Thanks, Turkey! [Monday Meeting Notes]

Monday Meeting, News

Promethean Premium

Such a great holiday is the Thanksgiving! Now, maybe I’m just a contrarian at heart, and so love it all the more as it gets buried under the dual tidal waves of pumpkin-spiced Halloween and sparkly consumer-frenzy Christmas. (For our non-US friends, Thursday is the Thanksgiving holiday where US families get together for dinner, watch US football or stream marathons, and often have to deal with family members they are thankful they don’t see more often. Most of us will be taking Thursday and Friday off this week to celebrate and recover.)

For the last couple of years, I’ve done a “thankful” blog this time of year. Sometimes asking our creators and/or the Onyx Path crew to contribute their thanks. This year is a little different, but I’m going to start out the same as we always do. because this really can’t be said enough times:

We are all so thankful that all of you reading this are part of our energized, often demanding, but always amazing, community. We could not be doing what we’re doing without your support!

And I am so thankful for the efforts of our burgeoning Onyx Path crew, who work their asses off each and every day applying their hard-won professionalism and skills to enable Onyx Path to grow and create even more amazing projects. I could not have imagined five years ago how these people would dedicate themselves to my crazy dream.

Which brings us to all of our creative teams and freelancers out there who word by word, and picture by picture, build out the bare bones of our ideas into the projects and game-lines you follow and love. I am so thankful we continue to grow and can bring more and more of these talented people of all kinds into our strange little corner of publishing.

 

 

Conquering Heroes illustration by Brian LeBlanc

Conquering Heroes illustration by Brian LeBlanc

 

Which brings us to the big one, and why I decided to make this Thanksgiving a bit more personal.

I am so thankful that I have been able to make beautiful visuals and stories and games in the tabletop RPG business going on 30 years this month!

I feel like Jeremy Pivin’s character in Grosse Pointe Blank: “Thirty! Years! Man!”

Three decades of drawing, painting, designing, layout, reviewing portfolios, picking paper stocks, sending sketches to artists, and greenlighting cool projects I’ve been able to help come to fruition. (There has also been a metric crap-ton of meetings, and budgeting, and schedules. And yelling, oh so much yelling. But y’know, not enough to take away from the above.)

What a gift, what a fantastic lucky guy I am to be creating in this business built from what might be the most creative hobby ever. Not kidding: I am incredibly thankful.

 

 

Nosferatu from the Prince's Gambit card game by Mark Kelly

Nosferatu from the Prince’s Gambit card game by Mark Kelly

 

 

Now, I really didn’t realize the amount of time I’ve been so fortunate to be doing all this until meeting up with Stew and Steve Wieck, and the whole early WW crew that attended the Grand Masquerade, in New Orleans a couple months ago. But that meeting led to reliving old times, as you might imagine.

Thus: In 1986 Stewart Wieck, a young yet tall student, put an ad in Dragon Magazine looking for illustrators for his White Wolf Magazine. And a fresh out of art school aspiring RPG illustrator/designer/graphic novelist/filmmaker with a desperately anemic moustache hopefully sent in his portfolio. (Hopefully as I’d already been rejected by the ADs at Dragon earlier that month and was a bit dejected.)

And Stew…liked…my art. He took the little submission piece I did of a white wolf mauling a dragon, as I was and am all about the subtlety, and immediately dropped that into the next issue, and sent me a list of illustrations they need for the issue after that. We were off and running and really never looked back.

White Wolf Magazine‘s circulation grew and so did the range of illustrations. Folks saw my art there and hired me to do art for their games. Stew needed me to start handling the art direction of the mag, so I stepped up to do that. Vampire exploded onto the scene, White Wolf grew, reduced, grew, merged with CCP, the dark years came and the potatoes grew no more, and I founded Onyx Path.

Which is as minimalist a description of decades of hard work and utter madness as you could ever look for.

 

 

Dawn of Heresies, Mummy novel cover illustration by Aaron Acevedo

Dawn of Heresies, Mummy novel cover illustration by Aaron Acevedo

 

 

So, to put it all together. I’m thankful for 30 years of loving what I do for a living, and I’m thankful I can look into a future that just sings with possibilities for all the fantastic and fascinating RPG projects that are coming. Here’s to 30 more!

Thank you all!

 

BLURBS!

KICKSTARTER!

