This Storypath Ultra Tasty Bit introduces traps for use with the Storypath Ultra Core Manual or any game using the Storypath Ultra system.
Traps are a natural fit for action-adventure scenes, endangering the protagonists without needing to directly confront their enemies. The characters may also set traps of their own to even the odds against a superior foe in pursuit. Regardless of who’s wielding them, traps ensure the environment’s perilous to any who tread carelessly.
The Buried Treasures Crowdfunding Campaign for The World Below launched on Backerkit yesterday! This campaign is to help create The Delver’s Guide and Secrets of Kalm & Kaos. Thanks to your help, we funded in just two hours! We’re currently at $12,905, or 251% of our original $5000 goal, thanks to 224 backers!
Did you miss one of our previous campaigns? The following crowdfunded products are still open for preorders via BackerKit:
Out of curiosity, why are the latest Tasty Bits for things like giants or traps for SPU, when most of the Storypath games don’t use that system? You have superheroes on the cover of a book that’s incompatible with Aberrant, and a heroine in fur-lined leather armour that is incompatible with They Came From…!, TC Aegis, and TC Aether. I suppose these might work for The World Below, but that doesn’t seem to be where they’re aimed, and giants don’t really fit with the urban fantasy of Curseborne.
It’s a shame for me personally, because I’d normally have bought both, but I don’t actually run or play any SPU games.
The World Below, At the Gates, and Monster Kingdoms are all fantasy games that involve traps and monsters, and they use the Storypath Ultra system. I could very easily see an Outside realm in Curseborne being littered with traps, or even some venator’s dungeon. Likewise, Trinity Continuum: Steam Wars is a game of mech giants. So every one of our SPU games involves one or more of the mentioned elements.
As for heroines in leather armour: They Came from the RPG Anthology! is right there.
And if you don’t run or play any SPU games, why complain about an SPU release?
Our first Storypath Tasty Bits were five years ago! There’s plenty to choose from if you’re playing one of the existing Storypath games. Our newer games (Curseborne, The World Below, At the Gates, Monster Kingdoms) are using the Storypath Ultra system, and the SPU Core Manual is also on its way out, so this year we’re doing SPU-focused Tasty Bits.
Out of curiosity, why are the latest Tasty Bits for things like giants or traps for SPU, when most of the Storypath games don’t use that system? You have superheroes on the cover of a book that’s incompatible with Aberrant, and a heroine in fur-lined leather armour that is incompatible with They Came From…!, TC Aegis, and TC Aether. I suppose these might work for The World Below, but that doesn’t seem to be where they’re aimed, and giants don’t really fit with the urban fantasy of Curseborne.
It’s a shame for me personally, because I’d normally have bought both, but I don’t actually run or play any SPU games.
The World Below, At the Gates, and Monster Kingdoms are all fantasy games that involve traps and monsters, and they use the Storypath Ultra system. I could very easily see an Outside realm in Curseborne being littered with traps, or even some venator’s dungeon. Likewise, Trinity Continuum: Steam Wars is a game of mech giants. So every one of our SPU games involves one or more of the mentioned elements.
As for heroines in leather armour: They Came from the RPG Anthology! is right there.
And if you don’t run or play any SPU games, why complain about an SPU release?
Our first Storypath Tasty Bits were five years ago! There’s plenty to choose from if you’re playing one of the existing Storypath games. Our newer games (Curseborne, The World Below, At the Gates, Monster Kingdoms) are using the Storypath Ultra system, and the SPU Core Manual is also on its way out, so this year we’re doing SPU-focused Tasty Bits.