In which Matthew and Eddy discuss the skills they look for in freelance writers.
- Where’s Dixie?
- Diverse Voices
- Finding the right voice for the game
- Voice in Pugmire vs. voice in Vampire
- Voice in Vampire: The Masquerade vs. voice in Vampire: The Requiem
- Spaces around emdashes
- How clean should a first draft be?
- The strength of collaboration
- Matthew’s high standards – he’s a benevolent tyrant
- Speaking to the developer and asking for aid when needed / Proactivity
- Meeting up with the developer and co-writers
- Unsolicited advice vs. strong collaboration
- Don’t try to become the developer when hired as a writer
- Swapping assignments
- Getting the most from redlines
- Read other writers’ drafts
- Writing without shame
- Read the required writing!
- Research and write
- Where to find us on social media
- Come back, Dixie!
Links:
Chicago by Night on Backerkit: https://www.backerkit.com/projects/200664283/chicago-by-night-for-vampire-the-masquerade-5th-ed
Pugmire on DriveThruRPG: https://www.drivethrurpg.com/product/204313/Pugmire-Core-Rulebook
Monarchies of Mau on DriveThruRPG: https://www.drivethrurpg.com/product/243273/Monarchies-of-Mau-Core-Rulebook
Just wanted to drop by and thank you guys for this episode. I think it was immensely informative and entertaining even from an external point of view. A nice window into how the saussage is made (some of us do like to know). Thanks for inviting us in.
Thanks for covering this topic!
At some point, I’d love to find out what your outlines are like. How detailed are they? I figure that might be good for a “what is being a developer like?” episode.