New Dev Doc: Ghoul character creation

Originally posted by Rose at the V20 Blog

You’ve got the keys to the penthouse and the Jag. Your expense account is practically bottomless. Nobody knows what you do, but whatever it is, they’re jealous.

To you, though, none of that matters. All that matters is the Blood. You need it, they have it. The masters. And oh, what you wouldn’t do for one more sip.

You’re a ghoul. An attache, an envoy, a companion… and a toy. The Kindred know you need them, and they can get you to do just about anything as long as you think they’re going to fill that need.

Yet they need you, too. You may be a junkie and a flunkie, but you can actually get up in the morning. You can walk in the daylight. You can do their dirty work.

Yeah, they need you… or at least, they need someone like you.

In Revised, ghouls get only a few mentions — mainly, a writeup in the antagonists section. I always thought that was rather a shame. Always seemed to me like your Renfield types deserved character creation rules in the core, right alongside their Damned masters.

That’s exactly what I’ve got for you today. In v20, ghouls aren’t lumped with the antagonists. They get their own appendix, character creation and all. And I’m throwing the raw mechanics out for you to kick the tires. Here you go:

Ghoul Character Creation

On ghouls in general: the primary model for this section is Fatal Addiction, which remained the best reference on ghouls for the rest of the line. I’ve played by those rules, and aside from “Pick Your Poison,” I’ve stuck by them.

I’d like to know what you folks think about that — any quirks that need ironing? What are the most important choices you make when creating a ghoul, and what do you want to see get the most coverage? Any great stories from your chronicles?

Leave a Comment