Author: Eddy Webb

  • [Trinity Continuum: Anima] Preview

    [Trinity Continuum: Anima] Preview

    Trinity Continuum: Anima is, at least partially, a cyberpunk game. And cyberpunk is best when it’s using near-future settings to say something about our modern world. Here’s a bit about the state of the Anima world in 2084. State of the World in 2084 The prosperity of the Nova Age depressed fertility rates around the…

  • [Realms of Pugmire] Preview

    [Realms of Pugmire] Preview

    When making a new edition of a tabletop role-playing game, there’s always a balance of keeping things familiar while providing enhanced value over the previous edition’s material. One of the areas we really worked to clarify and (pardon the pun) uplift was the magic section. Here’s a sample of what the new magic rules look…

  • Realms of Pugmire 2e FAQ

    Realms of Pugmire 2e FAQ

    Hey all! Now that the Realms of Pugmire Kickstarter has wrapped up, I’ve been getting a lot of questions about it. Not only are some of the people backing it new to Onyx Path crowdfunding campaigns, but this is one of the rare times when both editions are produced by the same company. So I…

  • [Realms of Pugmire] Random Doggo

    Gamers of a certain age may remember the days of random character creation, where the dice determined what you were playing. And it was deemed bad, and from then decades of games were designed to give players the chance to make exactly the characters they wanted. I was definitely at the front of that queue,…

  • [Realms of Pugmire] Years Later

    The new year makes me think a lot about the passage of time. (Being a year older probably doesn’t help, either.) Time has been weird for a lot of us for quite a while now, feeling like it’s been both a million years and nothing’s changed at all. And in a way, that’s what I…

  • [Realms of Pugmire] Core Rules Changes

    [Realms of Pugmire] Core Rules Changes

    Happy new year! Hopefully 2023 will be the year of Pugmire! I’m really excited about this new chapter in the realms of Pugmire, and some of that comes from some of the changes we’ve made to the core rules system to smooth out some of the rough edges. When I say “core rules,” I’m talking…

  • [Realms of Pugmire] What’s New?

    [Realms of Pugmire] What’s New?

    I hope those of you who celebrate the winter holidays had good ones. I’m assuming I did, as I write these from the distant past of “before I went on break”. But even though I am enjoying a little time off, I promised you weekly updates about Realms of Pugmire, and I don’t want to…

  • [Realms of Pugmire] New Doesn’t Replace Old

    [Realms of Pugmire] New Doesn’t Replace Old

    Wow, here I am writing up blog posts talking about this great new game called “Pugmire” and how excited I am for it. It feels like 2015 all over again! All I need now are a few comments telling me how this is all an April Fool’s joke. (Please don’t do that.) Granted, I’m a…

  • Announcing a new era of Pugmire!

    FOR IMMEDIATE RELEASE Onyx Path Publishing Announces Realms of Pugmire, a new edition of the tabletop RPG December 15, 2022 — Eddy Webb, founder of Pugsteady and creator of Pugmire, announced today that Onyx Path Publishing will launch a crowdfunding campaign to fund printing for Realms of Pugmire, a second edition of the popular and…

  • Episode 222: Dead Man’s Rust Session Two

    In which Travis Legge runs Scarred Lands: Dead Man’s Rust for Eddy, playing the Hollow Legionnaire Brec, and Dixie, playing the assatthi Vasshka! A recap! Dixie has her action figure A digression on minis The game! Dixie is bad at Roll20 A matter of ethics A fight! Resolution Winding down Links: The Sailor Moon YouTube…