We’re exploring card game Kickstarters, packaging, and components, for Prince’s Gambit.

 

ON SALE!

On Tuesday November 22nd, we lead into the holidays and celebrate the 25th anniversary of Vampire: the Masquerade by making the V20 PDF the Deal of the Day on DTRPG! 70% off!

 

Starting this Friday morning and running until late Monday the 28th, on DTRPG’s Black Friday/Cyber Monday Sale, our core rule books and fiction anthologies (on DriveThruFiction.com) are 15% of all PDFs/electronic formats! And as a special way of saying thanks to those who most appreciate tearing into a turkey, the W20 core book PDF  is the Savage Discount on Friday at 50% off!

Keep an eye on our FB, Twitter, and other social media,for other sales and deals!!!

 

 

iprlogo

Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

 

 

 

Promethean Premium

Promethean: the Created 2nd Edition comes to life in both PDF and PoD physical book versions this Wednesday on DTRPG!

You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work…

…to be human.

Humans don’t make it easy, though. The Divine Fire that animates you burns too bright, blinds people, and scorches the land if you linger too long. It masks your disfigurements and makes you appear human, but that mask slips and people see your hideous, true form. The Pilgrimage is a long, difficult road, but it is yours, and you know, somehow, that the salvation of the New Dawn waits at the end.

This book contains:

  • The complete guide to playing a Promethean in the Chronicles of Darkness
  • Reimagined Lineages and Refinements, and a redesigned system for Transmutations
  • A more detailed approached to the Pilgrimage that presents players with more control over their characters’ path
  • New challenges on the road to humanity, including deranged, greedy alchemists

 

 

 

shattered-dreams-cover

With a snarl, W20 Shattered Dreams is now on sale on DTRPG in both PDF and PoD versions! Grrrrrrr! http://www.drivethrurpg.com/product/194649/W20-Shattered-Dreams

The Past Laid Bare

Shattered Dreams presents an in-depth look at the prehistory of the Garou and Changing Breeds, including both the threats they had to face before circumstances drove them to war and the War of Rage itself. Rather than one answer, it showcases many time periods and many ways in which the War could start, so that players and Storytellers can make prehistory their own. It also presents the circumstances surrounding the Second War of Rage, giving players the chance to take part, either as Garou Conquistadores or as the Fera desperately trying to fight off an invasion. Finally, the included chronicle structure allows modern characters to visit these crucial moments of history in an effort to stop the Wyrm’s most powerful minions.

Shattered Dreams contains:

• The first ever look at the World of Darkness before the War of Rage.

• The ways the Wars of Rage could start, and how enterprising characters could change what happened.

• Two chronicle frameworks that bring modern characters to the past, replete with new Abilities and new Storytelling tools that make the players the center of much larger stories.

 

 

 

front2

With a howl, W20 Kinfolk: A Breed Apart will be on sale on DTRPG in both PDF and PoD formats! Awooooo! http://www.drivethrurpg.com/product/194952/W20-Kinfolk-A-Breed-Apart

Born to Run

The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until such a blessed (or cursed) time, they are just like their more mundane Kin. Most live as humans, suffering the foibles of humanity, all the while hoping they’re secretly special, that they harbor the wolf within. Even though that wolf will never howl for the majority of Kin, they’ve still got a vital role in the war, aiding the effort from behind the lines.

Kinfolk: A Breed Apart contains:

  • Overview of the Kinfolk, both kenning and callow, including some of the Fellowships founded by Kinfolk to aid the Garou cause — and to protect themselves from their cousins’ Rage.
  • Character creation for playing Kinfolk, including new Skills, Backgrounds, Merits and Flaws, as well as special Kin rites, Gifts, and fetishes.
  • Guidelines for running Kinfolk chronicles, as well as in-depth information on the Kin-Fetches, the unique spirits used by Garou to watch over their distant cousins and warn the tribes if one of them should undergo the First Change.

NOTE: If you have already purchased the Advance PDF, you will be automatically updated to the final PDF and receive a link to enable you to purchase the PoD at a discount designed so that your total price matches our usual PDF and Print combo offer.

 

 

 

ex3charmcard-front

Exalted 3rd Edition Charm Cards! In PDF and PoD physical card sets! Back on sale this week on DTRPG!

