Walking in the World [Mage: The Awakening]

Mage: The Awakening, Open Development, Projects

Welcome back, increasingly faithful (and patient) readers!

I know, I know. It’s been a while.

Signs of Sorcery is nigh-Developed. It’s 93,000-out-of-97,000 words Developed. That last bit is proving tricky, but our long international nightmare will soon be over and I can get on with things like Tome of the Pentacle or Fallen Worlds.

In response to requests for more, a little something for you.

Aedes and Boons

Oh such a long time ago, when I was describing the changes to Awakening we intended to make it the then-upcoming Second Edition, I wrote one of these blog posts about the Supernal World. We had changed it from being something mages never see but only theorise about (that would be the Supernal Realm) and linked it to our beefed-up Mage Sight: the five Supernal Worlds of Arcadia, Aether, Stygia, Pandemonium, and the Primal Wild are now what mages see when they use their Sight. From the information-gathering spells with extra rules of first edition, Mage Sight now plunged the Awakened into hallucinatory perceptions of the world around them, beset by environments and creatures only they could ...11 COMMENTS

The Dead Belong Below [Geist: The Sin-Eaters]

Geist: The Sin-Eaters, Open Development

Here’s the latest blog post from Geist developer Travis:

(First of all, I’d like to apologize for the lack of blog posts the last couple of weeks — the whole family was down with a nasty flu. Get your flu shots, people!)

Last time, I asked you to vote between hearing about Reapers or ghosts. Here’s where I confess that that wasn’t entirely a fair question: Reapers, you see, are ghosts. Not chthonic monsters, not inhuman enforcers of the Underworld’s will. Just ghosts.

Just people.

Taking Up the Scythe

So if Reapers are just ghosts, what makes a Reaper? They’d tell you it’s the favor of the Chthonic Gods. They’d tell you they were chosen, marked for greatness, given a holy mission by the never-born lords and ladies of the Underworld. Others would say it’s a craven desire to come out on top no matter the cost, “fuck you, got mine” on a cosmic scale.

Wherever you fall on that spectrum, the fact remains that some ghosts (usually those with plenty of Essence to keep dissolution at bay) don’t see a problem with the state of the ...35 COMMENTS

Now Available: It’s raining cats (of Mau) and dogs (of Pugmire)!

Pugmire, Sales, Vampire: The Masquerade

Now available in print from DriveThruRPG: The Secret of Vinsen’s Tomb for Pugmire!

“You! You are the ones that must be destroyed in the name of the Monarchies!”

— One-Eyed Molly

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

“The Secret of Vinsen’s Tomb” is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence. A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of ...READ MORE

Monday Lunch Meeting Notes Notes [Monday Meeting Notes]

Monday Meeting, News

Bit of a “meta” start for this edition of the MMN, as I just want to let folks in on how our Monday Meeting is running and the sort of topics generally covered, and the specific ones we talked about this week. Except for the [REDACTED] ones.

Bit o’ history, for folks coming new to this blog.

The Monday Lunch Meeting was once a meeting the entire staff of White Wolf was able to have for something like the first six months I was at WW mid- 1992. As the company grew, we went from everybody attending, to some departments spinning off to other days as the sheer number of people made it impossible, but Production & Design, my department, kept to Mondays.

I liked, and still like, starting the week with what is essentially a huddle. A re-focus moment before the week pulls us in all sorts of directions. In the early days, we’d actually divvy up tasks at the meeting to be sure everything we needed to accomplish in the coming week was covered. Even when all that was left of ...34 COMMENTS

[Pugmire] What Are You Doing for Canis Minor?


Last month we rolled out Canis Minor, our community content program for Pugmire. We’ve already got seven projects up, which is great! You can see what’s available so far here: https://www.drivethrurpg.com/cc/17/Canis-Minor

But I’ve heard that some people aren’t sure what to make for the program. Luckily, I have some ideas for you!

Original Stories: Adventures for Pugmire are the best thing to put up for sale. Busy Guides are always looking for something to run on short notice. Did you have an adventure that worked great at your table last night? Write it up for the program and share it! Sequel Stories: What happened after you thwarted the villains in “The Great Cat Conspiracy?” What did you do once you discovered the Secret of Vinsen’s Tomb? Writing follow-up stories for our published adventures — or for other Canis Minor adventures! — are a great way to help Guides build a chronicle. Other Fantasy Stories: Do you still have your notes from an old fantasy game from years ago? Would your module work better by adding dogs? Dust off your three-ring binder and reformat things to ...5 COMMENTS

Now Available: Beast Players Guide and Night Horrors: Enemy Action!

