Teamwork and Tactics [Hunter: The Vigil]

Hunter: The Vigil

Via Monica Valentinelli, our Hunter developer:

Today’s preview re-introduces Tactics which were found in Hunter: The Vigil 2nd Edition on pages 216-228. This section is a reflection of how hunters can work together to accomplish goals, while emphasizing the “tool kit” mentality Hunter is known for.  

Teamwork and Tactics

A living nightmare of teeth and whirling shadows lunges for a lone hunter when they least expect it. Without backup, a solitary hunter is vulnerable and often finds themselves in mortal danger. When the shit hits the fan, hunters must find a way to uphold the Vigil. When they don’t, they’re in danger of falling into despair, taking dangerous risks, or becoming so corrupted they’re no better than the monsters themselves. Even hunters who hate each other grudgingly acknowledge they must set aside their differences when it matters. Otherwise, they’re easy prey for the darkness.

Hunters have two ways to work together. The first is Teamwork: one person performs a single action, like breaking down a door or researching the Beast of Bray Road, and the others help. The second is with Tactics. A ...2 COMMENTS

A Whiff of Pumpkin Guts [Monday Meeting Notes]

Monday Meeting, News

Fall is in the air, and it is time for the aroma of pumpkin spice to waft around us wherever we go. And yet, somewhere beneath and behind that ubiquitous scent, is there another crueler tang? Perhaps a tinge of pumpkin guts, that suggestion of orange lives given up for our autumnal habit?


But the idea that there are darker things beneath the surface is surely imprinted on our thinking as gamers, and it features in pretty much all of our games – and quite a few other Tabletop RPGs that we enjoy even if we’ve never worked on them. Secret knowledge, buried secrets, layers of conspiracy (and lairs of conspiracy, and liars of conspiracy, but those are different things); these are all part of the draw for our gaming. At its simplest level, winnowing out those secrets gives us the story we’re playing.

From time to time, as fans, we can even see conspiracies in the mundane world of the business side of our hobby. I guess it’s natural, but it is odd, when you know the folks involved, to ascribe ...22 COMMENTS

Episode 19: Magick With A K

Onyx Pathcast

In which Matthew interviews Satyros Phil Brucato, the developer for Mage: The Ascension 20th Anniversary Edition. * Content Warning: Phil discusses his experience with rape and abuse (33:00 to 40:00 and 43:00 to 45:30) * Matthew talks about how the process works between him as in-house developer and Phil as Mage 20 developer * Phil writes a lot on his own books. How does he stay objective? * The Mage brain trust * Phil gives some writing advice * How to get into Mage 20 * Book of the Fallen and working with uncomfortable material * How to run stories of mages coming into their power * How Phil started on Mage and what he would do differently * A quick peek at Gods and Monsters * The Trio recap * What books and media make you uncomfortable? * Blooper after the music!


Massive Chronicles of Darkness Sale On Now!

Mage: The Awakening, Sales, Vampire: The Requiem, Werewolf: The Forsaken

Following up on the success of last week’s huge World of Darkness sale, now DriveThruRPG is running an incredible sale on the cornerstones of the Chronicles of Darkness: get 75% off every PDF from Vampire: The Requiem, Werewolf: The Forsaken, and Mage: The Awakening, from both editions!

Get in on the Storytelling Sale now; it only runs for ten days!

This sale covers everything released by White Wolf and Onyx Path from Vampire, Werewolf, and Mage, stretching as far back as 2004’s Vampire 1st Edition and as recently as 2018’s releases, like Half-Damned. That’s over 150 different items!

Quoth the raven: what a savings!


Mau Anthology Sneak Peak


Writers are deep in writing on the Tales of Excellent Cats anthology. I’ve gotten a chance to read a bit of “Where the Heart Is,” a story by Joseph D. Carriker, Jr. (an amazing writer and a dear friend). I enjoyed it so much that I’m passing it on for everyone else to read as well! This is a section from the pre-edited manuscript, so some things may change between now and the final release, but I think you’ll like what you see. Enjoy!

Minister Hanji Toyger von Korat really should have known better.

She looked her best for the occasion, naturally. She was graceful (not delicate, her mother’s favorite term for her, undermining her with the faintest of praise) and well-groomed, with brilliant orange-red fur and black stripes like permanent, dramatic shadows across her form. Her minister’s robes were of a genial forest green, embroidered with copper threading and lovely little discs of copper in clusters here and there. They tinkled merrily as she walked and caught the light most fetchingly.

Her eyes were bright and amber and missed nothing. Which was ...READ MORE

Mysteries of the World [Scion 2e]

Scion, Scion: Hero

As Neall would say: Greetings, true believers! Meghan here, to share with you a high-level preview of what’s going into Scion: Mysteries of the World, the companion book to Origin and Hero. Remember that the book is still in first drafts, so anything and everything is subject to change! But this is what Neall and I have worked out for the outline, and what the writers are currently busy working on.