There are a lot of cards, and we have to offer them alphabetically through three sets:

Set 1: Archery – Investigation http://www.drivethrurpg.com/product/192228/Exalted-3rd-Edition-Charm-Cards-Set-1

Set 2: Larceny – Resistance http://www.drivethrurpg.com/product/192229/Exalted-3rd-Edition-Charm-Cards-Set-2

Set 3: Ride – War  http://www.drivethrurpg.com/product/192230/Exalted-3rd-Edition-Charm-Cards-Set-3

You’ll need all three sets to have all of them.

You can also order them by individual Charm type on the site.

 

 

v20-endless-ages-anthology

For sale in PDF, ebook, and physical book editions at DTRPG.com: The Endless Ages fiction anthology! Vampire: the Masquerade fiction featuring all-new, original, stories written to evoke the distinct feeling of each of VtM‘s four editions! http://www.drivethrurpg.com/product/193199/V20-The-Endless-Ages-Anthology

Celebrating 25 years of personal horror, the eighteen stories in Endless Ages range in style and aesthetics from the very first edition of Vampire released in 1991, all the way to the latest books put out for the 20th Anniversary Edition.

“The Becoming” has stories grounded in the lonely struggle for morality. “Gothic-Punk” stories focus on sensuality and the conflict between young and ancient vampires. “Signs of Gehenna” shows what happens to Kindred society as it teeters on the edge of apocalypse. Finally, “Modern Nights” juxtaposes all of these concepts to present a comfortable illusion of status quo in a world of conspiracy.

 

 

 

 

 

 

Awakening 2 Cover

NOW the long awaited opportunity to own Mage: the Awakening 2nd Edition as a physical book is at last at hand! http://www.drivethrurpg.com/product/181754/Mage-the-Awakening-2nd-Edition

You are a mage, one of the Wise. You see, know, and explore what others can’t imagine, from the depths of the human soul to the hidden corners of reality. Armed with your spells, driven by an addiction to Mysteries, you delve into the secrets of the world. Knowledge has a price, and the dangers are many.

This book contains:

  • The complete guide to playing a mage in the Chronicles of Darkness.
  • Reimagined Paths, Orders, and powers to create your Awakened characters and their allies, including an updated version of the most comprehensive free-form magic system in gaming.
  • Five example settings across the world, from Los Angeles to Salamanca, each with a central Mystery.
  • A brand-new look at all the strange places of the Fallen World, from the Lower Depths to the Emanation Realms, and what mages might find within.

 

 

 

 

CONVENTIONS!

Onyx Path will be at Mid Winter Con 2017 in January in the lovely city of Milwaukee. Come brave the cold wastes to game and cavort with us! Please keep an eye out on the MidWinter site for announcements as to our very special beta test and Play With The Creator special events! http://www.midwintergamingconvention.com/

 

Matthew “Gentleman Gamer” Dawkins and Dapper Dave Brookshaw will be representing Onyx Path at Dragonmeet in London on Saturday, Dec 3rd, so if you are in the area and want to have a chat with either of those gentlemen, please do pop by and say cheerio!

 

 


And now, the new project status updates!

 

 

DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)
  • M20 Cookbook (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • VtR Half-Damned (Vampire: the Requiem 2nd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • WoD Ghost Hunters (World of Darkness)
  • CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition)
  • Ex Novel 2 by Aaron Rosenberg (Exalted 3rd Edition)

 

Redlines

  • Scion: Origins (Scion 2nd Edition)
  • Scion: Hero (Scion 2nd Edition)
  • BtP Beast Player’s Guide (Beast: the Primordial)

 

Second Draft

  • The Realm (Exalted 3rd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Cavaliers of Mars
  • Wraith: the Oblivion 20th Anniversary Edition
  • BtP Building a Legend (Beast: the Primordial)
  • V20 Beckett’s Jyhad Diary (Stretch Goal Content)
  • CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition)

 

Development

  • W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)
  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • SL The Wise and the Wicked (5e – Scarred Lands 2nd Edition)
  • SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
  • Ring of Spiragos (5e – Scarred Lands 2nd Edition)
  • SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
  • Dagger of Spiragos (5e– Scarred Lands 2nd Edition)
  • Arms of the Chosen (Exalted 3rd Edition)
  • CtL fiction anthology (Changeling: the Lost 2nd Edition)
  • VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition)

 

Editing:

 

 