Beast: The Primordial, Demon: The Descent, Sales, Vampire: The Masquerade

Now available in advance PDF from DriveThruRPG: Beast Player’s Guide for Beast: The Primordial!

You know what’s out there? No, you don’t. Stop trying to list them off. Yeah, yeah, you’ve met the vampires and the werewolves and the ghosts and so forth, but you haven’t seen a hundredth of what’s really there. Look, I’m not shaming you. I’m trying to make a point. You don’t know. You never will. There’s no complete picture, no magic moment where you see the whole truth and get to yell “ah-ha!” You don’t know. I don’t know. We never will.  That’s really a good thing, my sister, because it means there’s so much yet to see. 


The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new ...4 COMMENTS

March Marches On [Monday Meeting Notes]

Monday Meeting, News

At the end of last week, we finished up the Kickstarter campaign for the new Trinity Continuum core book, and the Trinity Continuum: Aeon book. We pretty much unlocked a Stretch Goal a day, and built out two PDFs for backers; an Aeon Aexpansion containing added info on more cool parts of the TC:Aeon setting, and In Media Res, a collection of adventure ideas for the TC core modern-day time period.

There are a few reasons why the results of this Kickstarter are satisfying to our crew here at Onyx Path:

1- The two books with the two extra PDFs give us a great start on the two time periods featured in the books. Now we can have a few meetings and discuss both the continuation of those two settings, and we can start looking at what other time periods we can cover soon. Which brings us to:

2- Based on the response to this latest KS, we are confident that we can put together a team ASAP to create the Trinity Continuum: Aberrant book, and plan on another Kickstarter for it when ...29 COMMENTS

GM’s Day Sale 2018 is Live!


DriveThruRPG’s annual GM’s Day Sale is now live! You can get 33% off hundreds of titles!

A whopping 335 Onyx Path products are included in the sale! White Wolf has over 1000 products included! Eschaton Media has 18 products listed! Our friends at By Night Studios have 6 products!

Grab your dice and March Fourth for GM’s Day!


Now Available: Monthly Ex3travaganza!

Exalted, Sales, Trinity Continuum, Trinity Continuum: Æon, Vampire: The Masquerade

Now available in PDF from DriveThruRPG: Hundred Devils Night Parade part 10: Dream Hawk and Nameless Wretch for Exalted 3rd Edition!

From the frozen North to the burning South, and all directions in between, there are creatures that stalk Creation. Demons, spirits, monsters and even creatures who live alongside mankind are in every region.

In this collection you will find new foes, encounter old enemies, and learn the secrets of these denizens of Exalted 3rd Edition’s wondrous world.

Hundred Devils Night Parade: Dream Hawk and Nameless Wretch

The Dream Hawk and Nameless Wretch are fantastic additions to your Exalted game.

Also available in PDF: Adversaries of the Righteous part 5: Eska of the Seven Blades!

From the bustling streets of Nexus to the savage western seas, Creation is ripe with threats to mortals and Chosen alike. Crooked traders, vile occultists, and even zealous protectors of the Realm can be found in every city, satrapy, and region waiting for unsuspecting targets or standing their ground as they prepare for the inevitable.

In this collection you will meet new foes, encounter old enemies, and learn the inner workings of several different factions and ...2 COMMENTS

Three Reasons To Try the Trinity Continuum… [Monday Meeting Notes]

Monday Meeting, News

…And back the Kickstarter!

Using the classic Aeon Trinity motto: Hope, Sacrifice, Unity!

Reason #1: HOPE

We’re not talking about a shiny-happy ending to every game here, but that one of the base precepts of the Continuum is that efforts produce results. It’s a continuum of settings with some of them being very dark indeed, and others much more about heroic actions delivering heroic and positive results. And then, of course, you can decide at your table how far to take things beyond how we present them.

Your group of players may decide to shoot Otha Herzog in the head and put an end to his visions of the future – possibly leaving Earth with no fore-warning of dire events, while another table might be working with ISRA to arrive at the right time and the right place with the right equipment. That’s not just an external thing players do, but it’s built in to the Trinity Continuum to allow those choices and for those settings to exist with all the other ones in the Continuum.

This, to me, is what Hope means in the ...27 COMMENTS