of game design.
- Bad jokes
- “Fluff” and “crunch”
- D&D is a game for kicking in monsters and looting doors
- What makes a good mechanic?
- Powered by the Apocalypse
- Testing the design
- Designing for D&D 5e
- Designing for Exalted
- The “commoner railgun”
- GNS Theory
- Designing for Storypath
- Shiny math rocks and VTTs
- Calvinball the RPG
- One cool design
- What we’re working on
LINKS
- Bonus Experience: https://bxpcast.com/
- BXP Ep “Mechanics are Inevitable”: http://misdirectedmark.com/2020/05/26/bxp-3×06-mechanics-are-inevitable/
- Powered by the Apocalypse: http://apocalypse-world.com/pbta/
Please let Danielle write a Complications Guideboook for the StoryPath games!