Post-Editing Development:
Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Dark Eras Companion
  • Beckett’s Jyhad Diary
  • Prince’s Gambit 
  • C20 Artwork at WWP for approval and dealing with artist shenanigans
  • M20 Book of Secrets
  • W20 Pentex Employee Indoctrination Handbook
  • V20 Dark Ages Companion
  • Pugmire
  • Mortal Remains – Beast – Getting an artist to do it up
  • EX3 Jumpstart

 

In Layout

  • Necropolis Rio
  • Promethean 2 Condition Cards
  • V20 Lore of the Bloodlines
  • SL Wise and Wicked Update

 

Proofing

  • Secrets of the Covenants
  • CofD Hurt Locker
  • Beast Condition Cards
  • Beast Conquering Heroes

 

At Press

  • Ex 3 Scree Finished at the Printer.
  • Ex 3 core book – From RichT: manufacturing continues. Still, still need two bound samples with covers, coming soon I’m told. Still coming! And still coming!
  • V20 Endless Ages – PoD proof ordered.
  • V20 DA The Cainite Conspiracies – PoD proof ordered.
  • Beast RMCs – PoD proof ordered.
  • V20 DA Tome of Secrets – Awaiting errata.
  • Promethean 2nd – PDF and PoD versions on sale this Wednesday!
  • Mummy Novel – PDF going out to backers this week.

 

 

 


TODAY’S REASON TO DRINK: We gather together to watch cheesy movies! Enjoy Turkey Day!

  51 comments for “Thanks, Turkey! [Monday Meeting Notes]

  1. Sprucestripedgoose
    November 21, 2016 at 11:16 pm

    Is there a rough page count on the Exalted Jumpstart? I can’t remember that ever came up during the Kickstarter. Im wondering if the adventure coming with it is meant for just a couple sessions or if it is a longer module like say the Lost Mine of Phandelver that came with the 5e D&D starter.

    • richt
      November 22, 2016 at 8:48 am

      It’s designed as something you can get right into and play, so a couple of sessions seems likely, although as always, your own group might take it further.

  2. Joshua
    November 22, 2016 at 12:14 am

    What’s the timeline on the screen and map being released post Delux/Orichalcum edition?

    • richt
      November 22, 2016 at 8:53 am

      IF there are any extras after we ship to backers, then it’ll be a couple months after we ship as I like to be sure that 99% of backers have their stuff before offering extras.

  3. Brennen
    November 22, 2016 at 12:47 am

    I was wondering how big is Autochthon, is he Jupiter or Neptune big or just limitless? Always wondered that.

    • richt
      November 22, 2016 at 8:55 am

      You should post that question on our forums so you can get all kinds of answers and pick the one that works best for you. All of which would be speculation, including anything I might say here, because with 3rd Edition things may not be the same as previously.

  4. Chris Handforth
    November 22, 2016 at 1:01 am

    Rich, we are so thankful for Onyx Path and the moments of happiness your company brings us. I feel like it’s been a stressful year behind the scenes, especially since this time last year the public was just getting wind of the Paradox deal. A number of team members have been hit with personal injuries and illness. Others have been hit by personal attacks in comments and forums (most sadly taking away some of Mike’s Mirth, which I still want to knock some heads around on the forums whenever it comes up, but won’t because it doesn’t solve anything).

    Point is, it has been a hard year on a variety of fronts. I want you all to know that I appreciate the awesome work you have all done, and that all the stress and pain you go through behind the scenes is acknowledged and appreciated. Onyx Path makes the world a better place. I’ve even been talking this week with some of my colleagues about starting Pugmire games with our students to help them with their creative writing and empathy skills. Sometimes all of the bad stuff gets in everyone’s way and stops us from see the reason we do stuff, but all those small things build up to something magnificent.

    I, and on the behalf of the community, appreciate everything you do. Sometimes it’s what helps us get through the day.

    • richt
      November 22, 2016 at 9:01 am

      Thanks so much for your very kind words and appreciation. Love your Pugmire idea, please let us know if you do wind up using it with the kids. I’d love to hear how that goes. One of the great things about Pugmire, at least in Eddy and my estimations, is that in a lot of ways it is instantly accessible to potential players. As kids, we’ve all acted like a dog or cat when playing, and taking that and then adding “I’m a fighter” or “I’m a wizard” is a very small leap.

