Now Available: Wraith Shirts

Vampire: The Masquerade, Wraith: The Oblivion


A bunch of Wraith Legion shirts and a bonus Dark Ages shirt this week.

Wraith: The Oblivion

Emerald Legion Legion of Fate Grim Legion Iron Legion Legion of Paupers Penitent Legion Silent Legion Skeletal Legion Art: Demonic Art: Double-Header Art: Siamese Twins

Dark Ages

Childe vs. Sire READ MORE

Changeling the Lost, Second Edition Inspirations

Changeling: The Lost, Open Development


I’m knee-deep in redlines for Changeling: The Lost. I’m close to the point where I’ll start sharing things with the intent to playtest, and we even have one playtest group organising in the forums right now.

But, in the mean time, I figured I’d share the Inspirations section. This might give some insight to my headspace while working on Lost. It has some obvious choices, but also some less obvious choices. I wanted to balance the two, instead of just loading people full of stuff most gamers already have experience with. For example, I figured Neverwhere was maybe too obvious, so I didn’t include it.

So, here you go. And for a bonus, here’s a track one of my authors brought to the table as her inspiration.

Inspirational Material

As with much of Changeling: The Lost, know that this content may be highly vulnerable, brutal, and challenging. But this material shares some core themes, moods, or aesthetics with Changeling.


Francis Bacon – Bacon captures a very similar, dissonant, raw evocative feeling that a good Changeling: The Lost game should. Bacon’s work embodies the theme of Beautiful ...32 COMMENTS

Gehenna [Vampire Open Development]

Open Development, Vampire: The Masquerade

For those that missed Gen Con, Onyx Path announced that I was the line developer for Vampire: The Masquerade 4th Edition. This has led to a lot of… spirited… discussion online, and Rich has since posted what we mentioned at the show. We didn’t give much information at the time, because right now I’m working with my team to hammer things out — it’s still pretty early in the design process. However, Rich and I agreed that we wanted to let all of you know despite that, because I think open development made the V20 products I worked on better, and I’d like to get some community feedback as early as possible. I also saw how Justin Achilli and Matt McElroy got a lot of mileage out of early brainstorming for the Anarchs Unbound and Ghouls books, and I think a version of those could work for Vampire.

However, I have to approach this differently than I have before. I can’t just toss documents up and let people tear them apart (although I may do some of that down the road). Instead, I’m going to bring up specific points for ...207 COMMENTS

Mirthful Mike Makes Monday Meetings More Metal…

Monday Meeting, News

mage-2_2a Deflecting Missiles

Hi Everybody!

Mirthful Mike here.

Since Rich is away this week, I’ll be taking over the Monday Meeting.

Since I’ve committed to making things “More Metal”, here is me in my King Diamond costume waaay back in 2001. As you can see, I went with classic 80s King Diamond rather than the later versions. Justin was dressed up as Morrissey and I think Chad went as Fred Durst…

On a sidenote, I’ll be taking my wife to see King Diamond and Exodus for our anniversary this year. I missed Exodus last year as some stupid horse circus backed up traffic and made me an hour late for the show.

Okay, enough shenanigans… time to get to it.

Over the last couple of months, we’ve had a number of commenters asking about the various things that Art Direction entails as it pertains to my weekly bulleted list. So, I figure why not give everyone brief overview of what exactly goes into the Art Direction phase (or why stuff stays in that phase so long).

Keep in mind is that Art Direction covers several points in the process rather than just one. ...28 COMMENTS

Cavaliers of Mars call for playtesters! [Cavaliers of Mars]

Cavaliers of Mars, Open Development

Onyx Path: Cavaliers of Mars

As Cavaliers of Mars surges forward, I’m looking for more players to test our latest system designs. Thus, I’m launching a small-scale external playtest.

Here’s what I’m looking for in a group:

Can play a short session of at least three scenes in the next two weeks, in-person or online. One GM and at least two players. Some mechanics will be balanced based on the idea of more than one hero, although scaling guidelines will be provided for different party sizes. Enthusiastic about rules-light games which put narrative power in the hands of players. Able to provide feedback on the gameplay experience from both the GM and player perspectives.

Here’s what the test will consist of:

Character creation. At least three scenes, including both action scenes and investigation or social intrigue.(If you like, you can use the quickstart scenario, just with the updated rules. You can also make up your own scenario. The packet will include guidelines for creating challenges and antagonists.) A post-mortem e-mail summarizing the session and describing the good, the bad, and the overall flow of both character creation and gameplay. I will also provide specific questions to be answered.


Now Available: Pugmire Promo Cards



Now available in print from DriveThruRPG: Pugmire Promo Cards!

Be a Good Dog. Protect Your Home. Be Loyal To Those Who Are True.

