Tag: fallen world chronicle

  • We Can Make The World Stop (Adamantine Arrow) [Mage: The Awakening]

    We Can Make The World Stop (Adamantine Arrow) [Mage: The Awakening]

    Welcome back, faithful readers! I knew we’d be over-subscribed for the playtest, but not that I’d be disappointing quite so many people. To try to make up for it, spoilers will continue until morale improves. First, some music with a very appropriate video, courtesy of the Glitch Mob. A looooooong time ago on this blog,…

  • Supporting Cast [Mage: The Awakening]

    Supporting Cast [Mage: The Awakening]

    We all need mirrors. The Awakened are strange, maddening people to be around. Imagine the most insular subculture you’ve ever come across, where the members have their own bizarre rituals, jargon, and shared references, then multiply it by a thousand. Then curse almost everyone else to be driven mad by exposure to that subculture even…

  • The Creative Arts [Mage: The Awakening]

    The Creative Arts [Mage: The Awakening]

    Welcome back, faithful readers! Mage: The Awakening Second Edition has spent the last four months being redlined with a fine-toothed comb, and is now back with the authors for a spruce-up before evolving into its final form. As second drafts come back in, I’ll be sharing the topics we didn’t get around to in the…

  • Terra Incognita [Mage: The Awakening]

    We’ve spoken a lot about Mysteries and Obsessions so far in this blog, and how mages become attracted to, obsessed by, and sometimes killed by the many supernatural aspects of the World of Darkness. Most such things are unique – central Mysteries that individual chronicles revolve around, like the Secret Concord / Prince of 100,000…

  • Drawn to the Flame [Mage: The Awakening]

    Drawn to the Flame [Mage: The Awakening]

    It’s another layover week, which after last week’s vote means it’s Obrimos time! First, a mood-setter. The Obrimos are unusual in our Path refreshes; they’re the least-changed Path with the most-changed Arcana. We’ve used the opportunity of our two-fold Path schemes to promote non-religious Obrimos as valid characters, but despite or possibly because I’m a…

  • Sympathy for the Sinister [Mage: The Awakening]

    When You’re Evil Mage is well served for antagonists. The game has an embarrassment of riches when it comes to opposition, and many of them are close to my heart. There’s just something satisfying about a good antagonist. So let’s take a look at the bad side of the road. Before we even get to…

  • A Well-Armed Society…

    …Is a Polite Society. Some of our World of Darkness games focus hard on individual character groups. You’re not really expected to worry about Prometheans beyond the players’ Throng, and Demons are too paranoid for the majority to be in an Agency. As the most Human supernatural beings, though, mages have a human response to…