Now available from DriveThruRPG in PDF and print: Gadgets and Gear for the Trinity Continuum!
Talents in the Trinity Continuum are capable of amazing feats of super-science. Through advanced application of Medicine, Science, or Technology, Talents can push their inventions beyond the boundaries of modern knowledge. Whether crafting serums and drugs to enhance themselves, cloning or engineering creatures to aid their heroic tasks, or constructing devices to augment their capabilities, scientifically inclined Talents take their fields of study to new horizons.
Trinity Continuum: Gadgets and Gear expands and streamlines the rules for super-science, making it easier for Storyguides and players to create Inventions for use in their games. In addition to the new rules, this book provides examples of the new rules being used and a collection of new gear ready to be used in any Trinity Continuum game. Furthermore, this book introduces Advanced Gifts, which allow Talents to access new heights of power!
Trinity Continuum: Gadgets and Gear includes:
Updated and streamlined rules for super-science
Over 30 new Inventions including compounds, devices, organisms, and Artifacts
Over 30 Advanced Gifts, expanding the boundaries of possibility for Talents in the Trinity Continuum