Onyx Path is always on the lookout for new writers!
All material sent to us must (MUST) also include a Disclosure Form. If there is not a Disclosure Form submitted with the work, it will be deleted immediately, unread. It can be digitally signed using Adobe ID.
- Digitally sign the Disclosure Form.
- Attach that with your submission (see below) and send it to email@example.com. Make sure you include your name, address, a quick CV with any other published work (especially for RPGs), and tell us what game line(s) you think you’d be best suited for.
- Wait feverishly.
We’re looking for submissions no longer than 1000 words. Ideally, that’s 500 words of setting or fiction and 500 words of mechanics. If the proportions aren’t exactly even, don’t worry about it. What we’re really looking for are writers that can create compelling and evocative game material, and that know how the mechanics work.
We’ll currently accept mechanics for Classic WoD, and CofD 2nd Edition (GMC) rulesets. If you’re doing CofD, you’re probably best served doing something compatible with the CofD 2nd Edition rules revisions, as most upcoming material will be using it.
Want to take a bloodline that appeared in a prior Requiem book and update it to CofD rules? Awesome. Want to make up a faction of mages and give them a few sample spells? Terrific. Write some flash fiction about an unnameable horror from the Deeps and then tell us how it works in a mechanical context? Great.
Some things to consider that are pretty much true across game lines:
- “Affect” and “effect” trip a lot of people up. Know the difference.
- “Loose” isn’t the same as “lose.” Know the difference.
- Avoid using “there is” and “there are.” It’s a passive construction, but more than that, it doesn’t really tell us much. “There is a chair in the corner.” Yawn. “An overturned chair sits in the corner.” Better. At least we know something happened.
- Different game lines shoot for different tones, but in general you want not quite as chatty as a forum post, not quite as formal as an essay. Don’t talk to the reader (this is OK is some circumstances, but generally don’t do it), and don’t begin sentences with “OK,” “See,” “Now,” “Look,” or “Hell.”
- Taking inspiration is OK, but if we can recognize that your bloodline is just the Night’s Watch (or whatever) with the serial numbers filed down, that’s not good.
- We aren’t buying your submission. If you send in that hypothetical bloodline, we’re not going to take that and hire you to write that particular thing for a book, in all probability. What we will do is use your submission to gauge whether your writing is what we’re looking for. So, exactly what you send us is less important than how well it’s written.
- If you are a previous WW freelancer, you don’t need to submit. Just make an inquiry with Rose Bailey or another developer and see if there’s work for you. In some rare circumstances we might ask for a recent writing sample, but generally if you’re already in a WW/OPP book, you do not need to submit.
- All writers are hired on a freelance, work-for-hire basis. This isn’t a permanent gig or a job for which you’d have to relocate. It’s one book at a time.
- We’ll hire you no matter where live; it’s not just USA. We have authors and developers all over the world: our Trinity Continuum lead developer lives in Canada, the Werewolf and Mage developers live in the UK, and Changeling’s developer lives in Japan.
- A tip: Don’t start out your email or submission with “I suck, but here we go.” Likewise, don’t start out with, “Your game has some serious problems, but luckily, I fixed them!” Be professional. “My submission is [for this game line] and is about [quick summary]” is groovy.
- Please attach your submission as a .doc, .rtf, .odt, or .pdf (we prefer .doc, but it’s not a deal-breaker). Don’t put it in the body of an email.
There’s no time limit on this; we’re always looking for good writers. But the sooner you submit, the sooner we can read your submission. We will try to respond to all submissions with at least a “yes, we’d like to hire you, we’ll let you know when something comes up” or “sorry, your writing isn’t what we’re looking for right now,” but that’ll depend on how busy we get.
Please do not send us manuscripts of your proposed book or game. If you don’t hear back from us after a couple of months, you’re welcome to try again! Just ensure each submission is different rather than using the same one over and over again.
Additional Information: Style Guide