Episode 47: Emotional RPG Experiences

Episode 47: Emotional RPG Experiences
In which Matthew, Dixie, and Eddy discuss the range of emotions they’ve experienced at the gaming table and retell some anecdotes of emotional roleplay.

  • All the Appalachians
  • Chicago by Night editing
  • Pirates of Pugmire and Aberrant art direction
  • Pirates of Pugmire and Cults of the Blood Gods design diaries
  • The Contagion Chronicle is on Kickstarter
  • Dixie’s in-character and out-of-character divide (roleplaying as acting)
  • Matthew’s experience at the Convention of Thorns
  • Eddy’s many Vampire LARPing experiences
  • Heroic roleplay over mundane play
  • Power dynamic and power fantasy
  • Roleplaying characters we’re comfortable to play
  • Tears at the tabletop, from Vampire to Pugmire
  • Evoking emotions from your fellow players
  • Matthew’s games aren’t fun
  • Getting emotionally invested in one-shots
  • Evoking fear and revulsion
  • Feeling anger in your roleplay
  • Misogyny isn’t much fun
  • Where to find us online

Links:
Chicago by Night on Backerkit: https://www.backerkit.com/projects/200664283/chicago-by-night-for-vampire-the-masquerade-5th-ed

The Contagion Chronicle Kickstarter:
https://www.kickstarter.com/projects/200664283/contagion-chronicle-a-chronicles-of-darkness-cross

Pugmire on DriveThruRPG: https://www.drivethrurpg.com/product/204313/Pugmire-Core-Rulebook

6 thoughts on “Episode 47: Emotional RPG Experiences”

  1. I am sorry Mathew. Taking out one of the Jacksons just makes the in-joke work a little better considering the passing of Michael?

    Reply
  2. This Pathcast came at a great time for me. It’s also the first Pathcast I’ve listened to, though I’ve been meaning to listen in for a while.

    Recently I’ve been in talks with my various groups of friends and one who’s in their mid-30s who’s been into WoD and Noblis and other potentially emotionally charged game lines was talking to me about player safety, and how much he loved the idea that the players safety should come first at a table. The other circle of friends I play games with (D&D, Pathfinder, Shadowrun, CofD) are early and mid-20s and player comfort and safety is something we’ve always been about.

    It’s so great to hear 3 people from such an influential game IP talk about things like bleed (which a LARP group I was in had to have a player base sit down about) and saying things like “The game is far less important than the feelings of the players at the table.”

    I would also be really interested in what forms of player safety are all your favorite methods, if there is one besides the X-red card?

    Reply

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