In which we interview Ian A. A. Watson, Creative Lead for the Trinity Continuum and Community Manager for Onyx Path!
- Ian talks about his history with the Trinity Continuum pitch, through the CCP merger, and into the creation of Onyx Path
- Ian’s love for the Trinity line goes back to 1997
- Rabbit holes and why we love what we love
- The dynamics of the Trinity design team, and how awesome Danielle Lauzon is
- How the Storypath system came to be
- How we reframe Storypath between Trinity and They Came
- Reexamining how we do the development process, and how we are trying new things for Aberrant
- Ian talks about his Community Manager role
- What’s exciting about this new version of Trinity
- Aegis! Anima! (Maybe)
- Also, Assassin’s Creed
- We answer some forum questions (did yours get answered? Listen to find out!)
- Trinity as a pop culture toolbox
- We talk about fonts! Fonts are cool!
- Comic Sans Project: http://gamersans.tumblr.com/
- Aberrant‘s diversity
- Ian’s contributions to Vampire: Bloodlines
- Unofficial Patch: http://patches-scrolls.de/patch/4647/7/
- Trinity Backerkit: https://trinity-continuum-aeon-rpg.backerkit.com/hosted_preorders
- Special bonus at the end!
26:35 – Accidentally called Anima “Aegis,” but yes, I’m talking about Anima. Whoops.
33:41 – When I briefly cut out here, I mentioned the Global Cartography Initiative (which I mention again a few sentences later).
That was good. Though was someone working while they were doing this, going by the sounds coming from a keyboard.
That might have been me, taking notes during the talk.