Chapter One: Myth Level

The Myth Level is five options along four axes of design, meant to allow the Storyguide to choose how many of Scion’s setting “dials” they want to crank. This chapter lays out what each of those dials looks like at each of the five Myth Levels. Those Myth Levels are:

Iron: Perfectly mundane. Very similar in nature and tone to Gaiman’s American Gods, where ifriti are cab drivers, Odhinn is a shiftless wandering con man, and Chernobog and the goddesses of dawn, midday and evening are poor immigrants scraping by in a shitty apartment in Chicago. Heroic: Mostly mundane, but with room for great acts of heroism. Most supernatural ...4 COMMENTS

Now Available: Requiem Covenant Journals

Dystopia Rising, Pugmire, Sales, Vampire: The Masquerade, Vampire: The Requiem, Werewolf: The Forsaken

Now available via our RedBubble storefront: Hardcover Covenant journals for Vampire: The Requiem 2nd Edition! These blank journals can be purchased with your choice of lined paper, grid paper, or blank pages. Whether you’re planning on writing prose, drawing diagrams, or creating art, these journals have you covered.

Requiem Covenant Art: Carthian Movement (journal) Requiem Covenant Art: Circle of the Crone (journal) Requiem Covenant Art: Invictus (journal) Requiem Covenant Art: Lancea et Sanctum (journal) Requiem Covenant Art: Ordo Dracul (journal) Requiem Covenant Art: VII (journal)

Also available: The Onyx Dice dice app (iOS/Google) now supports two different styles of Werewolf: The Forsaken dice! Werewolf dice (rust colored) and Werewolf Bone dice (ivory).



There’s fewer than two days remaining on DriveThruRPG’s massive 75% off sale for Vampire: The Masquerade, Werewolf: The Apocalypse, and Mage: The Ascension PDFs from every edition! Grab those PDFs while you can!

Kickstarter Update

Our Kickstarter for Dystopia Rising: Evolution, the 2nd edition of the Dystopia Rising tabletop RPG, has only 48 hours left as of the time this post goes live! We hit our goal in under a day, and are currently sitting at $35,060 (175% of the ...READ MORE

Gods and Monsters [Mage20]

Mage: The Ascension

Via Satyros Phil Brucato:

Janine was a homeless junkie I found dying one night along the path of my post-midnight constitutional. What could I do? Let her perish? Of course not! I took her home and did what any conscientious scientist would do: used my G8-Z26 purgative treatments while stabilizing her physical condition with Dr. Johnstone’s now-famous bioregeneration matrix. I admit she’s not the sharpest scalpel in the drawer but given the condition I found her in last year, I doubt she ever was. There’s no excuse for sloppy work on my part, of course, but Janine’s still alive, and I consider that a victory…

Hola, folks!

When I first conceived of Gods, Monsters and Other Familiar Strangers in 2013, I had initially pictured it as a collection of good, bad, and neutral NPCs to drop into your Mage 20 chronicle. During the intervening years and projects, however, I began to envision a more coherently thematic book – a collection, true enough, but one that featured a coherent theme, hinted at potential metaplots, provided additional rule-systems for non-mage characters, and approached those characters ...1 COMMENT

Dead On Our Feet, But Still Fightin’ [Monday Meeting Notes]

Monday Meeting, News

Last week, I had a great interview with the guys from the Everybody Loves Pudding podcast, and since their questions started with the early days with White Wolf and being a Magic card artist and led right through the CCP years to V5 and its several controversies, I thought this week that I’d go over a couple of questions folks have been throwing at us that relate to the whole ownership and licensing thing. And the difference between those two kinds of business deals.

(As soon as the Pudding guys are ready to post the interview, I’ll share the links with all of you. Mmmm, I sure do like pudding, Cotton).

I recently saw online somebody asking how CCP being bought was going to affect us and White Wolf and the WW game lines.

So, first, if you missed the news: CCP, the company that used to own White Wolf and who tried to create a World of Darkness MMO, but who ultimately sold WW to Paradox, who then recreated White Wolf as a company and created Vampire 5th Edition, were themselves bought ...25 COMMENTS

Episode 18: Deep Dive: Beckett’s Jyhad Diary/Vampire the Masquerade

Onyx Pathcast

In which Dixie, Matthew, and Eddy talk about Beckett’s Jyhad Diary and other bits of Vampire: The Masquerade

* Dixie asks Eddy and Matthew about their first Masquerade projects

* What is Beckett’s Jyhad Diary? It’s a celebration of 25 years of Masquerade metaplot

* The role of humor in the project

* Bloodlines is the new wrestling reference (RIP wrestling jokes)

* Who is Beckett? What is the Jyhad?

* The Book of the Grave War

* The look of the book

* Easter eggs and references

* The complication of what Activision owns

* The co-developer relationship

* The problem of silly Malkavians and the Joker

* Linguistics!

* Our favorite part about the book

* “Book boyfriend”

* Eddy asks everyone’s favorite clan

* Is this the new running gag?