Character Creation Roundup


Last time, we posted the sixth installment in our Character Creation series to help walk you through character creation for different game lines. We thought this would be a good time to summarize our thoughts about what we were hoping to accomplish, reshare the posts, and then gather some feedback from you.

Character creation is an important part of playing our games, and we understand that a developer can’t always be on hand to explain the text as written. For players new to a game or setting with a lot of lush lore, character creation can be downright intimidating or even confusing because each game has its own conventions. For example Eddy Webb, the developer and creator for the Pugmire line, offered this advice: “Pugmire character creation will look familiar to players who love Dungeons & Dragons, but it has its own quirks to ensure Pugmire players have a better gaming experience appropriate to the setting. Definitely double-check to make sure you’re doing it correctly!”

By breaking up each post into a step-by-step process, we noticed many of you were following along ...1 COMMENT

Christmas in July begins now!


It’s time for DriveThruRPG’s annual Christmas in July sale, and virtually every digital title from the Onyx Path catalog is available for 25% off until the end of the month!

That’s new Scarred Lands, classic d20 Scarred Lands, Scion 1e, Trinity Universe, Pugmire, World of Darkness, Exalted, Chronicles of Darkness, and more!

And of course that sale also includes our colleagues at White Wolf, as well as hundreds of other amazing publishers.



Now Available: Mage20 Hardcover Journals!

Geist: The Sin-Eaters, Mage: The Ascension, Sales, Vampire: The Masquerade, Werewolf: The Apocalypse

Now available on RedBubble for Mage: The Ascension 20th Anniversary Edition: Mage20 Hardcover Journals!

The Nine Traditions join the rest of our current run of hardcover journals, with stylish covers in the Mage20 style. To paraphrase what Mirthful Mike said about the V20 journals, if we had done individual Tradition Books for M20, this is what they’d look like.

Journals include:

Mage: The Ascension: Akashic Brotherhood (journal) Mage: The Ascension: Celestial Chorus (journal) Mage: The Ascension: Cult of Ecstasy (journal) Mage: The Ascension: Dreamspeakers (journal) Mage: The Ascension: Euthanatos (journal) Mage: The Ascension: Order of Hermes (journal) Mage: The Ascension: Sons of Ether (journal) Mage: The Ascension: Verbena (journal) Mage: The Ascension: Virtual Adepts (journal)

Previous journals include:

Pugmire and Monarchies of Mau journals V20 Clan journals V20 Bloodline journals W20 Tribe journals Exalted journals More Exalted journals Kickstarter Update

Early this month we launched the Geist: The Sin-Eaters 2nd Edition prestige Kickstarter!

We funded in just under 10 hours, and have since raised $91,392 of our $50,000 goal, or 183% We’ve got 1529 backers We’ve passed eight stretch goals: The Memento Mori Companion will contain sections on Mementos, Krewe Regalia & Ceremonies, and Dominions A new Geist Ready Made Characters God’s Own Country and Three Kingdoms of Darkness are ...READ MORE

The Importance of Genre [Trinity Continuum]

Trinity Continuum

The Trinity Continuum is designed to handle a lot in the action-adventure/sci-fi umbrella, and we want to provide you the tools you need to run the kind of game you and your friends enjoy best. Here’s a section on genre from Chapter Five: The Storyguide in the Trinity Continuum Core Rulebook.

While the Trinity Continuum universe encompasses a wide variety of stories, that doesn’t mean every group finds every type of story equally appealing, or that all those styles naturally mesh well together. That’s where genre understanding becomes important, because while the umbrella of science fiction covers the Trinity Continuum, there are a lot of possible subgenres that suit different playstyles and present the world in a different light.

Before the group sits down to play, it’s a good idea to talk about exactly what style of story the players want. This doesn’t mean giving away specific plot twists, of course, but rather having a discussion of what the group is expecting. Think of it like a pitch discussion for a series pilot, where the creators identify important concepts and themes before ...1 COMMENT

Dead. And Loving It! [Monday Meeting Notes]

Monday Meeting, News

Sorta felt last week like that guy up there in one of the fantastic full-page illustrations for Geist 2e by Sam Araya. More news about Geist 2e‘s ongoing Kickstarter in the BLURBS! below, but suffice to say that the Kickstarter’s awesome progress was not one of the issues we needed to deal with last week!

But you will note that there aren’t any visible changes in our Product Status report below, as productivity tends to take a hit during times when social media uproars occur. Fortunately, we at Onyx Path weathered the storm just fine other than to have a bit of a slow down, so no worries on our account. Although, thanks to everyone who sent in messages of concern and support! They are incredibly appreciated!

We’ve been told by our license partners at White Wolf that changes are a’ comin’ to how they’ve been doing things, and the first thing they announced today is a new focus on effective community relations with V5 Producer Jason Carl enlarging his duties to cover community issues, and the hiring of our own Gentleman ...35 COMMENTS

Episode 11: Deep Dive! Monarchies of Mau, Pugmire, and Pan’s Guide

Onyx Pathcast

In which Dixie, Matthew, and Eddy talk about Monarchies of Mau, Pan’s Guide (with the usual digressions)

* Overview of Pugmire and Monarchies of Mau

* Intentionally leaving the map open, and musing about Forgotten Realms

* Canis Minor community content program

* Pugmire’s voice (fur, paws, etc.)

