Now available in PDF on DriveThruRPG!
Conditions were introduced in the God Machine Chronicle as an exciting new part of the nWoD game system that encourage player agency in the storytelling. Many examples were included in that book, and in both Demon: The Descent and Blood and Smoke: The Strix Chronicle for Vampire: The Requiem.
Condition Cards have also been produced, in order to make it even easier for players and Storytellers to manage the Conditions in play at their table. Some amazing stories and themes are possible utilizing Conditions and they can provide deeply immersive and compelling moments of significance for your Chronicle.
At least, most of them can…
Included here are Conditions that are so particular, so specific to a very limited situation, so singular in their use, that in good conscience we just couldn’t contaminate our Very Important game design with them. But, depending on your Chronicle, they also might be just what the moment requires.
Written by David Hill, the Conditions guy himself, and haphazardly and vaguely playtested, these Overly Specific Condition Cards include:
- A Missing Tire and No Gas, and a Monster Chasing You
- Broke a Mirror On Friday the 13th
- Cornered by Things That Are Smaller Than You
And the ever-popular:
- Don’t Have Any Clues but the Plot Needs to Move Forward
Must not be uploaded yet. Will these also be available as POD cards?
Need to be proofed first.
I love it.
Oh, I love them. I think I am going to change my plans about my ongoing GM-Chronicle. I need to use some of them for sure!
I really hope the POD version is out soon.
The completely reasonable month of waiting can be excruciating sometimes.
“So particular, so specific to a very limited situation, so singular in their use” is not how I would describe those Conditions. I’ve seen some shit, man.
It probably says something about me when I find many of these surprisingly useful.
“Accidentally Turned On” was my favorite. Although “Too Sexy For My Shirt” was pretty good.
Probably should’ve also had:
“Your Name Is Called”
Your name is called, as if in prayer. The person (or thing) calling you compels you with supernatural force, to get down on your knees and “take” them “there”. If invoked between 12:00 PM and 1:00AM, the compelling target reveals the rating of one of their supernatural abilities.
Example Skill: N/A
Resolution: Dance in protest against the KKK, and have a major soda pop brand no longer endorse you.
Beat: it. Just beat it. Hoo!
It’s not just me. Good.
April Fools already?
You missed the “Railroaded” Condition.
“The Storyteller forgot you weren’t playing D&D and uses God-like NPCs to direct the plot in a linear fashion. Resolve at the end of the chronicle (or the overthrow of the current Storyteller).”
I now am going to use these.
Thanks for the free stuff!
Sight unseen, simply from the nature of the setting, I’d expect “A Missing Tire and No Gas, and a Monster Chasing You” to be fairly common.
These sound wonderful though and I’m going to enjoy reading them.
I was in a werewolf game where I had the “Monster shares your Hobby” one. I had a weirdness magnet type flaw, and just about anywhere I went I’d run into a creature from beyond time and space. not evil, just, there. thing stood like 10 feet tall, and most people couldn’t see it. the time that made me buy him as an ally was when I saw 2 of it at a comic convention. one was a kid in a costume who pissed himself when I went Chrinos on him. the other was dressed as Fox Mulder from the X-files. it came in second in the costume competition.
Oh April Fools how I have missed ye.
I gave it five stars! Really, I did… I’m kind of OCD about those things.
It’s a brilliant bit of work, of course. “Monster Shares Your Hobby (Persistent)” may be my favourite.
“Don’t Have Any Clues but the Plot Needs to Move Forward”
WHERE WERE YOU WHEN I DECIDED TO ST THAT ONE GAME. WHERE.