  5. Adrià SV
    November 22, 2016 at 2:31 am

    Well, it’s always a pleasure to welcome and thank you back, to you and all your team for giving us a good way to disconnect a bit from reality and breath a bit,and for trying news ways to improve and change the industry.

    BTW, I was born on 87 and I’m amazed that your career has been longer than my life… Hope it will be even longer! I have to say that I’m a huge fan of (especially) all your “factions icons” and designs.

    Hugs from Barcelona, and thanks for your huge and good work.

    • richt
      November 22, 2016 at 9:05 am

      Thank you right back, and yes, I know, the age thing is amazing! It must be the nature of making games, or I might just be stunted psychologically, but I never feel older than my twenties in my head. Maybe both. 🙂

  6. aantia
    November 22, 2016 at 2:38 am

    “C20 – Artwork at WWP for approval and dealing with artist shenanigans”
    Shenanigans? What sort of shenanigans? The only thing I can think of is that an artist hasn’t submitted their bit, but that seems too prosaic for a word like shenanigans… and too banal for Changeling. (soz)

    • richt
      November 22, 2016 at 9:11 am

      We like to use a fun phrase to describe the teeth grinding pageant of artists who accept and drop projects, forget to do projects, can’t follow directions, make art the wrong sizes, don’t respond to emails so you have to hunt them down through social media, lose their info or contracts, etc, etc, etc. Better to laugh about shenanigans than to take it personally or let your blood pressure blow the top of your head off. And that way we’re open to the vast majority of artists who are exciting and interesting and fun to work with professionally and don’t tar them with the same brush.

  7. November 22, 2016 at 2:48 am

    To Rich and the rest of the Onyx Path crew, both full-time staff and freelance/contract artists, writers, editors, etc: Thanks for being a business dedicated to your craft first and your bottom line second. The wait is sometimes nigh unbearable but each project really shows the attention and polish put into it.

    Glad to hear about Promethean on Wednesday and the sales for V20 and W20 later this week. I’ll probably pick up the latter two (finally).

    Is there any word on the Scion KS? It’s been a full month and no sign of surveys or updates (if memory serves, I thought something usually went out within 2-3 weeks after each of the previous KS). Just curious.

    • richt
      November 22, 2016 at 9:13 am

      Our pleasure! Thanks!

      Surveys have been sent out as late as a year after a KS, which was a real outlier, but rarely if ever within the same month as one of our KSs close. Scion’s will come out soon, maybe next month. An An Update, though, will be out within this month.

      • Nicolas milioni
        November 22, 2016 at 9:48 am

        Could you ask Neall and rose to another pantheon preview?

        • richt
          November 22, 2016 at 5:48 pm

          I believe they are aware of your interest.

      • November 22, 2016 at 9:50 am

        Thanks for the update on the update! 😉

        I didn’t realize that much time passed between the two. I guess it just seemed less.

  8. November 22, 2016 at 5:00 am

    Thanks a lot for all your hard work dedication and perseverance.

    You managed to save the games we hold dear from Lethe. And not only that but to make them more robust and always innovate and be at the forefront of innovation.

    Thanks from the Bottom of my Heart.

    Charis Siozos From Greece

    p.s. (Secrets of the Covenants please please pleaaaaase )

    • richt
      November 22, 2016 at 9:14 am

      Thanks for all your love of our games!

      Very soon for Covenants…

  9. Adam
    November 22, 2016 at 9:27 am

    Still chomping at the bit for dragon bloods, but my copy of mage 2e came in, so I can continue to wait patiently. Looking forward to a game of that to come out of the woodwork. Loving all of CofD so far. Thanks for making them! One question though, will there be a plaintext backer run through of scion like there was for beast? Just curious.

    Anyway, thanks again and you all at the path have a wonderful turkey day!

    • richt
      November 22, 2016 at 5:48 pm

      We don’t currently have plans to halt the process by sending out the complete text before layout, although Neall may decide to post sections as he sees fit. Generally, backers will get to comment on the Backer PDF, which we will then adjust based on feedback and we’ll roll from there into the PoD and traditionally printed version files.

      • Adam
        November 22, 2016 at 6:26 pm

        Thanks for the info. Just was curious about the process. All the blurbs I’ve read have me psyched. Glad I backed it.

        Keep up the awesome work on the awesome games!

