Episode Ten: Interview with a Vampire (or Danielle)

In which Eddy and Dixie talk to Danielle about vampires and pirates and networking, oh my! The transition to Requiem line developer What’s cool about Requiem Working as line developer for 7th Sea Origin via neuroscience and LiveJournal Networking advice How Danielle trains new writers The industry is mainly contractors The struggle with turning down … Read more

Episode Nine: Free (or Reasonably Cheap) Lances

In which Eddy, Dixie, and Matthew talk about the freelance life, both for Onyx Path and in general. How to get into freelancing The submission guidelines Importance of tone in submissions Matthew’s curveball: Networking and social media The reality of emotions and personal conflict with clients Dixie’s experience on great projects Eddy’s experience on a … Read more

Episode Eight: Steffie de Vaan and Promethean

In which Dixie and Matthew interview one of our newest developers, Steffie de Vaan! How Steffie got involved Started on web games and Promethean 2nd Edition Steffie talks about Matthew’s development style What it’s like to work from the Netherlands UK Games Expo and the trouble with rail Steffie and the hosts do a detailed … Read more

Episode Seven: Dissecting Vampire the Requiem

In which Eddy, Dixie, and Matthew talk about their experiences with Vampire the Requiem, and talk about some of the design decisions that went into it. We totally plan these episodes (not really) We each talk about our experience with Requiem The differences between Masquerade and Requiem, and between first and second edition The social … Read more

Episode Six: Interview with Rich Thomas

In which Matthew and Dixie interview the boss, Rich Thomas. And Eddy gets put into a cupboard. Again. Eddy gets kidnapped into the cupboard again Matthew and Dixie talk to the boss, Rich Thomas! Rich talks about his time as art director (among many titles) in the early days of White Wolf Publishing Rich’s work … Read more

Episode Five: How A Book is Made

In which Eddy, Dixie, and Matthew discuss the process of making a product for Onyx Path, from initial pitch to final printed product. Pitches – what is the book intended to do? What’s the value to the reader? Cold pitches vs pitches from a known quantity Pugmire pitch as an example Outlines and hiring the … Read more

Episode Four: Yes Instead Of No

In which we interview Ian A. A. Watson, Creative Lead for the Trinity Continuum and Community Manager for Onyx Path! Ian talks about his history with the Trinity Continuum pitch, through the CCP merger, and into the creation of Onyx Path Ian’s love for the Trinity line goes back to 1997 Rabbit holes and why … Read more

Episode 3: Comparing Our Libraries

In which our three hosts talk about their personal gaming histories, what games we’ve played and been inspired by, and what we’re working on now. Now with a curated list of references! D&D and the Satanic Panic Why Nintendo Games are Hard Cyberpunk 2020 Vampire: The Masquerade First Edition AD&D 2nd Edition Player’s Handbook (Revised) … Read more

Episode Two: Cool Kids’ Table

In which Eddy and Dixie interview Changeling developer, writer on many, many projects, and all-around fascinating woman, Meghan Fitzgerald, about her role in the gaming industry, her work on Onyx Path lines as well as other games, and whether or not we’re “cool.” After the interview, stick around to hear all three of our usual … Read more