Tag: rules and systems

  • The Hidden Rain [Werewolf: The Apocalypse]

    It’s time for some Werewolf: The Apocalypse news! Work on Shattered Dreams and Changing Ways continues apace; in the meantime we’ve been working on some web enhancements that W2o players and Storytellers can use to spice up your games. First up, we have the Ozuzo — fallen werehyenas created by Leath Sheales in response to a request on our forums.

  • Thaumaturgical Technology

    Here’s some hopefully welcome crunch, as I work on taking into account all of the player feedback from the previous Kindred and technology post. It sounds like players are wanting fewer generalities, but also fewer extreme specificities. Gotta find that sweet spot in the middle, which has been a challenge (but fun). The plan is…

  • Refocus: Setting First

    Okay, so let’s go back through some of the feedback, both here and in the White Wolf forums. With the return of Vampire in the V20 format, we’ve noticed some distinct patterns. You guys like your Masquerade setting. That’s awesome. When I originally assembled the V20 Companion outline, I did it with an eye toward…

  • Open Dev: V20 Companion Titles

    Okay, let’s take a look at the Titles chapter. https://docs.google.com/document/pub?id=1ynXkJxdtTv1LrQrciPwbIdIm8oYbQPItLhjE2q7EeUg What we have here… is a failure to communi— no, wait, I did it wrong. What we have here is a quick look at why the Kindred have titles, then a system for how to create them, and then a healthy listing of example titles,…

  • Prestation Systems for Playtest

    Take a look at some of the social systems based on prestation below. One of the important things for Vampire — which is a very social game — is to not allow the rules to overtake the interactions among players and Storytellers or between players. That makes it a bit difficult to create social systems.…