  10. Nicolas milioni
    November 22, 2016 at 10:19 am

    This movie novel looks cool!

    • Nicolas Milioni
      November 22, 2016 at 11:39 am

      Mummmy* novel.

    • richt
      November 22, 2016 at 5:51 pm

      Thanks! I’ll be getting the PDF out to Mummy Kickstarter backers ASAP so folks can read and comment.

  11. Phaolan
    November 22, 2016 at 11:35 am

    Yeah, yeah, turkey and illustration and potato crops failing, it’s all magical and whatnot…

    But Promethean: the Created Second Edition in PRINT? WOO (and/or) HOO!

    …Nah, you know I love ALL of what all y’all do, but I am serious, straight up excited for that book. Hope everyone has a festive bird holiday, too.

    • richt
      November 22, 2016 at 5:52 pm

      Yep, you can order it this Weds!

  12. Tim Flannigan
    November 22, 2016 at 1:25 pm

    So with C20 so far along will we be seeing the pdf early or late next year?

    • richt
      November 22, 2016 at 5:52 pm

      Have to see how layout and proofing goes, so keep an eye on the weekly progress list!

  13. Irioth
    November 22, 2016 at 3:02 pm

    Thanks for the good, hard work. I’m glad to see progress for A Thousand Years of Night and C20, but I’m more than a little concerned about the apparent lack of progress for Signs of Sorcery. It has been eight months in development. I understand finalizing the 2nd ed rulebook might have indirectly caused some delays, but the wait is frustrating since the supplement seems like going to be full of very useful and interesting stuff that looks like an almost-necessary ‘volume two’ of the rulebook (e.g. the expanded Yantra, Mage Sight, and enchantment rules). Can we get any more in-depth news about its state, please ?

    • richt
      November 22, 2016 at 5:55 pm

      If Dave Brookshaw has some sections he’s good with previewing, I’m sure he will. Otherwise, check out last week’s Comment section for a more detailed commentary about why I post as much as I do on this blog.

    • Dave Brookshaw
      November 23, 2016 at 10:05 am

      It’s fine, and its status is accurate. Yes, it’s been sat in development for a while but it has been effectively paused for much of that. First, I considered it foolish to do a final rules pass of a sourcebook before the gameline was fully erratad, and second I’ve been busy preparing Deviant.

      I haven’t posted many open dev blogs for Signs because there hasn’t been a lot I’ve needed fandom as a sounding board for. I’ll see if there’s something that can be previewed.

  14. Victor J Kinzer
    November 22, 2016 at 4:05 pm

    I’m incredibly thankful for the freedom you give the developers to really go out on a limb with some of these products and do narrative things that are more challenging or non traditional.

    On that topic I am stoked to see so much C20 movement. It’s hard to wrap my head around having three texts on the timeline while the main book is still in Art Direction, especially since there are only two more stretch texts on that kickstarter.

    I’m really looking forward to having a full kitchbook set and that bright shiny new C20 tomb on my gaming shelf.

    • richt
      November 22, 2016 at 5:57 pm

      Well, it comes down to every project being different, having different creative teams, and a fair bit of how Onyx has adapted to handle so many projects running at once.

    • richt
      November 22, 2016 at 6:05 pm

      And thanks! Your support really helps me when making those riskier decisions!

      • Victor J Kinzer
        November 23, 2016 at 1:02 pm

        Risk is necessary to do anything truly great. I live in Agile project development land and while I’m always for having a ton of risk management strategies in place I’m a big believer that we have risk management so we don’t have to be risk averse. That’s just the nature of striving for more. Even when my excessively curious fan comes out looking for details I’m always grateful that being willing to do things more outside the box and then learning from what works and what doesn’t has become the norm both at OPP and in the industry broadly. The RPG industry of my youth was vibrant, but much more traditional, and I am glad for the change.

        • richt
          November 23, 2016 at 4:46 pm

          Exactly. Part of being creative and making cool and creative work is being able to screw up without getting blasted. Having worked with a company who said they were open to folks failing in the pursuit of greatness, and then who reamed out anyone who tried and failed (not old White Wolf, we had plenty of stumbles), I’m perhaps a bit more aware of how that can totally break down the drive to strive for more.

  15. Peter
    November 22, 2016 at 6:23 pm

    It it just me or is the Wraith 20 year edition taking a really long time to get done?

