“The perfect crime doesn’t exist. There’s only the well-planned crime that is well-executed. These things are not one and the same. The plan is never the end of the story, and rarely does the heist go according to plan.” – Sabine Durant
The Trinity Continuum Talents Player’s Guide is a guide to playing Talents from the core era and beyond. Much of what’s in this book gives ways to take your game of Trinity Continuum to the next level. While this book is focused on the core rulebook and the games played there, the advice and rules found in this book can be used in any of the Trinity Continuum eras where Talents (daredevils or squires) are found.
Inside you’ll find:
New rules for car chases, heists, investigations, and antagonists.
Expanded Allegiances from the minor Allegiances found in the Trinity Continuum Core Rulebook.
Information about parallel worlds, travel into the past, the microverse, undersea travel, and planetary gates.
New Gifts, Edges, Paths, Gear, and Skill Tricks for Talents.
Advice on how to take your Storypath games to the next level.
Trinity Continuum fans! Would you like to help the future direction of the Continuum? Please fill out our survey: https://tinyurl.com/mpzs3hjv
Three weeks ago we launched the long-anticipated Kickstarter for Curseborne, and wow, we funded in half an hour and are past 500% with only 8 days remaining! We’re currently at $156,951, or 523% of the $30,000 goal, thanks to our 2290 backers!
We’ve reached the following stretch goals:
Tangled Webs x3: strange liminalities and shattered spaces based on real places; Storyguide characters and adversaries; story seeds for each location
Curseborne Fiction Anthology x2: Three short stories
Accursed Adventure Supplement
RedBubble backer shirt
Curseborne digital wallpaper
Did you miss one of our previous campaigns? The following crowdfunded products are still open for preorders via BackerKit: