Tag: mummy: the curse

  • Mummy: The Art

    Hi, gang. Last week, we revealed one of the most important design elements of the new game — the guild — with a sneak peak at the Su-Menent guild, called the Shepherds of the Chamber. We’re coming up on the big day now, with GenCon just a week away, so now is the time to…

  • Mummy: The Guild

    Hi, gang. A couple weeks ago, we introduced the concept of the decree — a personal polarity that defines the core of a given mummy’s soul — and then last week we offered a sneak peek at the cults of the Arisen. Beyond these differences, mummies also organize themselves into guilds: circles that teach Arisen…

  • Mummy: The Cult

    Hi, gang. Last week, we took five to dish a little on our design philosophy behind the Arisen. This week, we’re back to spoiling the hell out of our new game–in this case, cults. From a WoD design perspective, I wanted cults to fill the role filled in other games by elements like bloodlines (Vampire)…

  • Interlude: Behind the Scenes

    Hi, gang. Last week, we presented one of the foundational design elements of Mummy — the decree — along with a look at a sample decree (the decree of spirit). This week, we offer a little behind-the-scenes action as Malcolm rejoins me to dish on our thought process behind the Arisen. A note on one…

  • The Fivefold Soul: The Decree

    Hi, gang.  Last week, we began our discussion of one of the most fundamental aspects of a mummy’s existence — his fivefold soul. Today, we continue that discussion with a look at the most important game element derived from the fivefold soul: the decree. During the Rite of Return, its subject truly died. He endured…

  • Mummy: The Fivefold Soul

    Hi, gang.  Last week, we wrapped up our preview of how magic works for mummies in Mummy: The Curse (accompanied by a bonus teaser in Portuguese as a thank-you to our Brazilian fans). This week, we dive into an even more fundamental aspect of the game and its characters: The nature and structure of the…

  • Magic: The Affinity

    Hi, gang. Last week, we introduced the concept of the Utterance — the most powerful magic at a mummy’s command. This week, we take a look at a more common, daily-use type of power the Arisen call the Affinity. The radiant Sekhem within mummies anoints them with improbable good fortune and preternatural competence. This is…

  • Magic: The Utterance

    Hi, gang. Last week, we talked a little about the magical paradigm of the Arisen. This week, we delve even deeper to provide a look at the most powerful magic the Arisen can wield: the Utterance. The dark miracles that are the realm of Utterances could scarcely be considered “natural” by any right-thinking person. It’s…

  • Mummy: Magic

    Hi, gang. Last week, we talked a bit about how magic suffuses the Arisen, from their fleshly shells to the occult wonders they can work in the living world. This week, we expound on magic in Mummy. Magic as Lifeforce Wherever life exists—or even the potential for life—mystical energy bubbles up from the cosmic firmament…

  • Character: The Occult Form

    Hi, gang. Last week, we presented the basics of the sahu — a mummy’s magical reconstruction of form — and this week we’ll be wrapping up our discussion of the sahu with a few thoughts about the overall occult context of the Arisen condition (again courtesy of Malcolm, who helped me design the nuts and…