V20 Dark Ages: The Road of Sin

One of the most common things we’ve heard as we stepped into V20 Dark Ages was that the Road of Sin didn’t integrate well with games. Many people outright disallowed it in play. So, we wanted to take the Road of Sin, and make it more directly playable. Neall Raemonn Price, our author for the Road of Sin (and the Baali, and the Salubri, and a bunch of other stuff) offers up his first draft here:

https://docs.google.com/document/d/17qINOwXV4xbT84-n4IznA0j6us5-PPwkUyK2Z2EqG38/edit?usp=sharing

Remember, this is a first draft. I’m more interested in hearing conceptual thoughts than anything at this juncture.

Is there anything else, anything specific you’d like to see from development as we progress?

4 thoughts on “V20 Dark Ages: The Road of Sin”

  1. Special thanks and most of the glory go to Myranda Kalis, who authored the Road of Sin supplement, and to Telgar on the WW Forums for being a stand-up guy and agreeing with me about the problems of the Road.

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  2. “Is there anything else, anything specific you’d like to see from development as we progress?”

    I would love to see the Nictuku >_>

    “The temptations and subservience espoused by Via Hyron, the Road of the Hive, held little influence over Tanitbaal-Sahur when the tenets of the Road were whipped and smashed into his soul in Carthage.”

    YES

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