Writer All-Call: Follow Up

The all-call (you know, this thing) is going well. We’ve got a few dozen submissions so far, and I’m looking forward to reading through them snagging some new folks for whatever the heck my next project turns out to be.

We have had a few questions that come up often enough to merit this post, however. So, here is another bulleted list!

  • Read the all-call. That’s what we want. No more than 1000 words, ideally split between setting/fiction and mechanics. If you want to do 1000 words of not-mechanics, please make at least some of it game prose (tell us about a bloodline even if you don’t make up a new Discipline), because we just don’t do that much fiction and game prose is a different thing.
  • We aren’t buying your submission. If you send in that hypothetical bloodline, we’re not going to take that and hire you to write that particular thing for a book, in all probability. What we will do is use your submission to gauge whether your writing is what we’re looking for. So, exactly what you send us is less important than how well it’s written.
  • If you are a previous WW freelancer, you don’t need to submit. Just make an inquiry with me or another developer and see if there’s work for you. In some rare circumstances (like, it’s been a really long time since you’ve worked for us and you haven’t been doing any game writing in the interim), we might ask for a recent writing sample, but generally if you’re already in a WW/OPP book, you do not need to submit.
  • All writers are hired on a freelance, work-for-hire basis. This isn’t a permanent gig or a job for which you’d have to relocate. It’s one book at a time.
  • We’ll hire you no matter where live; it’s not just USA (that said, we do publish in American English, so it’s good to swap out your ‘s’ for ‘z’, I guezz).
  • A tip: Don’t start out your email or submission with “I suck, but here we go.” Likewise, don’t start out with, “Your game has some serious problems, but luckily, I fixed them!” Be professional. “My submission is [for this game line] and is about [quick summary]” is groovy.
  • I don’t know that I said this in the first all-call, but let me say it explicitly: Please attach your submission as a .doc, .rtf, .odt, or .pdf (I prefer .doc, but it’s not a deal-breaker). Don’t put it in the body of an email.

Otherwise, keep submissions coming!

24 thoughts on “Writer All-Call: Follow Up”

    • Pretty sure I addressed this in the last paragraph of the previous message, but just in case:

      I’m going to try and give people feedback, but the truth is that there’s not just one person acting as the gatekeeper here. A number of potential developers are looking over the submissions. So, the answer is, no, folks are unlikely to get a form letter in any event.

      Reply
    • In this life, there are nothing but possibilities.

      But seriously, you’re better off sending us one really kick-ass submission and saying “This submission is about Mage, but I would also be interested in working other game lines as well, such as etc.” I don’t think we’ve broken 75 submissions yet, but we’ve gotta be close, and we don’t really have time to read multiple submissions from the same person.

      Remember, we’re not likely to buy what you send in. We’re just interested in whether you can write. If you can, we’ll tell you what we’d like to write.

      Reply
  1. Hi, I was wondering if I, counting in recerenfes and notes, I can exceed the 1000-words limit.
    Namely, the submission is around 1000 words, but with the necessary notes and bibliographic references, it’s around 1100-1200. It’s still good?

    Reply
  2. OK, I have a query. The above asks for 1K word TOTAL. However, when I check the general submissions guide https://theonyxpath.com/submission-guidelines/
    It says 1K words of Setting Fiction & Mechanics. This is pretty damn confusing. Which takes precedent here? I’ve just written 2K (first draft and it will be run past fellow players/GM’s) but it still feels like I’ll have to whittle this like crazy.

    Reply
  3. Ok, I have something written and I think it’s pretty good but it totals out at 1900 words or so. I don’t know how to trim it down without losing a lot of it’s descriptive flair or not being a complete write-up. What should I do?

    Reply
    • Three paths are open to you:

      1) Show it to a friend with some editing experience, ask them to help you trim.
      2) Trim it down yourself. Brevity, soul, wit.
      3) Turn it in as-is and take the chance that the developers will open it, go “fuck, this is long,” and not read it. (This is actually unlikely; it’s more likely that we won’t read all of it.)

      Reply
      • Thank you! I will go over it myself first, trim it down as much as I can, then open it up to friends for additional advice. It’ll probably remain overlength, but I’ll definitely improve it before sending in the final draft. Thank you for the kind words and quick reply!

        Reply
        • OK, I’ve gotten no replies from those I’ve sent it off to edit and review, and I really cannot find anywhere to trim without making it incomplete and the creature type unplayable as a result.

          I suppose I’ll have to take my chances.

          Reply
  4. Would you consider the possibility of a very brief email confirming receipt of a submission? I realize you must have a great volume of submissions, but since we won’t know how it’s gone until and unless we get an answer in the positive, it would be reassuring to know that the submission was received in the first place.

    Reply
  5. Is it all right to ask for an update after a certain point? Let’s say I turned mine in two months ago and haven’t heard. Would it be rude to ask about it? Thanks.

    Reply
  6. So where is this NDA that was being spoken of? I’d like to sign it so I can submit my thing. (Heh.) Can someone use a big pointer and point it out for me?

    Reply

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