V20 Dark Ages: The Road of Sin
One of the most common things we’ve heard as we stepped into V20 Dark Ages was that the Road of Sin didn’t integrate well with games. Many people outright disallowed it in play. So, we wanted to take the Road of Sin, and make it more directly playable. Neall Raemonn Price, our author for the Road of Sin (and the Baali, and the Salubri, and a bunch of other stuff) offers up his first draft here:
Remember, this is a first draft. I’m more interested in hearing conceptual thoughts than anything at this juncture.
Is there anything else, anything specific you’d like to see from development as we progress?