Reaching the Next Level [Mage: The Awakening]

Mage: The Awakening, Open Development

Mage: The Awakening RulebookAttainments!

Early in the discussions around a new edition of Awakening‘s ruleset, the team expressed a desire to tidy up some of the exceptions and secondary effects built into the system – things like Sympathetic casting, Aimed Spells, Spell Triggers, Counterspell, Summoning. Anything that was magical, but didn’t strictly speaking follow the magic rules.

Some of them – like aimed spells, and the effects of High Speech and runes – have been folded into our Yantra and Spell Factor systems. Mage Sight is no longer a spell but a key part of the mage template, like the shapeshifting rules in Werewolf.

If you’ve played first edition Awakening, you’ll be familiar with all the things that require certain Arcanum ratings. These made up the largest set of secondary rules we had, and laying them all out in a list it became very clear that there was almost one for every dot of every Arcanum.

So, naturally, we decided to write new ones for the handful of dots that didn’t have associated effects, and organize them all into one section of the book. They’re not exactly ...9 COMMENTS


Beast: The Primordial

In previous updates, we’ve mentioned Kinship and the fact that the Children feel that the other creatures in the World of Darkness are their little brothers and sisters. That’s brought out some reaction, some of it receptive, some not, and I want to take a little time to talk about my intent in designing the game that way.

Crossover? Are you nuts?

Full disclosure: I love crossing the game lines. Always have. When I ran the classic World of Darkness and I started up a new chronicle, I’d also at least throw some consideration to what the “splats” from the other game lines were doing. If I was running Werewolf, the characters might never see a vampire, but I’d know who the Prince was (if any). If I was running Mage, I’d give a thought to the local Necropolis. When we started working on the new World of Darkness, I’ll state without any shame at all that I really pushed for a modular system whose core mechanics could port between game lines. After all, if a power is resisted by Resolve + ...17 COMMENTS

Now Available: Trinity Continuum and Scion Shirts

Scion, Trinity Continuum: Æon


That’s right, Trinity Continuum shirts, at long last!

Trinity Continuum: Æon with art by Chris Moeller Trinity Continuum: Aberrant with art by Glenn Fabry

We’ve also got a few new Scion shirts, including some long-requested Pantheons:

Pantheon: Tuatha Pantheon: Yazata Cover: Ragnarok READ MORE

Changeling the Lost: Second Edition, The Fae-Touched

Changeling: The Lost, Open Development

So far, some of my favorite stuff about the Second Edition lines has been the appendices for mortal “minor templates”. The ghouls from Vampire 2e, the wolf-blooded from Werewolf 2e, and the Sleepwalkers from 2e add a bunch of fun options to chronicles. I wanted Changeling 2e to be similar in that regard. So, we’re giving you the Fae-Touched. This is one of the new additions to the game, it adds new options and paradigms to play with. I haven’t had the time yet, but I kind of want to run a chronicle with just these guys.

This is a first draft. So, commentary’s welcome, normal rules apply. I’m a bit behind on red lines for Lost 2e thanks to some really intense real life shit. But that’s always a blessing in disguise, because it gives me an opportunity to stew on things, and listen to commentary.

Check it out, yo.

You can discuss it here.


We’re Not Really Here, Today. [Monday Meeting Notes]

Monday Meeting



Nope, here in the USA it is the Memorial Day holiday, and while I normally force all of the Onyx Path crew to work on Monday holidays because I’m cruel like that, we have enough of our gang with commitments for this one that we’re postponing our meetings until later this week. But that doesn’t mean I have nothing to say, or that the updates aren’t current – I do, and they are.

First off, we have one of the beautiful full page pieces by Michael William Kaluta that grace the pages of Mage: the Ascension Twentieth Anniversary Edition. You might recall that Mike was the original full page artist for Mage first edition, and we used variations of his pieces in every edition. He was also the first legendary comic book artist I brought into White Wolf‘s books, and I was so intimidated at the time that I’m amazed I was able to convince him to work with such a babbling fan-boy. Twenty years later, that relationship is still not that much different as I still respect and adore his ...59 COMMENTS

Going Back in Time [Mage: The Awakening] [Dark Eras]

Mage: The Awakening, Open Development

Dark Eras Title

Welcome, faithful readers!

Bit of a departure from the usual format for Second Edition blogs this week, as we’re firmly into “second drafts are arriving back” phase, and there isn’t really anything to show you that you haven’t already seen in first-draft form, not yet.

