Onyx Path is always on the lookout for new writers, editors, and game ideas!

All material sent to us must (MUST) also include a Disclosure Form. If there is not a Disclosure Form submitted with the work, it will be deleted immediately, unread. It can be digitally signed using Adobe ID.

You can download a Disclosure Form here.

  1. Digitally sign the Disclosure Form.
  2. Attach that with your submission (as a separate Word, PDF, or other file — DO NOT put the text of your submission in the email) and send it to opp.submissions@gmail.com. Make sure you include your name, address, forum user name (if any), a quick CV with any other published work (especially for RPGs), and tell us what game line(s) you think you’d be best suited for.
  3. Wait feverishly. No need to follow up!

Writing Submissions

We’re looking for new submissions no longer than 1,000 words. Ideally, that’s 500 words of setting or fiction and 500 words of mechanics. If the proportions aren’t exactly even, don’t worry about it. What we’re really looking for are writers that can create compelling and evocative game material, and that know how the mechanics work.

We’re currently accepting mechanics for our own Scarred Lands (5e OGL), Scion (Storypath), and Trinity Continuum (Storypath); White Wolf Entertainment’s World of Darkness 20th Anniversary Edition, Chronicles of Darkness 2nd Edition, and Exalted 3rd Edition; Eschaton Media’s Dystopia Rising: Evolution (Storypath), and Pugsteady’s Pugmire and Monarchies of Mau. We’re not looking for mechanics for older editions.

Want to take a bloodline that appeared in a prior Requiem book and update it to second edition rules? Awesome. Want to make up a faction of mages and give them a few sample spells? Terrific. Write some flash fiction about an unnameable horror from the Deeps and then tell us how it works in a mechanical context? Great. Samples of your past work are okay, but that doesn’t tell us how you’ll write for our games. So send in a submission that’s custom-tailored to one of our products.

All writers are hired on a freelance, work-for-hire basis. This isn’t a permanent gig or a job for which you’d have to relocate. It’s one book at a time.

We’ll hire you no matter where live; it’s not just the USA. We have authors and developers all over the world.

If you are a previous Onyx Path freelancer, you don’t need to submit. Just make an inquiry with us at opp.submissions@gmail.com and we’ll pass on your inquiry to our developers. In some rare circumstances we might ask for a recent writing sample, but generally if you’re already in an Onyx Path book, you do not need to submit.

Editing Submissions

If you’re interested in being an editor, contact Dixie Cochran directly at dixie.onyxpath@gmail.com.


We are not accepting pitches for World of Darkness, Chronicles of Darkness, Exalted, Dystopia Rising: Evolution, or Legendlore at this time.

If you’re sending a game pitch, attach it as a Word, Rich Text, or PDF document, and keep it to no more than three pages long. We don’t want the whole manuscript; we just need a taste of what you’re proposing. If you send us a manuscript, we’re not going to read it.

The same goes for inquiries to license the Storypath system, or to engage in a license arrangement using one of the Onyx Path-owned properties: send us a pitch, and we’ll look into it.


Some things to consider that are pretty much true across game lines:

  1. Different game lines shoot for different tones, but in general you want not quite as chatty as a forum post, not quite as formal as an essay. Don’t talk to the reader (this is OK is some circumstances, but generally don’t do it), and don’t begin sentences with “OK,” “See,” “Now,” “Look,” or “Hell.”
  2. Taking inspiration is OK, but if we can recognize that your submission is just a pop culture reference with the serial numbers filed down, that’s not good.
  3. We aren’t buying your submission. If you send in that hypothetical bloodline, we’re not going to take that and hire you to write that particular thing for a book, in all probability. What we will do is use your submission to gauge whether your writing is what we’re looking for. So, exactly what you send us is less important than how well it’s written.
  4. Don’t start out your email or submission with “I suck, but here we go.” Likewise, don’t start out with, “Your game has some serious problems, but luckily, I fixed them!” Be professional. “My submission is [for this game line] and is about [quick summary]” is groovy.

Sound good?

Get to Work!

There’s no time limit on this; we’re always looking for good people to work with. But the sooner you submit, the sooner we can read your submission. If you don’t hear back from us after a couple of months, you’re welcome to try again! Just ensure each submission is different rather than using the same one over and over again.

Good luck!

Additional Information: