Playing at Humanity: Roles [Promethean: The Created]

No two Prometheans have the same Pilgrimage. The journey to the New Dawn takes a Promethean through multiple Refinements, and each of those Refinements has multiple lessons about humanity. Those lessons are called Roles, facets of humanity as expressed through the practical philosophy of a Refinement. A Promethean must master at least one Role in each … Read more

Thanking Forward [Monday Meeting Notes]

  Well, it’s the week of Thanksgiving and the last week of the month, so our month of thanks, much like the battle depicted in this sneak peak of Exalted 3rd Edition art above, is almost at an end. I’m going to give some thanks for things yet to come, and for the people who … Read more

Than longen folk to goon on pilgrimages [Promethean: The Created]

I took a class on Chaucer in college, and the prof taught us to read Middle English, which sounds more like German or Dutch than it does modern English. Chaucer’s most famous work is The Canterbury Tales, which, as you might know, chronicles the journeys of some pilgrims en route to Canterbury. A “pilgrimage” is a … Read more

Luminous Beings [Mage: The Awakening]

The people have spoken, and so Nimbus it is. Some supernatural beings in the World of Darkness are possessed of an “aura”, a spiritual presence that tells those so sensitive that the being is something else. Vampires have a predatory aura, werewolves have a powerful, feral mein about them. Mages’ souls are wrapped in the stuff … Read more

The Code of Man [Pugmire]

Today I want to talk a little more about Pugmire. But first I want to talk about the dog in this picture. This is Sanford. He is a rescue pug that we are fostering while we help him get to his forever home, and as I type this he’s playing with a squeaky toy behind me in … Read more

Nov 21 Open Dev Roundup

In case you missed any, open dev posts from the last week include: Werewolf: The Forsaken 2e: I Got Your Questions Right Here Mage: The Awakening 2e: Sophia’s Choice (Wisdom) Promethean: The Created 2e: Sunday Poll and Rambling about NPCs Promethean: The Created 2e: The Freaks Come Out at Night: The Centimani

New Release: Geist Ready-Made Characters

Now available from DriveThruRPG in PDF and print! Ready-Made Characters: The Crossroads Drifters Thinking of running a game of Geist: The Sin-Eaters? Players unsure of what to play? Looking for a fast way to dive into a ghost story? Ready-Made Player Characters (Geist: The Sin-Eaters) includes the Crossroads Drifters krewe, who perform for the living … Read more

Sophia’s Choice [Mage: The Awakening]

Wizards We’ve explored a lot of the setting and the character creation options of the game, so now it’s time to make a U-Turn and dig into the Mage Template itself. First up on this tour is Wisdom. Pride’s counter and Gnosis’ counterpart, Wisdom is both an in-world concept (older factions in the Orders call … Read more

The Freaks Come Out At Night: Centimani [Promethean: The Created]

The Pilgrimage is a hard road. Supposedly, Prometheans have a reward to look forward to – the promise of Humanity. But sometimes, a Promethean looks at humanity with derision, or horror, or just plain old apathy, and turns his back on the Great Work. If that continues, the Promethean can be said to follow the … Read more