    • Keleas
      November 27, 2016 at 2:49 pm

      Yeah, it’s been a couple of years, longer than any project I’ve kept track of.

      • richt
        November 27, 2016 at 2:59 pm

        We’re right now a year later than originally guesstimated for the Kickstarter. RichD is coming to a final development pass during December and we’ll finally be getting to Editing and Art Direction.

    • richt
      November 27, 2016 at 3:01 pm

      It is not just you. Kickstarter backers have heard this before, but Rich Dansky’s day job changed outside his control and ate up the extra time he and I had expected he would have to work on the project. Since then, he has been scrambling to finish up the development of the text and he’s very close now.

  16. Diego Felipe
    November 22, 2016 at 6:29 pm

    Richt almighty!!, ty for everything you do in favor of tabletop rpgs, pls tell your crew to keep doing an amazing job. I’m not from USA, but i love your country and its wonderful people, so keep being awesome and… Lunars supplement for exalted quick pls, pretty please with sugar on it.

    • richt
      November 27, 2016 at 3:03 pm

      Thank you so much! We’re pulling EX3’s release schedule back into focus and Lunars are definitely on there sometime after the DBs.

  17. Yiodan
    November 23, 2016 at 12:03 am

    I am thankful that I live in this age of ours. An age where the right people in the right place can make wonderful things. Not just talking about OP and WW, but in the context of this MMN I will remain on that specific area. Today’s technologies bring us new ways of enjoying media and role playing. And I am so damn grateful that the OP team is positioning itself to take advantage of this. With the Earplays and the apps in the most recent kickstarters, it is clear that OP is getting ready for some incredible things.

    In short, I am grateful that OP is doing things the clever way. Taking the time to build block by block, step by step. No one wants to see these beloved licenses and projects to rush into a wall, so thank you, OP, for being WISE.

    Thank you, also, for being resilient. For this internet can be a harsh place and you have weathered storms of some magnitudes above what any one should have to deal with. And yet, you have GLORIOUSLY prevailed.

    Thank you for HONORING the unspoken pledge of quality within the product themselves and in your communications. The MMNs being only one excellent example.

    Glory, Honor, Wisdom. What fine Garou you all are. 🙂

    • richt
      November 23, 2016 at 9:14 am

      Thanks, Y. I deflect any possible idea that I might be wise. A wise-ass, maybe. 🙂

      You start out mentioning this amazing tie we are in, and I agree. There’s a lot of noise and crappy-crap crappiness over our interwebs, but also so many things we can do now that we couldn’t before. Being able to play our RPGs with friends over Skype or through Roll20 or Fantasy Grounds and the like is something I’d have loved to have been able to do with my Philly friends a couple of decades ago.

      And even the existence of Onyx Path and how we’ve been able to jump right in to being a viable business was wholly built of online sales – and then slightly later came Kickstarter. Pretty amazing, indeed.

  18. Zachary Ball
    November 23, 2016 at 9:06 am

    Congrats on the 30 years of incredible work! I look forward to the future! Especially the upcoming V20 Dark Ages Companion, V20 Lore of the Bloodlines and V20 DA Tome of Secrets (especially that one).

    Hope you have a wonderful week!

    • richt
      November 23, 2016 at 9:09 am

      You too, and thanks!

  19. Victor J Kinzer
    November 23, 2016 at 1:04 pm

    I had a totally random question. I saw the Vampire Dark Ages 20th Anniversary French translation funding campaign recently and noticed that they reached several stretch goals that included writing some new sourcebook material centered on France in French. As there was a project to translate OPPs work to French is there any possibility of doing the reverse and having OPP release English translations of the French sourcebook material?

    I know that is probably a CRAZY longshot, but I was curious if anything like that had ever even been discussed.

    • richt
      November 23, 2016 at 4:39 pm

      Not in our discussions as yet, no.

  20. Samuel F
    November 24, 2016 at 3:13 am

    Sorry, know this is probably not the right place for this, but in Mage:the Awakenning 2e is Memory Hole Withstood by anything? It really seems like it should be, but no attribute is listed. I think Resolve? Is this an error or is memory modification simply much easier than one would think? I wish not to presume.

  21. November 24, 2016 at 6:48 am

    Is there any chance to get a glimpse at “A Thousand Years of Night” soon?

Comments are closed.