* Humor is tricky, and how it differs between Mau and They Came From

* The fun of decoding post-apocalyptic imagery

* Intentions behind the choice of using a derivation of the 5e OGL

* How “technology as magic” adds mystery and texture to the game

* How Mau reimagines D&D-style monsters

* No species as “the evil race” and addressing problematic elements in genre fantasy

* Pan’s Guide as a new kind of introductory product

* Matthew is very proud of our work on Pan’s Guide

* The challenges of doing something new

* What we each love about the realms of Pugmire

LINKS * Monarchies of Mau Early Access:

* Monarchies of Mau pre-order:

* Pugmire:

* Pan’s Guide:

* Pan’s Guide video adventure:


Fiction Friday: Geist 2nd Edition

Geist: The Sin-Eaters

Last week we looked at the intro fiction to Geist’s first edition. This week we do the same, but previewing some of the text from Geist’s 2nd Edition, currently on Kickstarter. This is the Prologue for “A Brighter Morning.”

Two women sat at the candlelit dining room table with their hands on the spirit board, unaware of the figure that hovered above them. Oliver knew them very well. Like all his tenants, Oliver had given them a “grace period,” a time to settle into the house before he made himself known. He took that time to learn all about them. He knew that the older woman in the ponytail and long white t-shirt was named Jade, and that the younger woman in the full pajama set who kept her hair long and untamed was named Trisha. They were the daughters of Hari Patel, who still slept in his room on the other side of the house, where Oliver’s parents slept when they were alive.

The Patels had fascinated Oliver from the moment they moved in. Hari was a single father who ...READ MORE

Ministers [Monarchies of Mau]


One of the questions some folks had during the Monarchies of Mau Kickstarter was the role that Ministers held — it seemed a little vague at the time. Here’s a snippet that talks about Ministers in more detail.

The ministers consider themselves the monarchies’ heart and voice, and it is a view most cats share. Medics, inspirations, philosophers, and bards, ministers fulfill many roles in cat society, acting both as ministers in a bureaucratic sense as a spiritual one. It is the power of their voices, words, and songs that often serves to soothe conflict between the Monarchies through diplomacy or raw magical power. Despite the reverence cats afford ministers, they need not be educated, noble, or possess raw talent: The ranks of ministers support their own, elevating each other to communal greatness.

Ministers guard the hearts and souls of their brethren. They maintain and enforce the Precepts of Mau to varying degrees of orthodoxy. When a minister first accepts the calling, the Precepts become their life’s mission, though some cats give younger peers a little wiggle room from strict judgement. More ...READ MORE

Now Available: Handbook for the Recently Deceased

Geist: The Sin-Eaters, Sales, Scarred Lands, Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion

Now available on DriveThruRPG in PDF and print for Wraith: The Oblivion 20th Anniversary Edition: the Handbook for the Recently Deceased!

It’s a big afterlife. What are you going to do in it? 

Handbook for the Recently Deceased is a guide for those who are new to the Underworld – players, Shadowguides, and Storytellers alike. It offers advice on how to handle new players, new wraiths, and new chronicles, all with an eye towards the inexperienced at being restless dead.

From the first words of the Shadow, to the first Harrowing, to the first time a player asks, “What do we do now?” the Handbook has the answers. Let it be your guide to the Underworld as you set foot in the Shadowlands for what could be the first time.

Handbook for the Recently Deceased includes:

Chronicle ideas for campaigns featuring new wraiths — and new players. Advice on handling first Catharsis and first Harrowings. Helpful hints and suggestions for players just starting out in the world of Wraith: The Oblivion.


Also available, more Scarred Lands goodies! The original Scarred Lands Dead God Trilogy is now available on Kindle and ...2 COMMENTS

Night Horrors: The Tormented [Promethean: The Created]

Promethean: The Created

“The wound is where the Light enters you” — Rumi

That’s the opening quote to the Promethean chapter of Night Horrors: The Tormented. It’s also good way to introduce myself, because it perfectly encapsulates what Promethean means to me.

Being Promethean is like an open wound. It’s life handing you the short end of the stick, which is also on fire and trying to strangle you. It’s always having a no good, horrible, very bad day. It’s being stuck in the dark with no visible way out.

But it’s also about light in that darkness.

The thing that fucks up the Prometheans’ existence — Azoth — is also what sees them through. It stays with them in the darkness, is always at their side*. Rooting for them. Telling them, in the way a giant might try to explain the world to ants, that there is a way out: Keep going, and Dawn will come.

That is a powerful promise, and this struggle between torment and elpis is the heart of Promethean — it’s what sets the Created on the Pilgrimage. Nothing’s ever easy though, and Night Horrors: The ...14 COMMENTS