These are the words of the Code of Man. Dogs have inherited the world, building the kingdom of Pugmire thousands of years after the Ages of Man. These dogs have been changed to use tools and language, and they (along with other races of uplifted animals) seek to rediscover the world they’ve inherited. Some dogs use the leftover technology of humanity, but they believe it all to be magic handed to them by their dead gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore. The world is dangerous and mysterious, but courageous and loyal dogs will persevere.

Pugmire is a light-hearted and family-friendly fantasy world. It’s one of the first of Onyx Path Publishing’s creator-owned games, produced in a partnership with Eddy Webb and Pugsteady.

Combining the ideas, passion, and creative of experienced designers with decades of experience in producing quality roleplaying game products, these creator-owned games push the boundaries of the “Onyx Path ...READ MORE

Two Swords of Mars [Cavaliers of Mars]

Cavaliers of Mars, Open Development

Cavaliers of Mars

Cavaliers of Mars entered its next phase last week. I’ve written most of my parts of the book, and now I’ve got the rest of my team working on their first drafts. It’s exciting to tune into the discussions on the development list each day.

To celebrate that, I’d like to share a short tale of adventure upon the red planet.


Two Swords of Mars Chiaro-that-was

The swordsman reeked of cheap wine. His opponent smelled much better.

The two reeled out into the alleyway, the bruiser tackling the slim swordsman, who fell jarringly on his back, still fumbling to draw his blade. This close, he could smell the bigger man’s breath. Familiar… almost like cinnamon from faraway Wyeth….

But no time for that now. The swordsman’s head reeled with the wine even as it felt the shock from hitting the ground. All seemed lost. This, he thought, this might be how I die. But of course it wasn’t. Only a moment more and his heart began to tick faster, the wine which had dulled his senses turning to fire in his blood. He was aware, alert, strong. He let the ...5 COMMENTS

A Warning About Mage20th! [Monday Meeting Notes]

Monday Meeting


The above photos show the massive size of the Premium Color PoD version of M20. It is a monster.

Uh, I mean a comprehensive tome of magickal wonder.

(And not something that you could kill your pet with if you accidentally dropped it.)

We’re waiting for the Standard Color version to show up here at Onyx Path Mission Control, but meanwhile, I thought I’d show you this version. Hopefully, we can get M20 Kickstarter backer discount links out this week and get it on sale to the public soon after once the Standard version gets here.

Just as a comparison, here it is with M:tA Revised:

So why am I going on about this? Just bragging in some “mine is bigger than yours” sort of way?

No, not really. (Well, a little.)

Mostly, I want folks to be aware that this book is huge. That means it costs A LOT to print, and its weight would suggest it will cost a fair bit to ship. It’s gorgeous and an amazing testament to Mage: the Ascension and all of its fans, so please remember that when you look ...79 COMMENTS

Ascension [Mage: The Awakening]

Mage: The Awakening, Open Development

Mage: The Awakening Rulebook

What seems like a lifetime ago, two months before the first of these Open Development posts, I was on holiday (that’s proper English for “vacation”) in the Orkney Islands. One day, I visited a Distillery and bought a reasonably old whisky. It’s sat, undisturbed, in its bottle in the corner of my living room ever since.

Three hours before I bought it, I sent the Writers’ Bible for Mage to the second edition writing team. The week after I returned, the Outline followed, and then we were well and truly on the road of producing a new corebook for this vast, complicated, wonderful game. The whisky was a present to myself. I’d drink it when we were done.

I’m drinking it now.

Mage: The Awakening Second Edition is now in Editing. This brings us to the end of Open Development.

Open Development Retrospective

It’s been a wild ride, this. Early days of readers voting for which core concept they’d see explained next, the satisfaction as details of our refinements to the game’s mechanics slowly came out and the fandom found them (for the most part) ...44 COMMENTS

Edo Jidai Hunter Compacts and Conspiracies for Dark Eras



Hey all,

I’m currently wrapping up the Edo Period for Dark Eras. First off, I just want to say holy shit, I could easily write an entire book on this topic. Getting a coherent, rich setting into that word count was super difficult. But I think we managed pretty damned well.

I have about a week before I get in the final drafts to turn in, so I figured I’d share some stuff, get a comment here or there, and maybe polish a thing or two.

The thing is, Hunter… is hard to do in:

a) A time period where pretty much none of the core book Compacts existed.

b) In a region where almost none of the core book Conspiracies could exist.

So we had to offer a bunch of them, in order to give player choice. Fortunately, I’m of a mind that things like Compacts and Conspiracies are a great, word count dense way to offer a lot of implied setting, and give readers the tools to really dig in and make their own world. These had to be super tight, but I think ...24 COMMENTS