What we do have, though, is a third draft, for the Awakening section of World of Darkness: Dark Eras. If you haven’t read To The Strongest yet, the last version of it is available (along with the rest of the initial run of settings in that book) here:

In Dark Eras‘ kickstarter, Mage was significantly boosted by Stretch Goals;

The existing setting, in the empire of Alexander the Great, was extended by 10,000 words. A new setting set in Neolithic Europe was added, and then extended to have a 5000 word Werewolf crossover added. A crossover era with Mummy: The Curse was added, set in the African Muapta Empire in the 16th Century.

The Muapta Era has been held over for the Dark Eras Companion. Werewolf freelancer Chris Allen is finishing up his draft of the Neolithic era, which I’ll talk about ...43 COMMENTS

Now in Print: Sothis Ascends

Mummy: The Curse

sothis ascends

Sothis Ascends for Mummy: The Curse is now available in print!

You burn to know the significance of the rise of high Sothis, and now that we have dragged ourselves through the arid fullness of time, I will answer thus:

What is it that reveals itself under the light of a rising star?

When convergence slides its ineffable will into place, and Fate swings but one pole-star wide, high above the contours of creation’s map, what emerges to stand before that celestial radiance? To defiantly utter the words of power etched upon its own naked name?

The truth is rooted in the fact that each star is unique, possessed of its own name and light, just as the name of one man is not the name of another. And the starlight of Sothis is deeply reflective, bathing the eyes of those who gaze up at it in the brilliant tapestry of their own celestial night.

You ask for revelations about Sothis, but you ask them of me.

If you would have answers, you must first know in whose name your starlight shines.

And in that light, high ...READ MORE

He’s IN my house! [Monday Meeting Notes]

Monday Meeting


For the first time ever, Fast Eddy Webb and I had our Monday Lunch Meeting at my house. So that was different; although it didn’t look very different than this photo from one of our convention panels except we both had sushi in front of us today. With Eddy hanging out here at “Shadow Oaks” for a few days, we’ve had a chance to discuss lots of projects. From Pugmire, to Lore of the Bloodlines, to other V20 and secret projects, to how we can advance how we deliver our games to you wonderful folks! It’s been a good visit. Today at lunch we talked about what Eddy will be able to have ready for Gen Con in terms of Pugmire – which led into a very Gen Con focused meeting with the whole Onyx Path crew.

Things have kicked into high gear with our discussions, and we are now hard people making hard decisions. We need to feature our newest projects, and we need to connect and reconnect with our White Wolf community. Now we know which projects we can expect to ...89 COMMENTS

Trinity PDFs 50% Off!

Sales, Trinity Continuum: Æon


DriveThruRPG’s Science Fiction Month sale continues! For the rest of the month, three core book PDFs for the Trinity RPG are on sale for 50% off! Read all about the original edition of Trinity as we prepare for the upcoming Trinity Continuum and Trinity Continuum: Æon!

Trinity Rulebook

In the 22nd century, humanity has ventured to the stars. Yet amid the wonders of this new age, makind faces many dangers from without and within. Alien races, fractious colonies, contending governments, ruthless corporations and aberrant mutations all vie for supremacy. At the center of the conflict stands a new breed of humans — men and women with psychic powers — whose actions will determine mankind’s ultimate fate.

Trinity Technology Manual

The Future is at Your Fingertips…

It’s the 22nd century, and science puts the universe in the palm of your hand. Spaceships take us to distant stars. Computer agents roam the electronic OpNet. Bioapps commune with psions’ minds to become living weapons. Technology has taken us to unimaginable heights. What more can we possibly accomplish? The Æon Trinity knows.

Now Open Your Mind

The Trinity Technology Manual is every ...3 COMMENTS

Now Available: Canine Posters

Pugmire, Werewolf: The Forsaken


No, that’s not “Cainite.”

We have three new posters for all of you today!

Pugmire Poster 1: Sister Picassa Collie

Be a Good Dog. Protect Your Home. Be Loyal To Those Who Are True.

These are the words of the Code of Man. Dogs have inherited the world, building the kingdom of Pugmire thousands of years after the Ages of Man. These dogs have been changed to use tools and language, and they (along with other races of uplifted animals) seek to rediscover the world they’ve inherited. Some dogs use the leftover technology of humanity, but they believe it all to be magic handed to them by their dead gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore. The world is dangerous and mysterious, but courageous and loyal dogs will persevere.

Pugmire is a light-hearted and family-friendly fantasy world. It’s one of the first of Onyx Path Publishing’s creator-owned games, produced in a partnership with Eddy Webb and Pugsteady.

Combining the ideas, passion, and creative of experienced designers with decades of experience in producing quality roleplaying game ...3 COMMENTS